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#61
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Re: Robot ideas
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Unless you can levitate. ![]() |
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#62
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Re: Robot ideas
yeah i just read it again and a friend told me. lol. thanx for pointing out though.
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#63
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Re: Robot ideas
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Finally, you should pay more attention to the rule that you're not allowed to impede an opposing robot trying to leave you home zone. It's right there. I'm surprised you think FIRST would let teams FORCE other teams into recieving penalties. The doesn't sound much in the spirit of the competition at all. |
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#64
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Re: Robot ideas
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#65
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Re: Robot ideas
<R12> says that your robot can expand to 72x72 outside of the home zone, and to an unlimited size inside the home zone.
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#66
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Re: Robot ideas
Does anyone know if there is a rule about the possetion of opposite alliances game peices, or even try to cap them? I know there is a rule about trying to de-cap one of their peices, but is there one about obtaining them?
Thanks, Todd ![]() |
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#67
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Re: Robot ideas
You may possess their pieces. Scoring an opponent's piece is a 10 point penalty. I suspect the piece so scored will be ignored in the final tabulation of scores as well.
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#68
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Re: Robot ideas
I just saw the first part <G21>, but what I didn't see was anything about the peice not being scored. Anyone see it in the book?
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#69
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Re: Robot ideas
I think the big question for anyone oh might ocnsider lifting other robots is... Are most of the robots have a clearance to them? Most other years, the majority of robots only have at max a 1 inch clearance, which in my opionion makes it very hard for any lift mechanism to get under them. Let's hope that people will be kind for any lifting types lol.
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#70
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Re: Robot ideas
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... Needless to say, if they don't follow my suggested course of action, you will see 57 and a lot of other smart teams taking these penalties when it is beneficial to do so. |
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#71
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Re: Robot ideas
Just thought of another lifting idea:
One robot supplies a hard handle or hook some distance off the ground, and the lifted robot grapples onto it using a FIRST-frenzy style arm and then pulls ITSELF up. This would be adaptable to just about any partner so long as they had a hardpoint up top that they permitted you to use. |
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#72
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Re: Robot ideas
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Quote:
Last edited by aaeamdar : 08-01-2007 at 15:31. Reason: Spelling |
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#73
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Re: Robot ideas
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But back to the topic. I've been doing some research and some thinking and I have thought up of at least 7 different ways to build ramps so there isn't going to be a problem with finding a way to do it. Also these tubes weigh only ~1 lb. You wouldn't need much of an arm to manipulate them. Plus the suction cup system they give us seems to work nicely (from what I’ve heard on these forums). I really don’t see the issue in making a robot that can both be a ramp and place tubes. The only thing I see coming into play is deciding exactly how to get everything within the size restriction for your weight class. Obviously a shorter robot is nice for weight, but it becomes harder to get to the high tubes. This year I can't wait to see all of the different robots at competition because I do believe that we will all be surprised at how different they will all be. Until then though, good luck teams! |
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#74
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Re: Robot ideas
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#75
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Re: Robot ideas
I'm thinking a possible hook, suctioncup, or corkscrew design for a manipulator to transport ringers. I can't seem to find pictures of other's designs like this although I am sure they are out there.
2005 team 16 and team 1543 used corkscrews 2004 team 16 did a very good suction cup design to more arount the 2x multiplier ball. |
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