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Unread 06-01-2007, 11:34
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Re: RACK & ROLL Reaction

Ack! I can see visibility being a pretty big issue in this.
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Unread 06-01-2007, 11:36
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Re: RACK & ROLL Reaction

Also once you get the tube on you essentially own the spot so holding multiple tubes may be crucial
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Unread 06-01-2007, 11:36
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Re: RACK & ROLL Reaction

Bring it on!
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Unread 06-01-2007, 11:37
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Re: RACK & ROLL Reaction

haha well i guess that makes sense.
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Unread 06-01-2007, 11:38
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Re: RACK & ROLL Reaction

This is a very interesting game...It will be very neat to see what other people's designs are for handling the tubes...The only problems I see is how we get the robots elevated and how do we handle the tubes...anyway I think this year will be very challenging. The "Rack" scares me a little... scary to think how we will get tubes on it. I like the yellowcard penalty. Gives teams a reason to be careful throughout all the matches. instead of just getting a rough penalty 1 match losing a few points then doing it again for other matches you get 2 chances. Scoring reminds me a lot of Tic-Tac-Toe. The spoilers are going to pose a big threat to players. Keepers will be fun to place providing teams get their cameras working. I hope all of the teams in this year's competition have fun and come up with awesome ideas! :3
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Unread 06-01-2007, 11:42
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Re: RACK & ROLL Reaction

Quote:
Originally Posted by Chris Sturrock View Post
I myself am still trying to figure out the robot off the ground thing. i didn't see a bar at the end zones...
Two words: Wildstang 2001
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Unread 06-01-2007, 11:43
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Re: RACK & ROLL Reaction

Looks like an awesome challenge. My first year on the team.
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Unread 06-01-2007, 11:46
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Re: RACK & ROLL Reaction

the part where the robot must be off the ground makes team collaboration very useful. I'm going to be looking out for the triplets this year. (imagine 3 robots stacking on top of each other)
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Unread 06-01-2007, 11:47
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Re: RACK & ROLL Reaction

Quote:
Originally Posted by Ken Leung View Post
Two words: Wildstang 2001
I am with Ken.

The devil is in the details, but I believe that a Wildlstang 2001 strategy may be too hard to pass up.

The problem will be that Wildstang 2007 will probably try to be Wildstang 2001 PLUS be able to score tubes at will.

Again the devil is in the details, but it may be a very fun game.

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Unread 06-01-2007, 11:47
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Re: RACK & ROLL Reaction

Quote:
Originally Posted by Chris Sturrock View Post
I myself am still trying to figure out the robot off the ground thing. i didn't see a bar at the end zones...
to me it looked like the bots were raising themselves. off the ground, but if this was so then the raising mecahnism belongs to the bot and if that is touching the ground then the robot is touching the ground
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Unread 06-01-2007, 11:49
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Re: RACK & ROLL Reaction

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Originally Posted by akshar View Post
to me it looked like the bots were raising themselves. off the ground, but if this was so then the raising mecahnism belongs to the bot and if that is touching the ground then the robot is touching the ground
That will be a very Interesting thing to ask first...
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Unread 06-01-2007, 11:53
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Re: RACK & ROLL Reaction

Does anyone have a copy of the game video yet? maybe someone recorded it... or a link to where it is on the site?
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Unread 06-01-2007, 11:53
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Re: RACK & ROLL Reaction

i wonder if we could just use EXTREMELY powerful fans... HAHAHA
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Unread 06-01-2007, 11:58
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Re: RACK & ROLL Reaction

My guess about the raising thing is that we just have to lift the wheels off the ground
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Unread 06-01-2007, 12:11
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Re: RACK & ROLL Reaction

Quote:
Originally Posted by Binome View Post
My guess about the raising thing is that we just have to lift the wheels off the ground
No it will be the whole robot off the ground. How about tank drive systems
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