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Unread 18-01-2007, 11:57
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Re: Post sneak peaks of your teams AVA entry

That eyeball guy is awesome looking. How did you get the lighting so soft? Also, how did you make the eyball? Is the pupil an keyed cylinder? it looks amazing.
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Unread 18-01-2007, 19:28
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Nomingo View Post
That eyeball guy is awesome looking. How did you get the lighting so soft?
mental ray with final gather, I then just plopped a sky light in the scene. (if you dont know what I mean look the terms up in the users reference by hitting F1 in 3ds max)

Quote:
Originally Posted by Nomingo View Post
Also, how did you make the eyball? Is the pupil an keyed cylinder? it looks amazing.
The eyeball consits of two parts. The eyeball, iris and pupil are all one shere. The part where the iris is on the sphere is concave. Because normal irises are concave in the eye.

The other part is the cornea, which is a half sphere over the iris and the pubil. its only job is to refect a specualr.

The eye must have a specualr on it at all times, so I set up a omni light on it to do just that. And I told the omni light to only effect the eyeball and to only cast specular
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Unread 19-01-2007, 11:44
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Re: Post sneak peaks of your teams AVA entry

Wow, that was really creative. That mental ray stuff with final gather is really cool and realistic looking. I usually prefer just ink n paint because I like to avoid photorealism but that seems and easy way to make everything look realer.
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Unread 19-01-2007, 17:23
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Re: Post sneak peaks of your teams AVA entry

How do you get the walking that realistic?
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Unread 20-01-2007, 14:29
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Cool Re: Post sneak peaks of your teams AVA entry

We at 383 have barely started animating, here's a preview.

http://aldabe.sites.uol.com.br/preview.jpg
HUGE image, may take a long time to open

We have lots of good ideas from brainstorms, but it'll take quite a lot of all nighters to finish it on time
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Unread 20-01-2007, 15:17
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Aldabe View Post
We at 383 have barely started animating, here's a preview.

http://aldabe.sites.uol.com.br/preview.jpg
HUGE image, may take a long time to open

We have lots of good ideas from brainstorms, but it'll take quite a lot of all nighters to finish it on time
Wow! nicely done with the map. It looks like you guys used a plane witht he noise modifier on it. That's a lot of polygons.

Nice model of the stop watch but I think the material could use a little help. It looks like plastic. Here is my suggestion. Add some raytrace to it for some reflections. Then set up some omni lights and set them to only cast a specular to the stop watch especialy to the glass. The glass on the stop watch should always have a specular on it. Then turn the glossiness way up on the glass and the metal.

otherwise good job. cant wait to see the rest.
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Unread 23-01-2007, 18:48
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by BuddyB309 View Post
Wow! nicely done with the map. It looks like you guys used a plane witht he noise modifier on it. That's a lot of polygons.

Nice model of the stop watch but I think the material could use a little help. It looks like plastic. Here is my suggestion. Add some raytrace to it for some reflections. Then set up some omni lights and set them to only cast a specular to the stop watch especialy to the glass. The glass on the stop watch should always have a specular on it. Then turn the glossiness way up on the glass and the metal.

otherwise good job. cant wait to see the rest.
Either noise map or did reactor cloth and dropped it down on the table and tweaked the set scene to the perfect substep.
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Unread 23-01-2007, 20:31
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Re: Post sneak peaks of your teams AVA entry

Maybe he used displacement maps? =)
Or maybe he just randomly dragged the vertices of the mesh and meshsmoothed everything?
Who knows? =P

Hello fellows at 383 =) nice to see you here ^^
Cool map, and nice clock model, too =P
Will you put a "glass" material over the display? Is the clock body made of gold? Hehe, just wondering... Can't wait for the animations =)


Well, about our team, we can only post the "main character" 's drawing, its a bit... erm, crappy, I'm no master at drawings =p But it's only some reference for the modelling =)
I hope I can model it propertly...

Drawing

Good luck to everyone =)
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Unread 24-01-2007, 20:43
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Drew View Post
Either noise map or did reactor cloth and dropped it down on the table and tweaked the set scene to the perfect substep.
I can tell exactly from looking at that, it's a noise map used as a displacement. Reactor cloth cannot produce those kinds of wrinkles when fallen to the ground. After the noise map tinkering, they just realigned it to the plane, and thus the good old effect .

Very nice job with it though, love it.
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Unread 24-01-2007, 22:15
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Smile Re: Post sneak peaks of your teams AVA entry

Thanks for the compliments guys!!

the map was done with displacement, very simple... we found the map picture in internet

the materials of the clock was fixed... now has a better gold finish and a raytraced glass. it takes some time to render when camera is close to clock, around 5 minutes per frame in 720 x 480 (intel cpu fan going crazy during render... lol )
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Unread 26-01-2007, 23:58
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Re: Post sneak peaks of your teams AVA entry

Hee hee......

I completed another prodject.

hee hee hee...

oggy
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Unread 30-01-2007, 23:10
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Re: Post sneak peaks of your teams AVA entry

Hey Peter, remember me from St. Louis last year? I'm the one that captained the Star Wars themed animation (and one of the guys in clown wigs).

Are you coming to St. Louis again this year? You're stuff is looking really good, much better even than last year's. But if you're coming to St. Louis, look out for some pretty tough competition, at least from us. Anyway, I'm really impressed, and I'd like the chance to talk to you again.

I'll try to get some screen caps up as soon as possible, but a couple of our scenes are still in pretty early stages. We've also gotten the high school band to perform the music this year, so maybe I can get a clip of the music up sometime. Later!

Last edited by sledfang : 31-01-2007 at 14:40.
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Unread 30-01-2007, 23:28
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by sledfang View Post
Hey Peter, remember me from St. Louis last year? I'm the one that captained the Star Wars themed animation (and one of the guys in clown wigs).

Are you coming to St. Louis again this year? You're stuff is looking really good this year, much better even than last year's. But if you're coming to St. Louis this year, look out for some pretty tough competition, at least from us. Anyway, I'm really impressed, and I'd like the chance to talk to you again this year.

I'll try to get some screen caps up as soon as possible, but a couple of our scenes are still in pretty early stages. We've also gotten the high school band to perform the music this year, so maybe I can get a clip of the music up sometime. Later!

Nice! I do remember you. Im not going to miss st. louis even if I have to walk there with one broken leg. I cant wait to see how you have improved your skills over the year. Just look for the me wandering around with "Llama" printed on the back of my sweatshirt.

I do think the competition is going to be tough this year.
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Life? I have a life. It is sitting at my computer and Animating. AND DRAWING!!! WEEEEEEE!!!!
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Unread 22-01-2007, 11:00
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Aldabe View Post
We at 383 have barely started animating, here's a preview.

http://aldabe.sites.uol.com.br/preview.jpg
HUGE image, may take a long time to open

We have lots of good ideas from brainstorms, but it'll take quite a lot of all nighters to finish it on time
How do you make the map? Did you draw it all, or did u import an image somehow?
I'm in no way proficient or even familiar with 3ds, just in case you havent noticed
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Unread 02-02-2007, 20:17
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Re: Post sneak peaks of your teams AVA entry

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Originally Posted by BuddyB309 View Post
mental ray with final gather, I then just plopped a sky light in the scene. (if you dont know what I mean look the terms up in the users reference by hitting F1 in 3ds max)
In other news, Buddy nearly melted his render farm.

I got a shiny new dual-core laptop. I used raytraced shadows, GI, final gather, raytraced reflections/refractions, HDRI environment, motion blur, 3D grass, glow, architectural materials, area raytraced shadows, AND supersampling all while maintaining 20sec/frame render times.

Last edited by Mazin : 02-02-2007 at 22:21. Reason: I'm awesome.
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