|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
||||
|
||||
|
animating rotation
does anyone know how to keep a part continually rotating in inventor studio?
|
|
#2
|
||||
|
||||
|
Re: animating rotation
yes, import it into 3ds max. far more easier
|
|
#3
|
||||
|
||||
|
Re: animating rotation
hahahahaaa
as much as i'd like to do that, i dont have the means nor the ability, so my plead continues. |
|
#4
|
|||||
|
|||||
|
Re: animating rotation
Quote:
If you import these pictures (in order!) into a video editing program of your choice and you set each picture to only display for 1 frame, when you export the video you'll end up with something like this. ![]() |
|
#5
|
||||
|
||||
|
Re: animating rotation
When you're in Inventor Studio, I know you can just rotate the part 180 degrees for a while. The only problem is, whenever I try to do this, it comes up with an error if I do the same action multiple times.
|
|
#6
|
||||
|
||||
|
Re: animating rotation
In Studio, choose Animate Component.
Choose the part you want to rotate, then put in your start time and length of time for animation (or, your start and end times). Then there's another button (I don't remember what it looks like, and I can't open Inventor right now, but it's near the middle of the Animate Component dialog box) to define how the part moves. The symbol with three axes will appear in front of the part. Choose the axis that you want the part to rotate around, and then you should be able to specify the number of degrees or rotations through which you want the part to move. (More than 360 degrees will make it rotate multiple times.) The second tab in the dialog box gives you the option to have the rotation accelerate at the beginning and end of the time period, instead of having the part immediately start and stop rotation. If you want the entire assembly to rotate, you could also animate the camera (move it from one place to another) instead of animating the part. Consider whether you want the lighting to be stationary relative to the camera, or relative to the part. If my instructions are too vague, if you go into the Help section for Studio: under the topic for animating components, there's a tutorial for animating an arbor press. That tutorial has instructions for making a part rotate, and you can just apply the same idea to your own animation. I hope that works. |
|
#7
|
||||
|
||||
|
Re: animating rotation
yea thatll do it. Thanks SO much that one was killin me
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Challenge: animating the inanimate | JoeXIII'007 | VEX | 4 | 22-08-2006 13:55 |
| HELP With 3D Studio Max Animating | casal52 | 3D Animation and Competition | 1 | 13-12-2005 12:31 |
| Animating Falling Bins with Real World Dynamics | mixmasta321 | 3D Animation and Competition | 17 | 08-02-2003 22:44 |
| Trouble Animating Containers | Ryan Dognaux | 3D Animation and Competition | 3 | 31-01-2003 19:36 |
| Need Some 3DS Animating Help | Ryan Dognaux | 3D Animation and Competition | 6 | 24-01-2003 16:30 |