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#121
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Re: RACK & ROLL Reaction
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Finding a niche will be very difficult. On another note, just because the robots "look" the same doesn’t mean they will be the same. The crucial autonomous mode and the prospect of scoring on the other side of a goal where you can't see, present daunting programming challenges. I think this will be a great year for software and sensor innovation. |
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#122
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Re: RACK & ROLL Reaction
No, the maximum height would then be 5 feet.
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#123
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Re: RACK & ROLL Reaction
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Quote:
Pavan. |
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#124
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Re: RACK & ROLL Reaction
this game looks effin sweet to me. I like how we have an open field to collect or pick up a tube, and then we have the complicated, yet fairly compact scoring object considering that all the scoring besides lifting bots will be done within that center structure.
I think the GDC went with this game to show how much these robots have progressed over the years. Although its similary to 97, its no where near the same game play. This is our chance to show that our robots are getting smarter, and way more advanced as we go through the years. rack and roll is fine with me! |
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#125
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Re: RACK & ROLL Reaction
My feeling toward this game, interesting. It doesn't seem to be a high scoring game, with 90 being the average I think. The strategy will be interesting as well. Can two teams carry a RINGER score while one just lifts and plays D, will the vision system be as integral of a part this year, will Human or floor be the main scoring mode, one last thing you cant own every goal which makes it interesting.
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#126
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Re: RACK & ROLL Reaction
This game looks pretty cool. My first thought was "Crap...gotta get the camera to work this year"...though it does look like it will be a little bit easier to implement this year.
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#127
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Re: RACK & ROLL Reaction
I'm thinking this game will be a crowd pleaser.
Easy to understand, wonderfully visual. Drama, excitement, collaboration oh my! I think this will be a great year to invite folks to come see FIRST in action and share in the fun - the teams will be rocking. Go GDC! |
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#128
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Re: RACK & ROLL Reaction
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#129
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Re: RACK & ROLL Reaction
Tomorrow I'd like to try this: stand near the Rack (e.g., at station 1) holding a Ringer. Have two students stand near other parts of the Rack (stations 4 and 6) and randomly bump the bottom or middle Spider Arm Plates, while I try to put the Ringer on a Spider Arm at my station, using one hand.
I'm thinking this is going to be a test of my reaction time. And I'm thinking it would also test a driver's reaction time to try the same feat using a robot. I'm thinking that the CMU camera will only be able to tell the robot the time-average location of the swinging Spider Arm Plates. I'm thinking that Rack scoring will be hard. |
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#130
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Re: RACK & ROLL Reaction
my own personal opinion? that rack is VERY unstable. if 1-3 people can rotate it think what a full speed 120 lb robot can do if it rams the rack
***sees rack topple over on top another robot*** ![]() |
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#131
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Re: RACK & ROLL Reaction
Well, in regards to the complaints about the ease of scoring: I think this complaint comes up every year. That's most of the fun of FIRST- the games are complicated and dynamic, it's not like most traditional sports where you can easily keep track of goals scored. The scores go up as well as down, since there are usually ways for teams to "descore" the other alliance's points, plus the bonus points really make the last few seconds exciting. Also, the games only last a few minutes, so it's not like there's time to stop and explain and discuss the penalties and validity of the apparent scores as they happen (like when game pieces aren't fully within the goals or are touching other field elements and they aren't legally scored) So you know what? For better or for worse, I don't think there will ever be a FIRST game that's easy to score as a spectator.
I do agree, however, that the ability to only see one side of the rack during the match is going to make things very hard for everyone, and I'm not quite sure I like it. =/ |
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#132
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Re: RACK & ROLL Reaction
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#133
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Re: RACK & ROLL Reaction
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#134
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Re: RACK & ROLL Reaction
Don't count on high scores. I think defense is being underestimated. A simple KOP robot could cause a sophisticated robot a lot of trouble. A well build defensive robot could cause havoc for an entire alliance.
I can think of at least one defensive strategy that teams must be able to counter that may not be so obvious. |
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#135
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Re: RACK & ROLL Reaction
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Scoring is horrible to keep up with. Not that great since if you are lucky you can see 5 sides at most, there is NO drama or excitement because it is a quick game not enough time for anything to happen besides a few bumps with bots.. No tipping expected until bonus. Pavan. Quote:
Pavan. Last edited by Pavan Dave : 06-01-2007 at 21:58. Reason: Deleted 1 post, to merge and pasted it 2x on accident. |
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