Go to Post All the same lessons that can be learned or taught with custom drive trains can also be learned or taught with custom manipulators and scoring mechanisms, and the latter is far more likely to set your team apart in the competition. - Jared Russell [more]
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Unread 29-11-2006, 23:29
Joel J's Avatar
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Re: pic: What do you see? Tricky, tricky Dave...

Quote:
Originally Posted by Dorienne
It kind of looks like a Van Gogh painting.

Except the banana. How odd.


I don't understand the relevance, but there's van gogh, and a banana. Interesting.

edit:

The stop light also has me thinking. Before the whole water fiasco, there was talk of an interplay between autonomous and driver mode. That is, there would be a random (or team determined) switch from driver mode to autonomous mode in mid match..

Nah..

But what about set periods in which a team's robot, or an alliance is disabled? What about a game piece that, when hit, retrieved, or maybe scored would give you a certain number of seconds of "free play," where your opponents would be completely disabled. Maybe the seconds would cancel out if both teams got them. What about a big ramp in the middle of the field, like in 2003, but with an 8" deep well in the middle 2 robots long and as wide as the ramp? What about being sent into autonomous mode, if you fall into that well (8 inches is probably shallow enough that robots wouldn't harm themselves, but deep enough that they can't just throw a big wheel at the problem of getting out of the "rut."

Nah..

What about goals that are like the 2006 goals, but rather than being fixed to a certain alliance, they toggle back and forth during the match. Like, maybe a red light and a blue light. If the blue light is on over the goal, then the blue alliance should score in that goal, and if the red light is on, then the red alliance should score. What if goal ownership were controlled by the field robots? Like, they accomplish a certain task, and the scoring system runs a randomizer to determine which goals belong to who, or the goal ownership simply toggles to the goal the task-accomplishing alliance robot selects.

Nah..

What about human players in the middle of the field, in some sort of shielded cage?

Nah..

Alice in wonderland? How deep does the rabbit hole go? Cheshire cat, the clown? The Matrix? Pool of tears? Banana boat? yellow jello? FLL ocean odyssey? carnival games? slip 'n slide?

I'm not very good at this "figure out the game" thing.

Bananas, stop lights, clowns, bunnies, jello, water.. oh boy.

I am definitely going to remember to look back at these threads after the game is unveiled next year.
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Last edited by Joel J : 30-11-2006 at 02:48.
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