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| View Poll Results: In the last 30 secs of game what do you want to try and do?... | |||
| Try to get 1 robot elevated |
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38 | 16.31% |
| Try to get 2 robots elevated |
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146 | 62.66% |
| Score on spider rack till the end |
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51 | 21.89% |
| Spoil other teams scores with "spoiler" |
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73 | 31.33% |
| Defend all of the above |
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32 | 13.73% |
| Multiple Choice Poll. Voters: 233. You may not vote on this poll | |||
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#1
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Re: In the last 30 secs of game ...
better yet. two robots with spoilers on their arms and a foot off the ground and another robot with another spoiler lifting them up.
thats pwnage |
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#2
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Re: In the last 30 secs of game ...
I'm pretty sure there are only 3 robots a team. One of the three has to be on the ground, and I highly doubt the other team is going to take an offsides penalty to give the other team 90 pts.
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#3
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Re: In the last 30 secs of game ...
Well i guess if an alliance is going for the lifts...they will probly need more than 30 secs. because im guessing it will take some time and power to lift 2 robots.( plus its not like the robots will by some sort of "magic" be lifted up, in the last few secs of the game)
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#4
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Re: In the last 30 secs of game ...
Quote:
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#5
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Re: In the last 30 secs of game ...
Two things I find interesting about this poll:
1. Add up the percentages - it makes 150%. This means lots of teams are thinking ahead with robots and strategies that can adapt to different situations. B. Overall, there are a lot of choices. Different teams with different strengths will provide great alliances, as long as the weaknesses of one team are offset by the strengths of another. With 60% of the robots able to lift a teammate (based off this poll), we feel confident in our non-lifting robot. We may be a quicker and more accurate scorer than a lifting team; our inability to levitate will be counterbalanced by a lifting alliance partner. Success in this game really depends on how many "chiefs" and "indians" are on each alliance. |
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#6
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Re: In the last 30 secs of game ...
If you design a pneumatic lift system with appropriate solenoids, you can indeed have it activate "magically" as your robot is disabled at the very end of the match.
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#7
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Re: In the last 30 secs of game ...
Yes i guess, i forgot about that. lol >_<
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#8
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Re: In the last 30 secs of game ...
We will most likely be going to the end. Our bot is going to be a high scoring, offensive bot. Highly manuverable and able to score on all spider legs...however I wouldn't trust our manipulator to lift another robot.
Depending on alliance partners, we will be continuing to score, or place/remove spoilers till the last buzzer. However once again this all depends on our alliance, rack scoring position, number of keepers scored in autonomous mode, and current spoilers on the rack. If one of our alliance partners can lift us, then we will probably be going for the bonus points. I think the consensus at the competition will be that spoilers won't be implemented onto the field until the ~ the last minute of the game. Putting your spoilers out on the field early in the game is very risky and would waste time. If both teams put the spoilers out early in the game, then that gives an alliance the oppurtunity to negate up to 4 ringers. No one alliance would want to take that chance, so the spoilers would need to be implemented near the end of the game, possibly while the opposing alliance is busy in their home zone trying to get bonus points, and won't be able to remove the spoilers. Ideally, to place as many keepers as possible will be the autonomous strategy. A keeper should be in the "middle" of the rack scoring combo, so at worst a spoiler could not completely negate a 3x1 or 1x3 row into singletons. This years game is all based on in-game situations. Strategies can only be formed to an extent. The strategist must be able to alter strategies in a matter of seconds, which goes hand in hand with keeping tabs of the rack. Rack n' Roll is a lot like playing offensive football. You choose a play, set up, but before the snap the QB must look at the way the defense is set up. Based on the defensive setup, the QB would need to be able to call a quick audible and then hope it executes better than the intended play. Last edited by Justin M. : 14-01-2007 at 12:42. |
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#9
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Re: In the last 30 secs of game ...
our team is not quite positive yet.
but the best option i think is to hold the spoilers till the last second or two than place them. lifting robots off the ground is an option but not everyone will agree to having their robot lifted probably. it also depends on your aliances this year unlike the last year. you didnt really have to change your stradgey based on wat your aliance can or can't do. it is luck this year really. |
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#10
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Re: In the last 30 secs of game ...
An interesting response to > 7.3 Rules Robot Lifting outside of Homezone in the Q&A. It indicates that a disabled robot can be used to score lifting points. Do they mean disabled by the ref's????
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#11
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Re: In the last 30 secs of game ...
Do u think you could pick up a robot from the other alliance and hold them up in the air? then possibly be holding 3 robots in the air at the end?
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#12
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Re: In the last 30 secs of game ...
Read Section 7, then ask if you don't find the answer. Try <G03> and <G56> for starters, but <G35>, bullet 6, bans grabbing or climbing onto opponents' robots.
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#13
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Re: In the last 30 secs of game ...
Being able to move is always a good goal.
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#14
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Re: In the last 30 secs of game ...
Quote:
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#15
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Re: In the last 30 secs of game ...
We are going for the 12 inch lift and 30 Sec is more than enough time with a ramp set-up all the ramp videos I have seen avg 4-8 sec deployment times and the drive on is avg 4-5 sec on our Bot from the time they hit the ramp.
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