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#1
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Re: Post sneak peaks of your teams AVA entry
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So, is anyone else going to post exciting things? It's so much fun. |
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#2
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Re: Post sneak peaks of your teams AVA entry
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BAM!! another exciting thing! this is another test render only completed a few hours after the previous ones enjoy. |
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#3
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Re: Post sneak peaks of your teams AVA entry
That eyeball guy is awesome looking. How did you get the lighting so soft? Also, how did you make the eyball? Is the pupil an keyed cylinder? it looks amazing.
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#4
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Re: Post sneak peaks of your teams AVA entry
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The other part is the cornea, which is a half sphere over the iris and the pubil. its only job is to refect a specualr. The eye must have a specualr on it at all times, so I set up a omni light on it to do just that. And I told the omni light to only effect the eyeball and to only cast specular |
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#5
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Re: Post sneak peaks of your teams AVA entry
Wow, that was really creative. That mental ray stuff with final gather is really cool and realistic looking. I usually prefer just ink n paint because I like to avoid photorealism but that seems and easy way to make everything look realer.
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#6
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Re: Post sneak peaks of your teams AVA entry
How do you get the walking that realistic?
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#7
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We at 383 have barely started animating, here's a preview.
http://aldabe.sites.uol.com.br/preview.jpg HUGE image, may take a long time to open We have lots of good ideas from brainstorms, but it'll take quite a lot of all nighters to finish it on time ![]() |
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#8
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Re: Post sneak peaks of your teams AVA entry
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Nice model of the stop watch but I think the material could use a little help. It looks like plastic. Here is my suggestion. Add some raytrace to it for some reflections. Then set up some omni lights and set them to only cast a specular to the stop watch especialy to the glass. The glass on the stop watch should always have a specular on it. Then turn the glossiness way up on the glass and the metal. otherwise good job. cant wait to see the rest. |
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#9
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Re: Post sneak peaks of your teams AVA entry
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#10
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Re: Post sneak peaks of your teams AVA entry
Maybe he used displacement maps? =)
Or maybe he just randomly dragged the vertices of the mesh and meshsmoothed everything? Who knows? =P Hello fellows at 383 =) nice to see you here ^^ Cool map, and nice clock model, too =P Will you put a "glass" material over the display? Is the clock body made of gold? Hehe, just wondering... Can't wait for the animations =) Well, about our team, we can only post the "main character" 's drawing, its a bit... erm, crappy, I'm no master at drawings =p But it's only some reference for the modelling =) I hope I can model it propertly... Drawing Good luck to everyone =) |
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#11
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Re: Post sneak peaks of your teams AVA entry
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.Very nice job with it though, love it. |
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#12
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Thanks for the compliments guys!!
the map was done with displacement, very simple... we found the map picture in internet the materials of the clock was fixed... now has a better gold finish and a raytraced glass. it takes some time to render when camera is close to clock, around 5 minutes per frame in 720 x 480 (intel cpu fan going crazy during render... lol ) |
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#14
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Re: Post sneak peaks of your teams AVA entry
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I'm in no way proficient or even familiar with 3ds, just in case you havent noticed ![]() |
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#15
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Re: Post sneak peaks of your teams AVA entry
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I got a shiny new dual-core laptop. I used raytraced shadows, GI, final gather, raytraced reflections/refractions, HDRI environment, motion blur, 3D grass, glow, architectural materials, area raytraced shadows, AND supersampling all while maintaining 20sec/frame render times. Last edited by Mazin : 02-02-2007 at 22:21. Reason: I'm awesome. |
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