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#1
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Re: Robots that float
2 problems I see with this are that
1 there is alot of contact on a first field, the odds of the skirt getting torn of folded up so it forms a poor seal with the floor are pretty high. Also a hover bot would just be pushed around the field, it would be like an air hockey puck. For any one who was looking at this strategy to score points at the end of the match, keep in mind that power is shut off and the robot wont be able to keep hovering. |
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#2
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Re: Robots that float
i have done quite a few hovercraft robots that use the 12mm PAPST fans to create an air cussion
http://www.chiefdelphi.com/media/photos/tags/hoverbot they're there in cd media, ps: im so glad cd media exists, thanks brandon |
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#3
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Re: Robots that float
Quote:
ALSO thanks to you Quote:
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#4
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Re: Robots that float
The only way to have 3 robots off the ground for your alliance would be to force an opponent to stay in your home zone, and everyone piles on top of it. No point in thinking about making a hovercraft for this game. Hovercrafts in general are cool!
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#5
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Re: Robots that float
Theoretically, you could lift up your two alliance partners while being supported in the air by pool tubes. That seems to be the only legal way to have all 3 robots off the carpet.
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#6
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Re: Robots that float
Quote:
Section 7.3.6, Rule <G56> - “ROBOTS score bonus points at the end of the match if they are entirely in their HOME ZONE, not in contact with any element of the field (carpet, alliance station, goal, etc. - note that for the purposes of this rule, GAME PIECES are considered field elements) and the lowest point of the ROBOT is higher than 4 inches and/or 12 inches above the carpeted field surface.” P.S. Remember to drop any tube you are holding before climbing a friendly nearby ramp. Last edited by Mark McLeod : 10-01-2007 at 16:13. |
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#7
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Re: Robots that float
ok first thing about hovercrafts.... the skirt still countsas part of teh robot
so you wouldnt get any points for it. AND after the 5 secend warning for the end time you cant stop a robot from leaving your home zone. |
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#8
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Re: Robots that float
if <G09> holds the way it is now i can see my team going undefeated, even with the bonus points
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#9
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Re: Robots that float
Im still thinking that you can throw a zipline into the rafters and hang from the celing
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#10
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Re: Robots that float
Practically speaking, I don't think a hovercraft is feasible.
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#11
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Re: Robots that float
amen...
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#12
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Re: Robots that float
the thing is the robot doesn't need to float the whole time. It could only float at the end when it needs to if its possible.
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#13
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Re: Robots that float
Quote:
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#14
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Re: Robots that float
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I think in the future, both ideas will have their place in the world of FIRST. ![]() |
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#15
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Re: Robots that float
Just to mix it up a little bit.
Can you potentially build a robot so small, so light, with just the basic components that it weights about 10-20 lbs, and it attach itself to another robot such that it remain off the ground for the entire match? Think super small version of the 2004 Bionic Poof robot. Small arm that latch onto another robot and winch itself up. Yeah.... |
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