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Unread 09-01-2007, 13:42
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Re: 2007 Autodesk Visualization Design Competition

Quote:
Originally Posted by BuddyB309 View Post
Also We've learned to be fast each person works on the specific part of each model that they are good at, like an assembly line. For example, one guy works on the model, hands it off to the guy who does textures, then it gets handed to the guy who does animation. We also set up a network so all of our files that we are making are using the same path so we are not spending time looking for the textures when the program cant find it. We also have strict rules in what to name your textures and .max files and where to put them on the servers. We also went to the extent of locking ourselves in a small little room (I gues you could call it a broom closet) to block out all external distractions. No one can come in unless we let them and when I assume that they are to distracting, i ask them to leave. We save any animated textures or any test renders that need to be renderd for when we go home for the night. The computers stay on and render out the files and then its done when we come back. We really have only emerged from our "Cage" for bathroom breaks, mountain dew, and food. This model works, I highly recomend all animation teams to use this model. We've gotten so much done in a very short period of time. Cause when it comes down to it, animation is only concentration.

Also the time that we have left is going to be use to finely tweek every little detail. Or we could make the most extravagant credits that the judges have ever seen!
I wish we could do that.. sadly we can't because I'm the only animator! well there is another but he doesn't know that much of Max and he is always goofing off.
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