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#5
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Re: Robot ideas
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-A 30-degree ramp was real hard to navigate last year for many teams, and those were teams that KNEW it was going to be there and planned drivetrains accordingly -Even as steep as a 30-degree ramp would limit your robot to having a flat top at 1.5 feet unless the ramp expanded in length while it deployed. -Look at some of the speed required to get up the ramp last year. Teams would take full-court runs just to make it up. Do you want your alliance partner having to do that to your precious robot? -So let's suppose you tell them "NO FAST RAMP EMBARKING". That limits the number and types of drivetrains capable of climbing your ramp. -Building a robot strong enough to support 120lbs on top of it will add weight and take space that does nothing but (possibly) scores 30 points at the end of a match. -Tipping: If you knock the controls while a robot is on top or that robot goes too far or not far enough while embarking, you're in big trouble. Quote:
Something I learned last year is although you can be a VERY good defensive robot while not contributing offensively, there will always be offensive robots that are almost as good as you defensively, and can also score. Adding game pieces often doesn't compromise defensiveness to the extent that you have a big advantage by sacrificing them. Only if your game piece is completely useless should you sacrifice it to optimize your defensive capabilities. Here is my compact rundown on lifting methods: Ramps: Pro: Compatible with ANYTHING, since everything can move Pro: Simple to use Pro: No centre-of-gravity issues Con: Since the rest of the field is totally flat, drivetrains may be designed so that climbing angles isn't possible Con: The idea of 120lbs of barely-controllable robot climbing on top of mine gives me nightmares Con: Tipping risk of mounting robot makes a mistake while getting on Con: requires robot to be built tough enough to support its own weight and stresses of potentially getting ram-mounted Con: Mechanically complex to get up to 12 inches. You'd need an unfolding ramp or lifters in the robot body to do this. Lifts Pro: Can get the other robots real high Pro: If well-designed, compatible with anything Con: Mechanically complex Con: Tipping risk if one-sided Con: Tipping risk if not perfectly mounted Cranes Pro: Can conceivably get to 12 inches Pro: Mechanically more simple than lifts (at least as far as I can think: winch->tower with pulley->other robot) Pro: Can be built into manipulator that will be there anyway Pro: Not really a tipping risk for liftee assuming their handle is centre-mounted Con: Complicated and time-consuming to interface with lifted robot at game time Con: Requires lifted robot to have a handle Con: Tipping risk for lifter unless you lift two at once Last edited by Bongle : 06-01-2007 at 18:49. |
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