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#1
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Re: batteries,controls, why ship
i understand the intent of rule, but can you or can you not bring second controller to comp? if no, good rule. if yes, then what is the point?
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#2
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Re: batteries,controls, why ship
This rule takes the prize. Im not sure what would be the point of shipping your controller.
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#3
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Re: batteries,controls, why ship
Quote:
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#4
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Re: batteries,controls, why ship
Quote:
Team Update 9 Quote:
This is -different- from years past, but is the rules for 2007. -Nate Last edited by ntroup : 07-02-2007 at 11:32. |
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#5
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Re: batteries,controls, why ship
I really think this is an inconvenience, but I can't really see it as much of a disadvantage. The teams with the resources and ability to build multiple 'bots will still do so. They will also be the teams with controllers from previous years and batteries from previous years, so the teams that could practice before can still practice now, while those of us without those resources won't have a practice bot anyway.
My 1 disappointment with this rule is this--since we have a small team (5 or 6 members that show up on a (semi)regular basis) every minute in the shop is focused on actually completing our robot. My original intent was to use the weeks between ship date and our regional to design and build a killer control console. Oh well--a cardboard box full of controls it is, then. |
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