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| View Poll Results: How many can your team REALISTICALLY do in a match? | |||
| None (defensive/ramp/lifter robot) |
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21 | 7.66% |
| 1-2 |
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11 | 4.01% |
| 3-4 |
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80 | 29.20% |
| 5-6 |
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74 | 27.01% |
| More than 6 |
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88 | 32.12% |
| Voters: 274. You may not vote on this poll | |||
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#1
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#2
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Re: The burning question: How many ringers can your team REALISTICALLY score?
speed was key in '05... as it is now, I believe. now there are 24 spots to place, kind of like the 9 tetras in '05.
Also, visibility on the far side will be way down the tubes. Meaning defense on the far side will be blind ramming. |
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#3
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Well in hopes with no defense against us we could score 4-5 with our ramps on. Mabe more without our ramps. But thats just speculation as we have only tested with them on.
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#4
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Re: The burning question: How many ringers can your team REALISTICALLY score?
in practice, the arm driver and i were able to get a row of 5.... so if you add in defense and time to get set up for the ramp.... i would say 3-4...
~Alex~ |
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#5
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I think this year in game programming is going to have a much greater effect especially for teams like Wildstang. If a team can reliably hit the rack during autonomous mode that can be carried over into human operated mode. Then once a ringer is picked up a driver can hit a button and in a matter of seconds a good team can score. Granted defense will have an effect on this but with a highly maneuverable drive train like a well done crab its possible. Especially since if the offensive bot has a crab drive and the defensive one doesn't it won't be too difficult to get around the defensive bot.
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#6
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I knew this thread would be good!
Team 330 said it best since they made it to the finals in 2005. Just a note, driving is very key. Team 60 had the exact same bot as 254, yet team 60 was unfortunately not as successful, while 254 made it to the championship finals. Im not trying to say anything negative at all, just the point that driving will be very key this year as in 2005. Good teams last year had excellent loaders and camera's that did the work for them. Driving is more important than the camera work this year. In addition, how many teams actually got the vision tetra on during autonomous. I saw 1 team do it once in the two regionals and championships that we attended. In other words, a great feat, but not a factor for most teams in general. Last edited by waialua359 : 14-02-2007 at 01:26. |
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#7
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We practiced for about 5 minutes tonight for the first time. Yes it was also the first time the robot drove as well. We were doing about 30 seconds per ringer. I figure with a bit more tuning and practice, it will be realistic to expect 20 seconds per ringer on average; but with defense and other robots in the way, I figure we'll get 4 a match. Hopefully the students prove me wrong and do better than this.
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#8
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Re: The burning question: How many ringers can your team REALISTICALLY score?
WE took our robot to Honolulu to practice with team 2090 on thier mockup field. What didnt work so well was our claw which places ringers on the rack. Too bad we forgot our laptop to fix the problem. Our school is about 1 hour away without traffic.
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#9
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We estimated we could score about 6 a match while playing at full potential. Today at Winter Warzone, we scored 4 (actually 3, one bounced off) with a malfunctioning robot and rookie drivers.
With a bit of tweaking, I think we will hit or exceed our estimates. I dont think, however, that the numbers will play out as people responded to in the poll. |
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#10
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We tested today and someone doing some defense on us we manage to put 7 on the rack, so the least we were doing when our modem was not dying was 6.
(I'm sure after practice we will be able to do 8 a match) ![]() |
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#11
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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The lights that they give us now are wonderful, nice, consistent hues. Added with the fact that getting a leg this year in auton is much more lucrative, I'm betting that most teams will have some sort of functionality in that regard... |
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#12
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#13
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#14
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We can score three in around 50 seconds. However, that is without other robots on the field playing defense. In a game situation we may be considerably slower.
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#15
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In 2006, the disparity between very successful robot designs versus the opposite was very evident in center goal scoring. Some teams could do like 30 and while others couldn't do any.
This year, the amount of ringers that a team can score is more evenly matched between teams based on the pure design and rules of the game. The no hording of ringers this year had a huge factor in designs of robots this year. Imagine if we could grab as much as we want........wouldn't there be much different designs from teams?? That's what makes the abilitly to go from scoring say from 5 to 7 ringers in a match so much harder to do... |
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