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| View Poll Results: How many can your team REALISTICALLY do in a match? | |||
| None (defensive/ramp/lifter robot) |
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21 | 7.66% |
| 1-2 |
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11 | 4.01% |
| 3-4 |
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80 | 29.20% |
| 5-6 |
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74 | 27.01% |
| More than 6 |
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88 | 32.12% |
| Voters: 274. You may not vote on this poll | |||
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#1
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#2
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I think that we will probaly be able 2 hang 2 or 3 and that is with our ramp
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#3
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Re: The burning question: How many ringers can your team REALISTICALLY score?
For the teams/people putting more than six, im just gonna call your bluff right about now. While a select few will do it, it just will be hard to do for many others. With any defense being played or teams trying to pick up off the ground, its just not gonna happen that easily. The tubes are thrown around easily on the ground if someone tries to knock it away from you when you're picking up off the floor. I'm not saying it won't happen. A few teams will indeed do 7 consistantly. But, thats about it.
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#4
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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the teams that are answering 6+ really need to evaluate that response. Obviously the results of this poll are moot to begin with, but still, I selected the 5-6 option as our upper limit. THe best tube scorers will be able to do 6-7 a match consistently....the BEST, which are few and far between. |
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#5
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Re: The burning question: How many ringers can your team REALISTICALLY score?
With the defense that will be played, the difficulty of retrieving ringers, The difficulty of scoring ringers, etc I believe that a good scoring robot will score possibly 3 ringers.
That being said, our robot will score 0 ringers ![]() |
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#6
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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The more good bots together though, the much greater the score. Multiple offensive bots will relieve defensive pressure on eachother, and will make the creation of longer rows much easier. I fully expect the final round rack scoring to be expotentially higher than most qualifying rounds. |
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#7
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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When it comes to the championships, there will probably less defense than at the regional level and the level of play will be higher. But, because of the ramp bot bonus there will probably be more defense than '05. I really can't make up my mind about this... I guess we won't know for sure until the regionals... |
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#8
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Re: The burning question: How many ringers can your team REALISTICALLY score?
we haven't tested our robot yet (the mechanical team hasn't quite yet given it over to the programmers), but our robot was designed for speed, power, and ease of scoring. I'm estimating we'll be able to do 6 or more in a match, and if not... well, we had fun trying.
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#9
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Im agreeing with team 25. To pick scoring more than 6++ is highly unlikely and only a few will do it realistically and consistently.
The reason: Unlike 2005, you can only grab ONE at a time! AND once its on the rack, you cant put more on the same spot. Imagine if you could, teams could go back and forth to the same spot and be consistent. However, trying to make rows, etc. may be more difficult. Although this is all based on opinion, this poll still offers a lot in terms of seeing what teams are thinking about and possibilities. We chose 5-6 max per round. During our practice, we can sometimes do more, however, with only us on our field. Im looking at 4-5 (thinking that's good) in a matchup of 6 teams on the field. Once again, because we cant hord these things, it limits what teams can do. A good example is team 71 in 2005. they scored as much as 12 tetras that I personally saw, BUT could grab 4 at a time. They would not be able to do that much if they could only do 1 at a time, going back and forth. Just my opinion...... |
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#10
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#11
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Re: The burning question: How many ringers can your team REALISTICALLY score?
speed was key in '05... as it is now, I believe. now there are 24 spots to place, kind of like the 9 tetras in '05.
Also, visibility on the far side will be way down the tubes. Meaning defense on the far side will be blind ramming. |
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#12
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Well in hopes with no defense against us we could score 4-5 with our ramps on. Mabe more without our ramps. But thats just speculation as we have only tested with them on.
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#13
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Re: The burning question: How many ringers can your team REALISTICALLY score?
in practice, the arm driver and i were able to get a row of 5.... so if you add in defense and time to get set up for the ramp.... i would say 3-4...
~Alex~ |
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#14
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I think this year in game programming is going to have a much greater effect especially for teams like Wildstang. If a team can reliably hit the rack during autonomous mode that can be carried over into human operated mode. Then once a ringer is picked up a driver can hit a button and in a matter of seconds a good team can score. Granted defense will have an effect on this but with a highly maneuverable drive train like a well done crab its possible. Especially since if the offensive bot has a crab drive and the defensive one doesn't it won't be too difficult to get around the defensive bot.
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#15
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I knew this thread would be good!
Team 330 said it best since they made it to the finals in 2005. Just a note, driving is very key. Team 60 had the exact same bot as 254, yet team 60 was unfortunately not as successful, while 254 made it to the championship finals. Im not trying to say anything negative at all, just the point that driving will be very key this year as in 2005. Good teams last year had excellent loaders and camera's that did the work for them. Driving is more important than the camera work this year. In addition, how many teams actually got the vision tetra on during autonomous. I saw 1 team do it once in the two regionals and championships that we attended. In other words, a great feat, but not a factor for most teams in general. Last edited by waialua359 : 14-02-2007 at 01:26. |
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