Go to Post Ohh the [strike]humanity[/strike] robotity! - artdutra04 [more]
Home
Go Back   Chief Delphi > Technical > Control System
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #2   Spotlight this post!  
Unread 08-02-2007, 18:03
Mike Copioli's Avatar
Mike Copioli Mike Copioli is offline
You make it pretty We make it dance
no team (Retired(3539, 217))
Team Role: Engineer
 
Join Date: Jan 2006
Rookie Year: 2001
Location: Romeo
Posts: 453
Mike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond reputeMike Copioli has a reputation beyond repute
Re: Reliable way to detect disconnected controller

Quote:
Originally Posted by heydowns View Post
We've been using the chicklet with great success for two different controllers.

We recently moved into using enough buttons that using the "digital buttons mapped into an analog channel" feature was necessary (> 4 buttons).

When programming to this, it became apparent that there wasn't an easy and reliable way to tell if the values you were decoding were actually the button presses versus "junk" when the controller is unplugged.

This stems from the fact that the OI puts analog channels at 127 when disconnected (this appears as button 1 always pressed). Likewise in autonomous.

With the chicklet connected, but the controller/peripheral disconnected, the value hovers around 126, 127, 128. In software this, of course, looks like alternating presses of button 1 and buttons 2, 3, 4 together.

Now... is this a big deal? Not really, but it is something to be aware of if you use the "digital buttons in an analog space" for potentially hazardous robot controls (drive train go really fast, for example). We've had cases where robot is on and enabled and a controller is loose/unplugged in the past.

Anyone come up with creative ways to detect if the controller is actually present?
You are correct. This will always be an issue when using the analog pins for digital data. The best approach is to ensure that your device is properly connected an has detected and connected your gamepad/joystick (green LED) Even with these precautions in place, a joystick can still be accidentally disconnected during match play. My advice is to not attach any dangerous or irreversible functionality such as ramp/lift deployment, to the high bit.
__________________
Mike Copioli
CTRE Hardware Engineer
http://www.ctr-electronics.com

Team 3539 The Byting Bull Dogs
2013 Michigan State Champions
Team 217 The Thunder Chickens
2006 World Champions
2008 World Champions
2009 Michigan State Champions
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Our Camera doesn't Detect magical hands Programming 3 27-01-2007 13:45
Reliable 2006 Camera Settings? Travis Hoffman Programming 5 17-04-2006 00:07
pic: Another one from way, WAY up CD47-Bot Extra Discussion 18 01-05-2004 02:31
IR senors detect pulses for 360 degrees Chaychay Technical Discussion 6 15-02-2004 15:06
Cheap, reliable hosting... Brandon Martus Website Design/Showcase 40 06-02-2003 08:55


All times are GMT -5. The time now is 05:24.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi