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Unread 08-01-2007, 09:24
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Re: Making pre-match deals

Well, I think most of us are again missing the point of first. It is not about the robot or the game. It is about learning new things that you wouldn't be able to learn normally. I would prefer to see my robot win a match on its own merit than work with the opposing team to win. Winning is one thing, accomplishment is another. The competition is there for you to test what you have done in the environment you have designed it for. This sort of action is NOT what you should be designing for thus defeating the purpose.

I am strongly against this, but there is nothing that can be done to stop it. It does require that all 6 teams agree and looking at this thread, most people wouldn't agree to it. It only takes one ringer to screw it up, and that one ringer can also ruin possible friendships.
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Unread 08-01-2007, 11:31
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Re: Making pre-match deals

I see that many are opposed to teams making an agreement during competition that is something like "you take the top row, we'll take the bottom row - no spoilers and we'll compete over the middle row."

Is this substantially different from teams making an agreement during the building season that says "You design and fabricate a drive system and we'll design and fabricate a scoring arm and we'll put 'em together then compete at events allowing the best team to win"?

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Unread 08-01-2007, 11:47
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Re: Making pre-match deals

Quote:
Originally Posted by Mr. Van View Post
I see that many are opposed to teams making an agreement during competition that is something like "you take the top row, we'll take the bottom row - no spoilers and we'll compete over the middle row."

Is this substantially different from teams making an agreement during the building season that says "You design and fabricate a drive system and we'll design and fabricate a scoring arm and we'll put 'em together then compete at events allowing the best team to win"?

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I'm inclined to say yes, there is a difference. Things can be learned by collaborating with another team, particularly a team not near you as with Division by Chickens or the various 254 collaborations (which I never quite realized were spaced that far apart--when you're three thousand miles away, everything is close), or when you have to get three teams all to agree to a general direction or apply a tweak one's discovered to all three. I'd love to see what can be learned by these sorts of deals.
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