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  #31   Spotlight this post!  
Unread 01-02-2007, 19:30
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by wt200999 View Post
www.fruityproductions.com/rice/environment4.jpg

The material I am using doesnt have raytrace where I could see it? It the mr design and arch texture. I cant find anything on wave size but I am working on that now
how are you makeing this water? this would help me better understand to tell you what to do.
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  #32   Spotlight this post!  
Unread 01-02-2007, 20:08
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Re: Post sneak peaks of your teams AVA entry

Its just a plane with mental ray Arch & Design with the water template. I have the transparncey at .9 but the rest of the settings are default. Before that I had a raytrace water with noise on the plane. This plane has 1 segment.
  #33   Spotlight this post!  
Unread 01-02-2007, 20:14
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Re: Post sneak peaks of your teams AVA entry

Ok, now here is how I would make water.

a plane with lots of segments. and two wave modifiers on it with the gizmos set at a different angle. Then I would create a standard material for it and set the reflective map to raytrace. that way you have more control over the reflections. Also set the diffuse to falloff, and change some of the colors. Also a bump or a diffuse map woulding hurt either.
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  #34   Spotlight this post!  
Unread 01-02-2007, 20:17
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Re: Post sneak peaks of your teams AVA entry

thanks for the suggestion, Ill try that now. The only thing I dont like about having a lot of segments is the comuter I am working on. Once I get my computer at home running I will be able to work better on it. Ill try what you said now though thanks
  #35   Spotlight this post!  
Unread 01-02-2007, 20:27
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by wt200999 View Post
thanks for the suggestion, Ill try that now. The only thing I dont like about having a lot of segments is the comuter I am working on. Once I get my computer at home running I will be able to work better on it. Ill try what you said now though thanks

If your computer is lagging because of too many segments. Then hide the objects that you currently arent working on. You can also press O to make rotating your view easier and less laggy.
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  #36   Spotlight this post!  
Unread 01-02-2007, 21:22
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Re: Post sneak peaks of your teams AVA entry

http://www.fruityproductions.com/rice/environment5.jpg
Ive been playing around a bit...
  #37   Spotlight this post!  
Unread 02-02-2007, 11:00
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Re: Post sneak peaks of your teams AVA entry

Your most recent one definately looks the best. The reflecion is a bit clearer and stronger than I think it would be in real life. See this pic
It definately looks to me like you should be putting a bit more of a blur on th trees, not just the distortion from the waves
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  #38   Spotlight this post!  
Unread 02-02-2007, 12:42
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by wt200999 View Post
add some tint and blur to the reflections. And less waves.
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  #39   Spotlight this post!  
Unread 02-02-2007, 14:18
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Re: Post sneak peaks of your teams AVA entry

http://www.fruityproductions.com/rice/environment6.jpg

I have it at about .75 white tint, and blur? Im looking for blur right now, cant seem to find it in my raytrace properties :?

Also its 800x600 to save time, (it will be even smaller for the final render :| )
  #40   Spotlight this post!  
Unread 02-02-2007, 15:45
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Re: Post sneak peaks of your teams AVA entry

http://www.putfile.com/pic.php?img=4666851

check that out. i tried to be tricky and not give it away! good luck all!
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  #41   Spotlight this post!  
Unread 02-02-2007, 15:58
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by vadyr View Post
http://www.putfile.com/pic.php?img=4666851

check that out. i tried to be tricky and not give it away! good luck all!
You definately didn't
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  #42   Spotlight this post!  
Unread 02-02-2007, 17:21
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by vadyr View Post
http://www.putfile.com/pic.php?img=4666851

check that out. i tried to be tricky and not give it away! good luck all!
Bwahahahahhahaha I will steal your idea!

=p =p
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  #43   Spotlight this post!  
Unread 02-02-2007, 20:17
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by BuddyB309 View Post
mental ray with final gather, I then just plopped a sky light in the scene. (if you dont know what I mean look the terms up in the users reference by hitting F1 in 3ds max)
In other news, Buddy nearly melted his render farm.

I got a shiny new dual-core laptop. I used raytraced shadows, GI, final gather, raytraced reflections/refractions, HDRI environment, motion blur, 3D grass, glow, architectural materials, area raytraced shadows, AND supersampling all while maintaining 20sec/frame render times.

Last edited by Mazin : 02-02-2007 at 22:21. Reason: I'm awesome.
  #44   Spotlight this post!  
Unread 02-02-2007, 20:53
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Cool Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by wt200999 View Post
http://www.fruityproductions.com/rice/environment6.jpg

I have it at about .75 white tint, and blur? Im looking for blur right now, cant seem to find it in my raytrace properties :?

Also its 800x600 to save time, (it will be even smaller for the final render :| )
KY SurfaceBlur free plugin !!

official website: http://lastjedioutpost.ru/Plug-ins.htm

download link on a brazilian 3ds max web site:
http://www.tresd1.com.br/plugins.php?t=12918&&start=15

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  #45   Spotlight this post!  
Unread 03-02-2007, 14:18
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Re: Post sneak peaks of your teams AVA entry

Quote:
Originally Posted by Mazin View Post
In other news, Buddy nearly melted his render farm.

I got a shiny new dual-core laptop. I used raytraced shadows, GI, final gather, raytraced reflections/refractions, HDRI environment, motion blur, 3D grass, glow, architectural materials, area raytraced shadows, AND supersampling all while maintaining 20sec/frame render times.
Good lord! I have to see a frame of your entry. The animation better be really well done, most people who done use 3ds max dont notice all the reflections and special effects you put in. But they always notice if you have poor animation. I cant wait to see how it turns out.
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