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#106
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Re: RACK & ROLL Reaction
but what if the ramb is steep and the robots center of gravity is above the center of the robot. Also, you wont have as good of a traction going up the ramp.
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#107
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Re: RACK & ROLL Reaction
Quote:
[edit] Darkember: that all depends on the robot's drivetrain, and the way the robot with the ramp builds it. [/edit] |
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#108
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Re: RACK & ROLL Reaction
This year they are letting you go up to six feet but the robot has to be under 100 pounds.
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#109
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Re: RACK & ROLL Reaction
A mentor on my team called the game a few days ago. He said inner tubes with something like tic-tac-toe or something. Also I do not like the game much. I have seen footages from previous robots from previous years that have been able to do this mission. (I Speculate that they have been able to do this mission because I have yet to see it for myself, but the idea in my opinion is a combination of old ones.) I hoped that FIRST had something a bit more challenging and maybe had thought of something that does not combine past ideas. Other organizations can do it, and first even has 6-7 months to think about what they want to do too.
I am dissatisfied very much with this game. Pavan. |
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#110
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Re: RACK & ROLL Reaction
Yes! Definitely the 2001 Widlstang.
I just pulled the video out of my archives of wildstang executing the perfect ramp maneuver. Back to the topic- This years Rack & Roll...... (after more than 6 hours of thinking)... I LIKE IT! It is going to be FUN. Now, I have to find a team to do my biddings! Ma ha ha. ![]() |
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#111
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Re: RACK & ROLL Reaction
It does not matter what the weight of the robot is as if its center of gravity is high it may fall if it tries to go up a ramp at a high speed.
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#112
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Re: RACK & ROLL Reaction
i said that earlier
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#113
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Re: RACK & ROLL Reaction
very true....CG is very important when people are considering ramps on their robot.
Pavan. |
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#114
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Re: RACK & ROLL Reaction
Quote:
This will not be all about speed, mainly because the rack will be moving far too much not to stop and aim. One of our coaches saw a rig and it could not stay still enough to fire onto or to just quickly deposit. Plus the idea that you cannot place the Spoilers on the Keepers or that you can lock up a leg with a Spoiler then a ringer makes the game very strategy oriented. The programing team is going to have fun with the autonomous mode. I am very happy with this years game, it has so many strategies! |
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#115
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Re: RACK & ROLL Reaction
Quote:
Quote:
Movement of the scoring SPIDER LEGS will be interesting to overcome. Indeed. Quote:
Quote:
As far as durability, over a course of a regional they will become beat up and pop yes.. one KEEPER lost it's life today at the Manchester kickoff already. BUT, the good news is they are very thick walled inner tubes as fas as being pool quality. They are no high quality truck inner tubes, but are pretty durable none-the-less. Quote:
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#116
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Re: RACK & ROLL Reaction
Quote:
Quote:
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#117
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Re: RACK & ROLL Reaction
Why does everyone keep saying tic-tac-toe? My immediate reaction was connect four. Except this is more like connect 24!
At first I really wasn't a fan of the game. But now that I've given it a chance and read through the rules carefully, I think it will be a lot of fun and exciting! |
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#118
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Re: RACK & ROLL Reaction
Well, I'm still trying to decide whether I like this game or not. I think that it's going to be really tough on the rookies because to compete, they're really going to have to design some sort of an arm. I know our rookie year was tetras and we really had a difficult time. I think we capped one tetra the entire competition...
I'm also a bit concerned about the number of things to do. Everyone is doing one thing, putting on innertubes. I'm not sure I like that, I kinda enjoyed last year's variety. Also, I'm exceptionally concerned that we will not be able to build a rack. That thing was pretty tall at the kickoff and frankly, I don't think the high school has ceilings that high. Where are we going to put it, where could we store it? Maybe our team is the only one with that issue, but it exists. Like it or not, I would like to thank the GDC for working their posteriors off to make us a great game. |
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#119
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Re: RACK & ROLL Reaction
Now wait...if you make a 110 pount robot, it HAS to be between 4 and 5 feet?
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#120
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Re: RACK & ROLL Reaction
Quote:
One thing about the rack, the talles spider is 7 feet 8 inches off the ground, which just gives you enough room for that. But if you want to use the vision system and targets, you need the 10 feet. /dan |
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