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#151
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Re: 3D Animation Q/A
yeah there is a form online that you fill when you submit your animation.
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#152
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Re: 3D Animation Q/A
I was wondering if when they say
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#153
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Re: 3D Animation Q/A
I think only copyrighted sound will need written permission. But i'm not sure...
Anyways, we are making our own sounds, just because it isn't very clear on the rules (well it's a bit amateur since nobody here knows anything about this =p) G.L. =) |
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#154
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Re: 3D Animation Q/A
IANYL, but anything you do not produce yourself is not your's to use. If the website where you got them from explicitly states that the sounds are freely available for use in your own productions and/or they are copylefted, then you are (probably) OK and do not need written consent.
If not, then don't use them. |
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#155
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Re: 3D Animation Q/A
Well, if i was to make my own sounds, how would i make a sound of say, a helicopter or something like that? That is something that would seem tough to make a sound for wouldn't it? or i guess i could record one myself if i get lucky and see one nearby.
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#156
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Re: 3D Animation Q/A
There is a lot of sounds you can do with your own body. Be creative. for example, the crushing bones sound you hear in the moive Jaws is actually cabbage being torn apart and cut with a knife.
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#157
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Re: 3D Animation Q/A
We are using a map for our background (sky), and I was wondering if there was any way to modify that (such as darken it) over time. My partner and I cannot seem to find a way using keys or anything. I don't think it's possible. Anyone have any idea's?
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#158
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Re: 3D Animation Q/A
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Or. you can scrap the sphere and keep the matiral and use the matirial as the background. |
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#159
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Re: 3D Animation Q/A
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#160
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Re: 3D Animation Q/A
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But if you have problems with your lights you can exclude the sphere to the in the lights options. |
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#161
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Re: 3D Animation Q/A
With the environment and material editor windows open, drag the backgroound map from environ. window to any slot of material editor, and name it as an instance of the map. Now you can change the attributes of the background image via material editor. To darken it, just go to the last (output) rollout and change the Output amount/RGB offset sliders (with autokey on) until you are satisfied.
You can use a cylinder/sphere to make environment, but I don't recommend unless your camera rotates a lot, and unless your environment map is "really" appearing... But the sphere trick has some disadvantages: If your camera rotates 360º, it will appear the "seam" that represents the start of the map... Unless your map is "tileable" =p . And like buddy said, it doesn't allow skylight to light the scene. And you have to flip the sphere's normals (or apply a 2-sided material), otherwise it won't work. |
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#162
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Re: 3D Animation Q/A
You don't need a giant sphere.
Put a map in the Environment slot as usual, and then animate the "Output level" in the map's properties. 1 is regular brightness. 0 is black. Note, has not been tested in Max. |
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#163
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Re: 3D Animation Q/A
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I guess that's what you get what your 3d team consists of a 2 year and a 1 year animator ![]() |
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#164
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Re: 3D Animation Q/A
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#165
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Re: 3D Animation Q/A
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