Quote:
Originally Posted by Stuart
the problem isnt on a logical layer but on a physical layer. while Im not sure how many channels are used for the first RC I am sure that it is less than 384(thats close to the number at nats). and youll just have teams transmitters stepping on the toes of the field transmitters.
in short that special packet you want to send would just be drowned out.
now what they could do is make the receivers dual band(75mhz and 900mhz) and have the field transmitters be one and the teams be another, but thats just over complicating things.
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In news I work with a lot of radio receivers and transmitters and wireless mics and all that....from a radio operations perspective I would simply have a set of frequencies/channels set aside for use in the pits only...and clearly posted, those of course would not be used out on the field and that would solve the problem of units keying up ontop of each other, I suppose another solution would be to add CTCSS/DCS squelch and you can look that up on
www.radioreference.com but still even with PL/CTCSS tones you can knock someone else off the air by stepping on their channel if you are too close....
just an idea.....separate and set aside channels for the pit would be my fix.