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| View Poll Results: Auto Strategy | |||
| Scoring that Keeper Baby! (Camera) |
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55 | 61.11% |
| We've Got Another Idea... (Other means of keeper scoring) |
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9 | 10.00% |
| Intelligent Defiance (Deterring scorers with use of camera) |
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3 | 3.33% |
| Hopeful Defiance (Dead Reckoning Defense) |
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11 | 12.22% |
| Conciencious Objector (Auto isn't worth harming our robot) |
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0 | 0% |
| Setting Up For Later |
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4 | 4.44% |
| Drive Around In Circles |
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1 | 1.11% |
| Hang'n Out (Too cool for autonomous) |
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6 | 6.67% |
| We'll Be Using The Code That Came Pre-Loaded... |
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1 | 1.11% |
| Voters: 90. You may not vote on this poll | |||
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#16
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Re: Autonomous Strategy?
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#17
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Re: Autonomous Strategy?
I would acually like to bring up another point. Some teams might have one or more programmers who can easily change their autonomous modes. For example. Team 245 (us) is planning to have 4 autonomous modes.
1. Score a keeper 2. Block another robot from scoring a keeper 3. Drop the keeper and set ourselves up to begin scoring ringers 4. Go to the opposing team's home zone and knock over all of their keepers I would like to bring everyone's attention to auto mode no. 4. Many teams are going to be planning their strategy around the fact that the ringers are going to be upright. If we knock them down they can't pick up the ringers that are on the field and have to resort to the ringers fed through the chute. |
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#18
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Re: Autonomous Strategy?
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#19
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Re: Autonomous Strategy?
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And yes knocking over the keepers may be ineffective however, when faced with a team which can only pick up ringers from an upright posistion this strategy may yet be effective. |
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#20
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Re: Autonomous Strategy?
One of the modes we are using is to drive around the rack and sit in from of it to block the other teams fom scoring. But we can also you the camera if we want. We are working right now on using two at the same time to form a triangle to the point of the target.
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#21
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Re: Autonomous Strategy?
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connecting the structure to the platform permit the RACK to translate approximately one foot in any direction, and freely rotate around the platform." So is it 6 inches, or 1 ft or three feet. Seems the rules and drawings say all three. Not that it matters, it is tough either way. |
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#22
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Re: Autonomous Strategy?
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#23
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Re: Autonomous Strategy?
Scoring is our plan. However the best laid plans of mouse and men ... You know what I mean
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#24
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Re: Autonomous Strategy?
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On a side note, we want to have 12 different auto modes minimum this year. |
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#25
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Re: Autonomous Strategy?
If all goes as planned, 116 will have a plethora of options to chose from when starting autonomous, basically boiling down to 5 or 6 basic functions.
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#26
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Re: Autonomous Strategy?
We hope to have the ability to put on a keeper as well as defend by going to the other side of the rack. I do think that autonomous this year is not going to be as important, or as doable. Last year a robot that could consistently dump 10 in the lower goal in autonomous won autonomous most of the time, and that ten point bonus was huge.
I think the bonus gained by scoring a keeper won't be that great. It seems to be much more difficult to put on a keeper than score in the lower goal. The camera needs to be utilized, and there's the possibility of the rack being wiggled. That said, my team will still be trying for a good autonomous because it is a good challenge. Last edited by BBnum3 : 05-02-2007 at 16:57. |
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#27
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Re: Autonomous Strategy?
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not all teams are designing their robot so that the tubes have to be upright in order to be lifted. ![]() |
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#28
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Re: Autonomous Strategy?
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My guess is that any scoring done in autonomous mode will happen between the 10 and 15 second mark, plenty of time to get a defensive tank (ave 5' per second) over there and bump the offensive robot off their mark. Remember, the offensive robot needs accuracy, not the defensive robot. I can see it being very effective, but not effective every single time. |
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