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#46
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Re: RACK & ROLL Reaction
I like it!! I think it will be fun to play in actual competition. It definately reminds me of a giant tic tac toe board or something. The playing field looks really naked without the ramps at the end like last year though...I'm going to have to get used to some giant spindly thing now. I think I like last year's game more but I probably just have to get used to it.
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#47
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Re: RACK & ROLL Reaction
Anyone notice in the animation how they reused robots from animations before? That six-wheeled robot seems to be in EVERY animation EVERY year.
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#48
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Re: RACK & ROLL Reaction
We still have the robot and the tubes from that year.
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#49
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Re: RACK & ROLL Reaction
Reaction Part II:
The first thing I thought of after seeing the animation was Alaskan Senator Ted Stevens' speech about Net Neutrality. "Ten movies streaming across that, that Internet, and what happens to your own personal Internet? I just the other day got... an Internet was sent by my staff at 10 o'clock in the morning on Friday, I got it yesterday. Why? Because it got tangled up with all these things going on the Internet commercially. [...] They want to deliver vast amounts of information over the Internet. And again, the Internet is not something you just dump something on. It's not a big truck. It's a series of tubes. And if you don't understand those tubes can be filled and if they are filled, when you put your message in, it gets in line and it's going to be delayed by anyone that puts into that tube enormous amounts of material, enormous amounts of material." Now you just have to wonder if this speech really inspired the game for this year... ![]() |
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#50
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Re: RACK & ROLL Reaction
Quote:
Quote:
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#51
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Re: RACK & ROLL Reaction
Crucial to what? Losing?
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#52
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Re: RACK & ROLL Reaction
My kneejerk reaction is that I would have liked to be able to see robots hold multiple tubes - that would add a little variety to the design of the robots. However, maybe the game is better without that - it's hard to judge without seeing the game played.
Other than that, I think it should be an interesting game. |
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#53
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Re: RACK & ROLL Reaction
OFFENSE????
DEFENSE???? Which will prevail this year? |
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#54
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Re: RACK & ROLL Reaction
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#55
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Re: RACK & ROLL Reaction
Quote:
Guy |
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#56
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Re: RACK & ROLL Reaction
I like it, I like it a lot!!
Though i think it will require us to all communicate with each other during build season on what we are doing as a team as far as shape, so that we will be able to stack our robots in the end. I wish the best of luck to everyone!! Happy Build season! ![]() |
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#57
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Re: RACK & ROLL Reaction
Quote:
http://www.wildstang.org/main/history.php?year=2001 We were partnered with them at Disney one match that year - great fun. |
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#58
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Re: RACK & ROLL Reaction
i am just going to say i like it, def going to be some interesting strategies and robots.
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#59
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Re: RACK & ROLL Reaction
Ok I am from team 1778 and we wonder if people know any detail info for the ramp and how that is to be played out.
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#60
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Re: RACK & ROLL Reaction
My thoughts? This game is boring. (read carefully to get my point please)
Where is the innovation that the past three years had in their design? First Frenzy gave us all multiple directions we could have taken our robot and the way the alliance worked in combination won the game. Triple Play introduced a new game piece, alliance structure, and a look into how we can manipulate it. Aim High took the boring ball and gave us a new system to use it with. Also there were periods and a critical auto-mode. I see nothing to go overly ballistic about, other than robot stacking. I'm predicting that the robot design results are going to end up like Triple Play robots, where a vast majority of all them are going to look/act alike. It will all boil down to who's robot is faster. To me thats rather dull. Now, I see game play as a different story. I can say I expect to see really fun matches, team working alliances, and crazy point totals. But the game, how it works, and how you win, is rather boring to me. |
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