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#106
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Re: Rules Questions
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#107
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Re: Rules Questions
im not clear on if we have to use thes year gearboxes design or are we allowed to or can we use last years design
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#108
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Re: Rules Questions
By the way did anyone really understand the procedure to start a match
specifically where the ref puts the rack in motion does he shake it or spin it and can the rack be spun throughout the match or do the spiders just swing in pendulum fashion? please dont say things you are not sure of thanx |
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#109
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Re: Rules Questions
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<R05> "Wedge” ROBOTS are not allowed. ROBOTS must be designed so that interaction with opposing ROBOTS results in pushing rather than tipping or lifting. Neither offensive nor defensive wedges are allowed. All parts of a ROBOT between 0 and 8.5 inches from the ground (the top of the BUMPER ZONE) that are used to push against or interact with an opposing ROBOT must be within 10 degrees of vertical. Devices deployed outside the ROBOT footprint should be designed to avoid wedging. If a mechanism or an appendage (e.g. a harvester for retrieving GAME PIECES) becomes a wedge that interferes with other ROBOTS, penalties, disabling, or disqualification can occur depending on the severity of the infraction. ramped robots aren't allowed on opponents but then this rule comes in <R06> Ramps, platforms as other mechanisms specifically designed to elevate ROBOTS during the END GAME are exempt from Rule <R05> when they are deployed in the HOME ZONE. Such devices deployed outside the HOME ZONE are not covered by this exemption. |
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#110
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Re: Rules Questions
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#111
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Re: Rules Questions
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Don't play defense? Don't deploy spoilers? Lose??? The art of coopertition seems a bit lost in this year's game. |
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#112
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Re: Rules Questions
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Hopefully this will get cleared up soon. |
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#113
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Re: Rules Questions
I think that rule g23 is claiming that RINGERS can only go one way through the chute, onto the field, and not the other way, into the alliance zone. This prevents teams ffom hoarding the RINGERS where the other team cannot go. Same idea goes for RINGERS thrown off the field, they get placed back on when it is safe g22 (the previous rule)
This means that it is ok to throw the RINGERS over the alliance station wall and to send them through the chute onto the field, but not through the chute to the alliance zone. Last edited by Aldgazar : 07-01-2007 at 11:26. |
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#114
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the RACK is unpredictable. After this point in time no ROBOT may be moved or repositioned until the match starts." this means thats after all roborts have been properly set in the home field and all students and mentors leave the field, the refs on the field go and randomly spin it either left or right, AND it can be pushed or pulled around up to 3 feet away from the exact center of the field. so not only that it could be rotated, it can be relocated. |
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#115
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states that they can enter game pieces by throwing it over the wall(from the start, not just if it was dropped out of the field, which would be put right back where it was put right inside field)passing through the chute, either to a robot or to the ground fr a robot pcikup. Last edited by Maximus123 : 07-01-2007 at 12:01. Reason: oops lol |
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#116
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Re: Rules Questions
with regard to g09:
Herding of multiple GAME PIECES, or herding of a GAME PIECE on the floor while in POSSESSION of another GAME PIECE is not permitted (as this would be considered POSSESSION of more than one GAME PIECE) Is this going to apply to the last 15 seconds of a match, when a robot that somehow unfolded (to get other alliance members off the floor), and as a direct result of that action pushed out of the way several game pieces? |
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#117
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#118
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Re: Rules Questions
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With the exception of actions that cause one's team to be disqualified, I tend to think of penalties as just "points". Some points are added to your score. Some points are subtracted from your score. With the exception of actions that are cause for a DQ, I am unaware of anything immoral, malicious or ungracious about reducing your own alliance's score somewhat, in order to avoid seeing the opposing alliance's score grow enough defeat your alliance. If the actions that generate negative points were against the spirit of FIRST, then I would presume that FIRST would simply DQ you for doing them. Instead most penalties seem to be designed to emphasize having teams accumulate postive points, but not exclude occasionally making the wise choice of picking up a few negative points in order to avoid completely losing a match. After all, match points are used before ranking points are used. Is there a pointer to a RULE? Thanks Blake |
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#119
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Re: Rules Questions
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If the GDC wanted these actions to be outlawed completely, they would have made the penalties harsher. As it stands, I'll gladly take -20 points for my alliance to turn their 256-point row of eight into three four-point rows of two if I can't get my hands on any spoilers. |
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#120
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Re: Rules Questions
if u take off an opponents ring from the rack would u get a double penalty for taking a ring off and holding an opponents ring. if this has already been answered please just direct me.
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