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Unread 15-01-2007, 22:30
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Re: Post sneak peaks of your teams AVA entry


A small cutout from yesterday's test renders. Nothing fancy.

Now it's your guys' turn, eh?
-Team 1747 Animation Team.
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Unread 15-01-2007, 22:31
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Re: Post sneak peaks of your teams AVA entry

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Originally Posted by Ryo Chiba View Post

A small cutout from yesterday's test renders. Nothing fancy.

-Team 1747 Animation Team.
TETRIS! lol thats the first thing that came to mind.
now i'm wondering how does tetris tie into "Thinking Green"?
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Unread 15-01-2007, 22:32
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Re: Post sneak peaks of your teams AVA entry

Hmmm... looks like Tetris.
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Unread 16-01-2007, 00:38
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Re: Post sneak peaks of your teams AVA entry

Hey everyone, I went throught the test renders and dug out some I deemed good enough to show you all. I put them all in a little montage with some music enjoy.

Sneak Peak at team's 1625 animation
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Unread 16-01-2007, 21:58
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Re: Post sneak peaks of your teams AVA entry

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Originally Posted by BuddyB309 View Post
Hey everyone, I went throught the test renders and dug out some I deemed good enough to show you all. I put them all in a little montage with some music enjoy.

Sneak Peak at team's 1625 animation
Excellent, excellent character animation. I really enjoyed it. Although, a bit too much pupil motion. I find it distracting. But then again, it might not even be in your animation! Can't wait to see it in the flesh, Pete.

So, is anyone else going to post exciting things? It's so much fun.
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Unread 16-01-2007, 23:23
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Re: Post sneak peaks of your teams AVA entry

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Originally Posted by Ryo Chiba View Post
Excellent, excellent character animation. I really enjoyed it. Although, a bit too much pupil motion. I find it distracting. But then again, it might not even be in your animation! Can't wait to see it in the flesh, Pete.

So, is anyone else going to post exciting things? It's so much fun.

BAM!! another exciting thing! this is another test render only completed a few hours after the previous ones enjoy.
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Unread 18-01-2007, 11:57
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Re: Post sneak peaks of your teams AVA entry

That eyeball guy is awesome looking. How did you get the lighting so soft? Also, how did you make the eyball? Is the pupil an keyed cylinder? it looks amazing.
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Unread 18-01-2007, 19:28
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Re: Post sneak peaks of your teams AVA entry

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Originally Posted by Nomingo View Post
That eyeball guy is awesome looking. How did you get the lighting so soft?
mental ray with final gather, I then just plopped a sky light in the scene. (if you dont know what I mean look the terms up in the users reference by hitting F1 in 3ds max)

Quote:
Originally Posted by Nomingo View Post
Also, how did you make the eyball? Is the pupil an keyed cylinder? it looks amazing.
The eyeball consits of two parts. The eyeball, iris and pupil are all one shere. The part where the iris is on the sphere is concave. Because normal irises are concave in the eye.

The other part is the cornea, which is a half sphere over the iris and the pubil. its only job is to refect a specualr.

The eye must have a specualr on it at all times, so I set up a omni light on it to do just that. And I told the omni light to only effect the eyeball and to only cast specular
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Unread 19-01-2007, 11:44
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Re: Post sneak peaks of your teams AVA entry

Wow, that was really creative. That mental ray stuff with final gather is really cool and realistic looking. I usually prefer just ink n paint because I like to avoid photorealism but that seems and easy way to make everything look realer.
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Unread 19-01-2007, 17:23
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Re: Post sneak peaks of your teams AVA entry

How do you get the walking that realistic?
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Unread 20-01-2007, 14:29
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Cool Re: Post sneak peaks of your teams AVA entry

We at 383 have barely started animating, here's a preview.

http://aldabe.sites.uol.com.br/preview.jpg
HUGE image, may take a long time to open

We have lots of good ideas from brainstorms, but it'll take quite a lot of all nighters to finish it on time
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Unread 20-01-2007, 15:17
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Re: Post sneak peaks of your teams AVA entry

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Originally Posted by Aldabe View Post
We at 383 have barely started animating, here's a preview.

http://aldabe.sites.uol.com.br/preview.jpg
HUGE image, may take a long time to open

We have lots of good ideas from brainstorms, but it'll take quite a lot of all nighters to finish it on time
Wow! nicely done with the map. It looks like you guys used a plane witht he noise modifier on it. That's a lot of polygons.

Nice model of the stop watch but I think the material could use a little help. It looks like plastic. Here is my suggestion. Add some raytrace to it for some reflections. Then set up some omni lights and set them to only cast a specular to the stop watch especialy to the glass. The glass on the stop watch should always have a specular on it. Then turn the glossiness way up on the glass and the metal.

otherwise good job. cant wait to see the rest.
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Unread 23-01-2007, 18:48
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Re: Post sneak peaks of your teams AVA entry

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Originally Posted by BuddyB309 View Post
Wow! nicely done with the map. It looks like you guys used a plane witht he noise modifier on it. That's a lot of polygons.

Nice model of the stop watch but I think the material could use a little help. It looks like plastic. Here is my suggestion. Add some raytrace to it for some reflections. Then set up some omni lights and set them to only cast a specular to the stop watch especialy to the glass. The glass on the stop watch should always have a specular on it. Then turn the glossiness way up on the glass and the metal.

otherwise good job. cant wait to see the rest.
Either noise map or did reactor cloth and dropped it down on the table and tweaked the set scene to the perfect substep.
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Unread 22-01-2007, 11:00
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Aldabe View Post
We at 383 have barely started animating, here's a preview.

http://aldabe.sites.uol.com.br/preview.jpg
HUGE image, may take a long time to open

We have lots of good ideas from brainstorms, but it'll take quite a lot of all nighters to finish it on time
How do you make the map? Did you draw it all, or did u import an image somehow?
I'm in no way proficient or even familiar with 3ds, just in case you havent noticed
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Unread 02-02-2007, 20:17
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Re: Post sneak peaks of your teams AVA entry

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Originally Posted by BuddyB309 View Post
mental ray with final gather, I then just plopped a sky light in the scene. (if you dont know what I mean look the terms up in the users reference by hitting F1 in 3ds max)
In other news, Buddy nearly melted his render farm.

I got a shiny new dual-core laptop. I used raytraced shadows, GI, final gather, raytraced reflections/refractions, HDRI environment, motion blur, 3D grass, glow, architectural materials, area raytraced shadows, AND supersampling all while maintaining 20sec/frame render times.

Last edited by Mazin : 02-02-2007 at 22:21. Reason: I'm awesome.
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