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Unread 08-01-2007, 14:10
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Re: More Strategy

Quote:
Originally Posted by Ian S. View Post
I think the teams with simple ringer designs will compete better, while the complex ramp/crane/lifter bots for the bonus end game points will fall behind. A strategist may be a good idea for teams, even if it sounds corny.
What about a lifter bot that can also jump 12" vertically to get a 90 point bonus at the end? I'd love to see a team get a 30 point bonus by jumping at the end of the match...
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Unread 08-01-2007, 14:26
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Re: More Strategy

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Originally Posted by ThomasP View Post
What about a lifter bot that can also jump 12" vertically to get a 90 point bonus at the end? I'd love to see a team get a 30 point bonus by jumping at the end of the match...
The only problem is you need to say up long enough for the refs to measure your height.
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Unread 08-01-2007, 14:30
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Re: More Strategy in 2007

yes this year there will be a high demand for people that can make good strategies. when you look at the game it reminds (at least me) of a tic-tac-toe game. That means we should all practice playing tic-tac-toe before competition.
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Unread 09-01-2007, 00:48
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Re: More Strategy in 2007

Hopefuly there will be high demand for good strategy teams. We're working on a brand new system (at least for us) for collection of information and analysis thereof, and also for real-time strategy decisions (during matches).
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Unread 09-01-2007, 01:15
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Re: More Strategy in 2007

This years game is more like a tic-tac-toe game than triple play was because there is not going to be the option of covering the opposing alliances color up like you were able to do in triple play. This year once there is a tube on a spider leg its there for good, with the exception of the spoiler being placed on top of the color.
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Unread 09-01-2007, 09:22
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Re: More Strategy

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Originally Posted by Imajie View Post
The only problem is you need to say up long enough for the refs to measure your height.
Just launch all three robots into orbit and you'll have no worries about staying up long enough. Of course there are a few problems - like re-entry in time for the next match.
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Unread 09-01-2007, 09:31
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Re: More Strategy in 2007

obviously, telekenisis is ideal for robot lifting.

no seriously, the only thing i have against ramps is ramp robots are heavilly relying on two things

1. the other robots ability to climb a ramp (our team was talking yesterday and decided that if we wanted to be a really really good ramp robot, we probably would have trouble getting up ramps ourselves.)

2. You rely on both robots being active, present, or completely functional. Many, many times last year during the matches robots would either have something break off, the battery would die, they could get disqualified, the robot wasn't turned on (monty madness -.- or the team just couldn't make it to that match (a 3 v 2 match). This significantly cuts down the number of points a ramp robot can score.
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