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Unread 13-01-2007, 13:43
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Turrets

I just have a few questions sbout turrets. my team is not to sure on where to start, so any suggestions would help. Thanks RoboDriver1718
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Unread 13-01-2007, 13:45
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Exclamation Re: TURRETS

They will work out fine if you know how to use them right?

Last edited by TomZ : 13-01-2007 at 13:57. Reason: Unprofessional
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Unread 13-01-2007, 13:48
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Re: TURRETS

One thread to be looked at dealing with turret design if you are really serious can be seen here:

http://www.chiefdelphi.com/forums/sh...ghlight=turret

Good luck with your design!
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Last edited by Elgin Clock : 13-01-2007 at 13:59.
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Unread 13-01-2007, 13:59
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Re: TURRETS

Team 118 has been using turrets for the past two years (2006, 2005) and they have worked well with the game and our designs.

Here is a picture of our robot last year. We used a globe, if I am not mistaken, to run the turret.



Pavan
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Unread 13-01-2007, 14:01
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Re: TURRETS

Thanks this may help us if we use he ideas or something, Thanks RoboDriver1718
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Unread 13-01-2007, 15:01
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Re: Turrets

Kinda off-topic, but I like that Aim High shooter. Looks like what we did with our harvester, only taken up a notch. Props!
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Unread 13-01-2007, 15:03
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Re: Turrets

Quote:
Originally Posted by Spark Hawk View Post
Kinda off-topic, but I like that Aim High shooter. Looks like what we did with our harvester, only taken up a notch. Props!
Thanks.

Our shooter was great. The goal of having a turret was that we could shoot from any orientation on the field but due to the wiring (my bad), we could not go a full 360, but we could get a good 180 in each direction almost.

Pavan.
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Last edited by Pavan Dave : 13-01-2007 at 15:08.
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