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| View Poll Results: How many can your team REALISTICALLY do in a match? | |||
| None (defensive/ramp/lifter robot) |
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21 | 7.66% |
| 1-2 |
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11 | 4.01% |
| 3-4 |
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80 | 29.20% |
| 5-6 |
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74 | 27.01% |
| More than 6 |
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88 | 32.12% |
| Voters: 274. You may not vote on this poll | |||
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#16
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3-4
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#17
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I have seen a bunch of great videos of teams this year. But i have not seen a single one, where a robot picks up a tube and places it on the rack. I would love to see a team post a 2 min video of them capping more then 7 in a round.
I think teams this year are trying to do everything again. Just like last year simple, will win more ofter then everything bot. |
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#18
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Quote:
Ours is pretty adept as is, and we haven't finished code yet. |
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#19
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In my humble opinion, anyone who claims that they can score >5 in a round a) hasn't tested, b)is one of the best of the best, or c) is full of BS.
Our calculation suggested a theoretical maximum of 7, or 10 with no defense whatsoever. |
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#20
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Quote:
its been a LOOOONG build season.... WC ![]() |
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#21
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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And with the whole calculation above...I totally agree. |
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#22
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Re: call your BluffS
i'm thinking that it is realistic for some teams to be able to pick up, and place a ringer in 10 seconds. That means about 12.... add heavy defense, and it could make it one in 20 seconds, meaning 6.
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#23
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Re: call your BluffS
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A capable, quick scorer this year will be the product of a very simple arm, or a very complex scoring device/aid this year, IMHO. Just having a quick, massive arm isn't gonna win it this year. http://www.179swampthing.org/albums/...ason/07bot.avi |
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#24
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Our best time was 58 seconds for 3 ringers. We've got more practice to do though.
These three ringers were scored on all three heights on the rack though. |
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#25
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#26
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Re: The burning question: How many ringers can your team REALISTICALLY score?
speed was key in '05... as it is now, I believe. now there are 24 spots to place, kind of like the 9 tetras in '05.
Also, visibility on the far side will be way down the tubes. Meaning defense on the far side will be blind ramming. |
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#27
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Well in hopes with no defense against us we could score 4-5 with our ramps on. Mabe more without our ramps. But thats just speculation as we have only tested with them on.
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#28
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Re: The burning question: How many ringers can your team REALISTICALLY score?
in practice, the arm driver and i were able to get a row of 5.... so if you add in defense and time to get set up for the ramp.... i would say 3-4...
~Alex~ |
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#29
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I think this year in game programming is going to have a much greater effect especially for teams like Wildstang. If a team can reliably hit the rack during autonomous mode that can be carried over into human operated mode. Then once a ringer is picked up a driver can hit a button and in a matter of seconds a good team can score. Granted defense will have an effect on this but with a highly maneuverable drive train like a well done crab its possible. Especially since if the offensive bot has a crab drive and the defensive one doesn't it won't be too difficult to get around the defensive bot.
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#30
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I knew this thread would be good!
Team 330 said it best since they made it to the finals in 2005. Just a note, driving is very key. Team 60 had the exact same bot as 254, yet team 60 was unfortunately not as successful, while 254 made it to the championship finals. Im not trying to say anything negative at all, just the point that driving will be very key this year as in 2005. Good teams last year had excellent loaders and camera's that did the work for them. Driving is more important than the camera work this year. In addition, how many teams actually got the vision tetra on during autonomous. I saw 1 team do it once in the two regionals and championships that we attended. In other words, a great feat, but not a factor for most teams in general. Last edited by waialua359 : 14-02-2007 at 01:26. |
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