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  #46   Spotlight this post!  
Unread 05-01-2007, 00:52
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Re: What language do you use?

C - Robotics
C++ - most x86/x86_64 stuff
assembly - small PIC projects
English - general human interaction

David
  #47   Spotlight this post!  
Unread 08-01-2007, 23:19
drakesword drakesword is offline
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Re: What language do you use?

c & asm -> FIRST
Java -> most complicated projects
Basic 6.0 -> Simple apps for testing purposes
Basic .NET -> Refigned version of above
C++ -> DirectX
LUA -> Gmod (hey its a language)

I would really like to see the Java TinyVM used on the FRC, but thats just a dream.
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Unread 08-01-2007, 23:42
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Re: What language do you use?

Our team uses C and C++.
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Unread 09-01-2007, 01:16
chrisstruttmann chrisstruttmann is offline
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Re: What language do you use?

Robotics--> C (not good at it yet but mentor helps when needed)
Simple Windows Apps--> VB.net
Simple web apps--> ASP Classic (moving away from)
More complex web apps--> ASP.net
Pretty good at but still learning--> PHP
Database Server --> MySQL (LOVE IT! Better than MS SQL Express by exponential amounts. Regular SQL2005 would be my favorite if it wasn't so pricey.)

As far as FIRST goes, I'm still learning with that. When I started at Voltage (2005) there was NO easyC, and we haven't found a reason to start using it yet.

Most people bash vb.net, it's really not that bad once you get into it. Same with Asp.net. I like to stick with the .net stuff because I can pump things out really quickly, though being able to run my apps on Linux would be nice. Especially considering the newest addition to my room is a Sun Microsystems Ultra Enterprise 3000 (6 processors, 6GB RAM) )

Last edited by chrisstruttmann : 09-01-2007 at 01:19. Reason: Gramaticals.
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Unread 09-01-2007, 02:59
Kamikaze Kamikaze is offline
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Re: What language do you use?

For my hobby programming I use languages like haskell, objective caml, scheme, and ruby (I'm obviously a fan of functional programming languages). Right now I'm reading Simon Peyton Jones' The Implementation of Functional Programming Languages so I can write my own eventually.

Last edited by Kamikaze : 09-01-2007 at 19:17.
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Unread 20-01-2007, 16:56
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Re: What language do you use?

C: Robotics
C++: no
Java: When I feel like taking way longer than I need to
Perl: everything else
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  #52   Spotlight this post!  
Unread 21-01-2007, 11:58
ScottWalls ScottWalls is offline
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Re: What language do you use?

C and Python for robotics
Python for my own projects
PHP for web stuff
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Unread 24-01-2007, 22:03
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Re: What language do you use?

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Unread 24-01-2007, 23:22
AustinSchuh AustinSchuh is offline
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Re: What language do you use?

I use C mostly. I want to learn an interpereted language, but haven't invested the time to learn one. Ruby sounds cool from what my brother has done with it. He created a simulator that takes input from the OI dashboard to drive a robot on the screen rendered with OpenGL.
I also use GTK+ under Linux for graphics.
I have been using latex for typesetting. It is a programing language specifically designed for making nicely formated (math or english) papers which are compiled into pdf and ps files for viewing.
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Unread 29-01-2007, 02:18
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Re: What language do you use?

I would say Python all the way for an interpreted language.

The other day one of the programmers on my robotics team was asking about how to check if his joystick curve function was working. I was able to rewrite a prototype function in a python editor, stick a for-loop at the bottom the file, and run it, all in about 1-2 minutes (he was still explaining to someone about how it would or wouldn't work when I finished).

The really nice thing about Python is that it has hundreds of *useful* library functions, especially in the string and math realms. It has native BigInt support, and much else.

One problem is that it has no strict typing. This can also be a huge benefit if you are trying to use code intended for one thing for a completely different purpose.

I actually learned python as a scripting language for Vega Strike, but I'm so glad I know it now. Perl feels less "right" than python... too much syntax, and not enough sense to it.

Also, I would say C++ for best compiled language... It has a pretty nice library of functions, it's native, and it runs all C libraries with few hassles. It has some methods for garbage colleciton, and a lot of other features that make it really generous for a compiled language.

Speaking of C++, I've heard Objective-C (I've never used it however) is a nice language (though it hurts my eyes to look at it). It supposedly now has garbage collection support, yet it's compiled. I wonder how they did that...

Java and PHP are okay... but they feel messy. I used to really like PHP for web development, but I learned about Django which is a much more structured web development method written in Python.
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Check out the space simulator called Vega Strike, modelled after the space simulator games Elite and Wing Commander. It's Open Source too!
If you have ever played Wing Commander, or especially Privateer, and had a feeling of nostalga derived from the you will enjoy these two Vega Strike mods: Privateer Gemini Gold and Privateer Remake!
I'm working on adding multiplayer support this year...
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