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Our team has just started animation this year and have only about a months experience with 3ds Max. In our animation we have an Ink and Paint bitmap that we need to fade to another Ink and Paint bitmap.
We would have an exact copy of our object (in the excat same place and rotation) with the material it fades to. The original object's material would fade to a 0 opacity so it appeared to fade to a new material. But with an Ink and Paint bitmap we cannot control the opacity of the map (as far as we know). Any help would be great! |
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