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#1
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Re: Robot ideas
I think that a ramp might be feasible, it's what we want anyway. But yes, the hook is a very good idea.
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#2
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Re: Robot ideas
Quote:
-A 30-degree ramp was real hard to navigate last year for many teams, and those were teams that KNEW it was going to be there and planned drivetrains accordingly -Even as steep as a 30-degree ramp would limit your robot to having a flat top at 1.5 feet unless the ramp expanded in length while it deployed. -Look at some of the speed required to get up the ramp last year. Teams would take full-court runs just to make it up. Do you want your alliance partner having to do that to your precious robot? -So let's suppose you tell them "NO FAST RAMP EMBARKING". That limits the number and types of drivetrains capable of climbing your ramp. -Building a robot strong enough to support 120lbs on top of it will add weight and take space that does nothing but (possibly) scores 30 points at the end of a match. -Tipping: If you knock the controls while a robot is on top or that robot goes too far or not far enough while embarking, you're in big trouble. Quote:
Something I learned last year is although you can be a VERY good defensive robot while not contributing offensively, there will always be offensive robots that are almost as good as you defensively, and can also score. Adding game pieces often doesn't compromise defensiveness to the extent that you have a big advantage by sacrificing them. Only if your game piece is completely useless should you sacrifice it to optimize your defensive capabilities. Here is my compact rundown on lifting methods: Ramps: Pro: Compatible with ANYTHING, since everything can move Pro: Simple to use Pro: No centre-of-gravity issues Con: Since the rest of the field is totally flat, drivetrains may be designed so that climbing angles isn't possible Con: The idea of 120lbs of barely-controllable robot climbing on top of mine gives me nightmares Con: Tipping risk of mounting robot makes a mistake while getting on Con: requires robot to be built tough enough to support its own weight and stresses of potentially getting ram-mounted Con: Mechanically complex to get up to 12 inches. You'd need an unfolding ramp or lifters in the robot body to do this. Lifts Pro: Can get the other robots real high Pro: If well-designed, compatible with anything Con: Mechanically complex Con: Tipping risk if one-sided Con: Tipping risk if not perfectly mounted Cranes Pro: Can conceivably get to 12 inches Pro: Mechanically more simple than lifts (at least as far as I can think: winch->tower with pulley->other robot) Pro: Can be built into manipulator that will be there anyway Pro: Not really a tipping risk for liftee assuming their handle is centre-mounted Con: Complicated and time-consuming to interface with lifted robot at game time Con: Requires lifted robot to have a handle Con: Tipping risk for lifter unless you lift two at once Last edited by Bongle : 06-01-2007 at 18:49. |
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#3
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Re: Robot ideas
I believe that a robot design must be picked for your teams capabilities, style, of driving, and overall mentality. If you team has the money and the resourses and the time then you should possibly build an extremely good ringer scorer. But if your on a team with a limited budget and and minimal resources then mabey a slow powerful defensive robot is more you style.
Regardless of whatever you situation is I think that this will be a great game to promote innovation and there are gong to be many different robot designs this year. A well ballanced alliance may be one of the most important things this year, a mix of good ringer scorers and and lifter bots may be a force to be reconed with. On different note I think fast manuverable drivetrains will be needed if you are going for anykind of good offense this year. And the multiclass system is a good addition and I think that many of the offensive robots this year will come from the 6 foot class they are already light which gives them a speed advantage, but a good defensive bot should be able to counter that. 2007 Will be the year of the Mecanum Drives Now to convice my team to use one |
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#4
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Re: Robot ideas
Just to point you guys in a good direction as far as ramps may go, take a look at Wildstang's (111) 2001 robot.
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#5
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Re: Robot ideas
Quote:
transmission supplied in the kit of parts |
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#6
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Re: Robot ideas
Although my team has not decided to toss lifters/ramps out all together, we feel that scoring tubes will be a safer bet.
The idea of counting on other robots is just too dangerous. What if a only one alliance member can climb your ramp, and that robot breaks down? You won't be able to score at all! If I was designing a ramp, I would make it adjustable (user specified angle) and then pre-set it before the match. |
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#7
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Re: Robot ideas
since this is our first year our teams just trying to keep things simple mostly on the defensive side and we will most likely score on the first row only if we score at alland like alot of teams weve been thinking about a ramp of course
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#8
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Re: Robot ideas
You will definitely be seeing a lot of ramp bots. However you have to make sure it is not permanently down, because there is a no wedge rule.
ramps are easy, 179's doing something different, most likely |
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#9
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Re: Robot ideas
well is there any other way to get a bot off the ground besides the ramp(or lifting it)???
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#10
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Re: Robot ideas
Quote:
jk about that btw |
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#11
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Re: Robot ideas
I think that yes, we will see some ramp bots, because the lifting at the end is verry crucial; equivelant to about getting a row of 5. Lifting 2 robots a foot would double that, which is 60 points. I think that lifting is a vveerryy crucial task for a team to be able to complete.
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#12
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Re: Robot ideas
I Bet someone has asked this already and i missed it but would your team had to choose an alliance partner would you choose an alliance partner who has cabale of picking up an alliance partner, scoring on low and middle goals with defense capabilities or a robot who was pure offense who can score on all three levels?
Thank you for your answers ![]() |
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#13
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Re: Robot ideas
What if you built your robot so that it could climb on top of a "box on wheels" robot? If you watch the video labled "2003 web video" on this page http://www.swindsor.k12.ct.us/Highsc...ia_video.shtml you will see that this is possible. I don't know how practical it would be for this year's game, but it's definately something to think about.
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#14
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Re: Robot ideas
Quote:
Edit: Actually, I guess a flower-petal design with some light metal would work decently. If you have a 1ft-tall robot with a 3ft-tall deployable ramp, then the angles required aren't as bad (18 degrees). If you go for a very tall robot when not folded, then you just have a 11 degree ramp for the mounter to traverse, which is definetely doable. It'd still make me very nervous to have another robot on top, but it'd be workable. If the ramp was side-mounted, then it should be wide enough that navigating it wouldn't be impossible, though you'd still have a tipping risk if your alliance partner came on too fast. Edit2: Like the attached renders I just made. Which I guess is very much like the wildstang shots shown before. Last edited by Bongle : 07-01-2007 at 10:57. |
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#15
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Re: Robot ideas
We were tossing around ramp ideas yesterday....the more you think about it, the more solutions there are. Building some of them would be quite challenging, but you really do have a lot of room to work with as far as storing a ramp, if you are careful with the design of both the ramp, and your tube handling arm.
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