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Unread 07-01-2007, 12:53
Cyberguy34000's Avatar
Cyberguy34000 Cyberguy34000 is offline
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Re: Rack N' Roll - 1 Page Rules Summary

Thanks for your comments and suggestions ideas!

Quote:
Originally Posted by EricH View Post
Singleton, not simpleton. In the part about the end game, not only can't opposing robots enter, but they have to leave (something about no opposing robot may be in the zone, maybe?). Otherwise, not bad!
Good catch! Fixed. Second part reworded for clarity.


Quote:
Originally Posted by T. Hoffman View Post
You should technically eliminate the 2^0 condition - I'd like to receive 1 point for every tube I didn't hang on the rack. Woo 21 points (18 ringers and 3 keepers) if I do nothing! Kinda like bonus objects in FLL! I kid.
I've reworded this part to make it a bit more clear.


Quote:
Also. you should eliminate the "+2 points per Singleton" statement. Unlike in the Triple Play game, you do not get points for individual tubes hung on the rack. Your points are solely derived from the size of the horizontal and vertical rows you create. A row of 1 Singleton is covered by your 2^x scoring statement.
I understand the scoring system, but you make an excellent point about this part being confusing as well as extraneous and unnecessary. Consider this part axed.

Quote:
Some people don't automatically know that 2^5 = 32 etc. You may wish to provide a compact scoring table to go along with your statement.
I didn't have enough room to put one in earlier. But after your suggestion about axing the Singleton part, that freed up about 3-4 lines, just enough to put a scoring table in.

--------------------------------

Thanks for all your help and suggestions guys! I've updated the document accordingly, you can follow the original link at the top of the thread to get the new version. Feel free to use this with your own teams if you'd like.

Hope you find this useful.

-Chris
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Last edited by Cyberguy34000 : 07-01-2007 at 22:39.
 


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