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Unread 07-01-2007, 01:29
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Post Rack N' Roll - 1 Page Rules Summary

Like the title said, this is a single, 1 page rules summary that pretty much distills the main ideas of the game. Please forgive the occasional awkward wording, it's difficult to fit so much information on a single page. I intend to upload this to the Whitepaper section after suggestions are implemented.

I'd welcome any comments, feedback and suggestions you guys might have on this. Thanks!

-Chris

Open Office Format
Microsoft Word Format

B.T.W. I wrote this in Open Office (.odt) so I'm not sure what the .doc format will look like. Hopefully it'll look the same, but I don't have Word on this machine so I have no way of checking. Be sure to let me know if it didn't work.
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Unread 07-01-2007, 01:35
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Re: Rack N' Roll - 1 Page Rules Summary

Singleton, not simpleton. In the part about the end game, not only can't opposing robots enter, but they have to leave (something about no opposing robot may be in the zone, maybe?). Otherwise, not bad!
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Unread 07-01-2007, 02:26
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Re: Rack N' Roll - 1 Page Rules Summary

This looks really good... and thanks for the .odt format.
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Unread 07-01-2007, 03:15
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Re: Rack N' Roll - 1 Page Rules Summary

The .doc format works fine. Thanks!
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Unread 07-01-2007, 07:36
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Re: Rack N' Roll - 1 Page Rules Summary

This is fantastic, Thank You!!!
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Unread 07-01-2007, 08:14
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Re: Rack N' Roll - 1 Page Rules Summary

You should technically eliminate the 2^0 condition - I'd like to receive 1 point for every tube I didn't hang on the rack. Woo 21 points (18 ringers and 3 keepers) if I do nothing! Kinda like bonus objects in FLL! I kid.

Also. you should eliminate the "+2 points per Singleton" statement. Unlike in the Triple Play game, you do not get points for individual tubes hung on the rack. Your points are solely derived from the size of the horizontal and vertical rows you create. A row of 1 Singleton is covered by your 2^x scoring statement.

Some people don't automatically know that 2^5 = 32 etc. You may wish to provide a compact scoring table to go along with your statement.

Thanks for providing this!
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Unread 07-01-2007, 12:53
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Re: Rack N' Roll - 1 Page Rules Summary

Thanks for your comments and suggestions ideas!

Quote:
Originally Posted by EricH View Post
Singleton, not simpleton. In the part about the end game, not only can't opposing robots enter, but they have to leave (something about no opposing robot may be in the zone, maybe?). Otherwise, not bad!
Good catch! Fixed. Second part reworded for clarity.


Quote:
Originally Posted by T. Hoffman View Post
You should technically eliminate the 2^0 condition - I'd like to receive 1 point for every tube I didn't hang on the rack. Woo 21 points (18 ringers and 3 keepers) if I do nothing! Kinda like bonus objects in FLL! I kid.
I've reworded this part to make it a bit more clear.


Quote:
Also. you should eliminate the "+2 points per Singleton" statement. Unlike in the Triple Play game, you do not get points for individual tubes hung on the rack. Your points are solely derived from the size of the horizontal and vertical rows you create. A row of 1 Singleton is covered by your 2^x scoring statement.
I understand the scoring system, but you make an excellent point about this part being confusing as well as extraneous and unnecessary. Consider this part axed.

Quote:
Some people don't automatically know that 2^5 = 32 etc. You may wish to provide a compact scoring table to go along with your statement.
I didn't have enough room to put one in earlier. But after your suggestion about axing the Singleton part, that freed up about 3-4 lines, just enough to put a scoring table in.

--------------------------------

Thanks for all your help and suggestions guys! I've updated the document accordingly, you can follow the original link at the top of the thread to get the new version. Feel free to use this with your own teams if you'd like.

Hope you find this useful.

-Chris
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Last edited by Cyberguy34000 : 07-01-2007 at 22:39.
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Unread 07-01-2007, 13:00
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Re: Rack N' Roll - 1 Page Rules Summary

---Dupe---
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Last edited by Cyberguy34000 : 07-01-2007 at 22:39.
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Unread 07-01-2007, 17:05
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Re: Rack N' Roll - 1 Page Rules Summary

Quote:
Originally Posted by T. Hoffman View Post
You should technically eliminate the 2^0 condition - I'd like to receive 1 point for every tube I didn't hang on the rack. Woo 21 points (18 ringers and 3 keepers) if I do nothing! Kinda like bonus objects in FLL! I kid.

Also. you should eliminate the "+2 points per Singleton" statement. Unlike in the Triple Play game, you do not get points for individual tubes hung on the rack. Your points are solely derived from the size of the horizontal and vertical rows you create. A row of 1 Singleton is covered by your 2^x scoring statement.

Some people don't automatically know that 2^5 = 32 etc. You may wish to provide a compact scoring table to go along with your statement.

Thanks for providing this!
This is not true. You get 2 points for a singleton, as stated in the section of the game manual that lays out scoring.
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Unread 07-01-2007, 19:01
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Re: Rack N' Roll - 1 Page Rules Summary

Quote:
Originally Posted by Joel J. View Post
This is not true. You get 2 points for a singleton, as stated in the section of the game manual that lays out scoring.
you get two because it is a row/column of one, 2^1 =2 points

one thing you need to change is one the spoiler, you should mention that the spoiler is only effective if it is the outer of the two tubes, if it is inner, then it is negated by the tube on the outside
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Unread 07-01-2007, 22:42
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Re: Rack N' Roll - 1 Page Rules Summary

Quote:
Originally Posted by paradoxal View Post
you get two because it is a row/column of one, 2^1 =2 points

one thing you need to change is one the spoiler, you should mention that the spoiler is only effective if it is the outer of the two tubes, if it is inner, then it is negated by the tube on the outside
Good point. Clarified the spoiler bit. Thanks!


Edit: I've fixed a few minor things suggested by members of my team, including clarifications on scoring.
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Last edited by Cyberguy34000 : 08-01-2007 at 00:22.
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