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#16
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Re: Tank tread
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#17
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Re: Tank tread
but if we get hit from the side, if we have 4 omni wheels, we're gonna move in the direction we're hit in
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#18
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Re: Tank tread
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#19
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Re: Tank tread
The whole point of an omni-directional drive train is that you can out maneuver a pusher type robot like a tank tread, 4WD, 6WD, 8WD, etc. so you never have to worry about getting pushed around. A non-omni directional robot (typical FIRST type 4WD, 6WD, tank tread, etc.) is designed to push it's way around but will not usually be as maneuverable as an omni robot. I think you are trying to do both but in doing so you may not succeed in doing either very effectively. My suggestion is to think about two separate designs (one made for maneuverability and one for pushing) and then on Saturday decide what your game strategy will be and go with whichever design you feel will best match your game strategy.
Last edited by ChuckDickerson : 04-01-2007 at 23:18. |
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#20
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Re: Tank tread
one more note on treads : if they are properly tensioned(not overly tight and not loose) they can be very reliable. in 2006 we only broke only one tread, any other replacements were do to wear over the two previous regionals, compare that to 2004 when we snapped 4 over three regionals and nationals on account of losing tension in the middle of a match.
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#21
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Re: Tank tread
Hey guys, ive read all your posts and i have to say alot of you have great arguments for your reasoning, and i agree with most of you. Everythign in the end comes down to the game and the history of design of the teams you will be opposing at regional events. For team 1368 i suggest analyzing the game as well as the opponents then decide what you want to do, also as for belt drives the friction force of the belt on the pulley is less than the force put out by a pushing robot, so if you get hit and pushed, you WILL get pushed and your belt system WILL slip on the pullies. Also i suggest a simple rocker drive system with powered wheels in the center powered by CHAINS with 2 omnies on at the sides of the robot, this configuration works best.
Last edited by eshteyn : 05-01-2007 at 16:31. |
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#22
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Re: Tank tread
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#23
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Re: Tank tread
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#24
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Re: Tank tread
Track drive / tank treads have there good points and bad.
On a light unit the tracks will tend to come off the idler wheels... and they will be a lot of adjusting to make them work right. They great for climbing ramps and pushing other bots out of your way (if you got the motor and gearing for it) but other than that there just a headache. I think speed gonna be needed for this game... wheels the answer. |
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#25
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Re: Tank tread
Hey, just some quick insight if u do decide to use a tred system. I am on team 288 and we have been using treds for the past 7 or 8 years and it takes ton of time to get everything to work properly. If you still decide it will take a long time which will take away from the other problems you'l face like scoring. It took us 3-4 years including the off season to perfect it. If you can get it to work efficeintly in 6 weeks... you eather were lucky or very smart people.
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#26
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Re: Tank tread
team 61 has been doing tracks for over 10 years and we stop due to Breco flex could not make us a belt that would not rip. the power we where using where ripping the belt. at $340 a belt we went with wheel last year. Had some good results. Track are great and are better than wheels only if you can keep them from breaking. the power that is given to us now is way to much for the Breco flex belts.
we go with 6 wheel system almost the same results as a tank drive system if you want to see the tracks go to our web site http://www.valleytech.k12.ma.us/robo...photos2004.htm |
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#27
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Re: Tank tread
if you are going to use a tank tread desing you mite want to keep in mind that it is very hard to ketp a tank tread on with out giving it tooo much slack. also im couries on how you plan to trun your robot.
kyle from (team 1094) |
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#28
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Re: Tank tread
If your Robot is made correctly, and centered in it's weight the robot should have no problem turning around in a 360 degree....
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