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#1
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Banebot 64 to 1 on Spike?
Are the banebots motor gear box combo 64 to 1 allowed to be on a spike or do they have to be on a victor? Thanks
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#2
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Re: Banebot 64 to 1 on Spike?
Rule <R92> says that only the CIMs and Fisher Price motors need to be connected to speed controllers.
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#3
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Re: Banebot 64 to 1 on Spike?
So by not mentioning the banebots that means they can be on a spike?
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#4
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Re: Banebot 64 to 1 on Spike?
This question is not directly answered on the schematic or manual. However, the current rating is above the spike capacity. They should be on victors. They could easily blow the spike fuse. Looks like this issue was overlooked.
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#5
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Re: Banebot 64 to 1 on Spike?
Quote:
Spikes are good for lights, solenoids, etc. I suppose if your motor was in a situation where it could be full forward/full reverse, then a spike would work, assuming that all other victors are used up. Last edited by Justin M. : 15-01-2007 at 19:02. |
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#6
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Re: Banebot 64 to 1 on Spike?
Quote:
banebots motor is high enough that it should not be put it on a spike. |
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#7
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Re: Banebot 64 to 1 on Spike?
Quote:
If your mechanism is designed to run at constant speed whenever it is energized, and if you intend to used the Spike fuse as your means of stalled-mechanism protection, then per the current rules you might want to use a Spike. However, if you haven't thought about all this in advance you could experience difficulty diagnosing what went wrong when your mechanisms stalls and then won't work at all -- unless you remember to look for a blown fuse. |
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#8
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Re: Banebot 64 to 1 on Spike?
Thanks alot everybody! We will go with the victors!
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