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| View Poll Results: How many can your team REALISTICALLY do in a match? | |||
| None (defensive/ramp/lifter robot) |
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21 | 7.66% |
| 1-2 |
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11 | 4.01% |
| 3-4 |
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80 | 29.20% |
| 5-6 |
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74 | 27.01% |
| More than 6 |
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88 | 32.12% |
| Voters: 274. You may not vote on this poll | |||
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#1
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cool thanks for your help and also visit our website at http://www.hoggzilla.com/ thank you for your time
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#2
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Our best time was 58 seconds for 3 ringers. We've got more practice to do though.
These three ringers were scored on all three heights on the rack though. |
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#3
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Our bot actually has a surprisingly good scoring mechanism- we were able to score 64 points in a match during one of our practice sessions in our warehouse. We hope to go higher tonight and add a defensive element to the field with our '06 robot.
Our control mechanism makes our arm almost effortless to control- position snapping is awesome. Record scoring time (from pickup to succesful placing)- 8 seconds |
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#4
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Re: The burning question: How many ringers can your team REALISTICALLY score?
we put up 7 in a match at the PNW regional and we realistically got like about 5 every round
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#5
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We'll see come Palmetto. I think our robot is mechanically capable of scoring over six, but I don't think that's at all likely. Primarily this is because our arm is not the easiest thing to control at max speed. In fact, to be at all controllable, the elbow, turret, and the lift had their speeds divided by two, and the wrist by three. I expect 3-4 average with maybe one match where we put up 5-6 once we get more used to the controls. (It wasn't working until the last two qualifiers at VCU, and we were having drivetrain issues in the second due to a hasty replacement of a wheel that we broke in the first, so we didn't get much practice)
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#6
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Re: The burning question: How many ringers can your team REALISTICALLY score?
After what we experienced and saw at the NJ regional, i doubt that more than 5% of the teams will be able to average 5 or more in every match by themselves. As an alliance, of course you can, but not by yourself.
We did 7 ringers in a match once during practice, once on Friday, and 6 on Friday also last week. But no where near a 5 if one or more teams is playing only defense on you. Team 25 is the exception. |
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#7
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I don't think we put up (by our selves) more than 6 in any round at PNW regional. Once we showed that we were could score quickly, the defense got very heavy (to the point of breaking our gripper twice).
We know that, unopposed, we could score 8-9 in 2 minutes. The strategy of the opposition (and the cooperation of the alliance partners) really makes the actual numbers hard to predict. The other consideration is what you will do at the end period? We tended to go for our rampable partner in preference to hanging a last ring. This eliminated about 15 seconds from our time to put rings on the rack. A lot depends on the location of the tubes to pick up. In several cases, the human players were able to throw the rings in front of the robot when it was ready to reload, resulting in score to score times of less than 10 seconds. We are working on editing our video from the PNW regional (including clips from a camera on the robot itself). I'm sure we will post links when they are available. |
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#8
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Re: The burning question: How many ringers can your team REALISTICALLY score?
ERICAND, I do not know if you are going to any more regionals or the Championship. If you are, when the opposing alliance finds out you are a good capper, why not play defense on their best capper? Could make for an interesting match. It was interesting to watch match play last weekend. Qualifiers started with little defense, then I saw alot of defense, then I saw alliance partners keeping defenders off their best capper.
It seems as though the good cappers in this thread believe that they can still do at least five, even with defense. If that is true, will we ever see an alliance of three good cappers? 15 ringers up would most certainly beat two at twelve inches. Or is the best alliance two good cappers with a ramp bot or hybrid playing defense on the opposing alliances best capper for 3/4 of the match? |
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#9
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Re: The burning question: How many ringers can your team REALISTICALLY score?
For reference, your average number of ringers scored per match for Friday was 3.33, as per our data. We don't have data for Saturday, unfortunately.
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#10
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Team 148 is probably the best scoring machine from the Week 1 regionals. We'll see what happens during Week 2 with 233, 469, 1114, 968, and others taking the field.
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#11
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Re: The burning question: How many ringers can your team REALISTICALLY score?
off the field by ourselfs we can score over 6 tubes. but in extreamly tough defense we can get around 3. and thats when the defense is on us the whole match and sometimes getting double teamed.
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#12
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Re: The burning question: How many ringers can your team REALISTICALLY score?
we can score around 3 rings (now that we changed our boom haha) and we can also be defensive if necessary. plus we have a ramp. so we have a few options depending on what our alliance can do.
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