Anything released in a game hint is subject to enough misinterpretation and "nah, they'll never do that" to deflect any possibility of something being actionable. - EricH [more]
Mostly, however, I think objects inherently incur higher overhead costs than simple structures and procedure calls, what with instantiation and all sorts of things. So I don't think you could take advantage of the strengths of object oriented programming without making your code uselessly large.
Well, we tried to make our code as object oriented as we could, which ended up working well for our automatically aiming camera/launcher code.
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*2006 Champion Rookie All Star Award.
*2 x 2006 Regional Rookie All Star Awards.