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#31
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Re: RACK & ROLL Reaction
The actual rule states
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I've thought about it, and it seems that a crane of some sort built on your manipulator (and a semi-standard hook on the to-be-lifted bot) is probably the most viable lifting method. A more universal method where you jack up an alliance robot would probably be more unweildy. |
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#32
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Re: RACK & ROLL Reaction
I like the scoring possibilities.
256 points from 8 ringers... ![]() |
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#33
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Re: RACK & ROLL Reaction
Fastest game of FIRST that I have seen.
$.02 |
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#34
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Re: RACK & ROLL Reaction
I think this is going to make choosing alliance partners particularly complicated- if you take bonus points into consideration, you've got to think about which robots are easy to lift, which can easily lift others, etc, etc.
Plus, think of all the design choices. You can have a hook for another robot to lift you, a hook to lift another robot, a ramp for another robot to drive onto, be small enough to drive onto another robot, a combination of the above... I know, I know, the real game is about the game pieces (and usually decided that way), but I've always been a sucker for the bonus points. =) |
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#35
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Re: RACK & ROLL Reaction
Does anyone know if it is possible to drop a "ramp" of some sorts in the Home Zone say during auto and complete the remainder of the match? There seems to be conflicting rules saying that we can deploy mechanisms inside the home zone but another rule states that leaving mechanisms behind is a penalty....
Is the FIRST Q&A up? |
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#36
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Re: RACK & ROLL Reaction
I can't wait!!!
This year is going to be fun.... but I hope our robot doesnt fall apart again ![]() |
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#37
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Re: RACK & ROLL Reaction
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#38
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Re: RACK & ROLL Reaction
This is going to be Great I cannot wait until March. This is my first First competition. Last year our robot feel apart I hope we do alot better this year
See you all in Pittsburgh |
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#39
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Re: RACK & ROLL Reaction
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#40
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Re: RACK & ROLL Reaction
The game Rack and Roll seems like it would be fun.
Did anyone notice that in the kit of parts checklist it only lists that you get (2) 2.5 inch CIM motors? |
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#41
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Re: RACK & ROLL Reaction
The thing I find interesting is that if you get a ringer on, the only way it can be negated is with a spoiler...if Red places a ringer on a spider leg then blue puts a ringer on top of the red ringer red still gets it...so the spoilers are going to be KEY since that's the only way you can stop your opponent from getting points...that or placing a ringer on first...then maybe using on of theirs to protect yours?
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#42
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Re: RACK & ROLL Reaction
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#43
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Re: RACK & ROLL Reaction
Rather than post a million words on how I feel about the game, I'll sum it up short and sweet: I like it!!!!
Heidi (whose mind is swarming with visions of a miniature version of the rack to hold donuts... well, it's either that or go to Krispy Kreme and ask them to make really, really large donuts!) |
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#44
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Re: RACK & ROLL Reaction
Im wowed. Not only did they give us a intense crazy insane game the also gave something to ponder our minds with. All i have to say is at first I was like Idk if im gonna like this game, but as I was reading the rules I was wowed. FIRST outdid themselves with this one this year. Especially with the rules and the new yellow card thing with the refs. Lets Rack 'N' Roll!
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#45
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Re: RACK & ROLL Reaction
Reaction: *blink* *think*
I like it. |
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