Go to Post You can never have enough teamwork. - Koko Ed [more]
Home
Go Back   Chief Delphi > Technical > Programming
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 17-02-2007, 10:38
michniewski michniewski is offline
Registered User
FRC #1353
 
Join Date: Jan 2007
Location: Canada
Posts: 6
michniewski is an unknown quantity at this point
Re: Trig Lookup Table

Thanks for the replies.

I'm not just looking for a given number of angles (ie set positions), but rather within a range (almost 360 degrees for at least one of two angles).

I'll try the suggestion of replacing the cos function in Kevin's code with the cosine inverse.

Here's the current code. I put things that are used or calculated more than once in a variable, which is called later.

Basically I'm just looking for the quickest way to execute this code, my main idea being using a trig lookup table.

Code:
//
// For Calculations
//
l_upper_squared = arm.length_upper^2;
l_lower_squared = arm.length_lower^2;

// dist. of arm infront of bot + offset of arm from front of bot
temp_o_d = (arm.offset_front + arm.distance); 

temp_R_squared = (arm.height^2) + (temp_o_d^2);
temp_R = sqrt(temp_R_squared);

//
// Calculate Angles
//

// calculate joint1 angle 1
j1_angle1 = acos( arm.distance / temp_R  );

// calculate joint1 angle 2
temp_var = ( (l_upper_squared) - (l_lower_squared) - (temp_R_squared) ) / ( (-2) * (arm.length_lower) * temp_R );
j1_angle2 = acos( temp_var );

// calculate joint2 angle
temp_var =  ( temp_R_squared - (l_lower_squared) - (l_upper_squared) ) / ( (-2) * arm.length_lower * arm.length_upper );
j2_angle = acos( temp_var );

//
// Set Joint Angles
//
arm.j1_set_angle = j1_angle1 + j1_angle2;	// joint1
arm.j2_set_angle = j2_angle;				// joint2

// done
I've tried to keep all the trig functions the same (so they're all arccos, or inverse cosine).

Thanks,

Michael

Edit: the arccos in the code should be (and now is) acos, right?
__________________
- Michael Michniewski
Team 1353, The Spartans



Greater Toronto Regional
- look for the Spartan mascot

Last edited by michniewski : 17-02-2007 at 10:43.
  #2   Spotlight this post!  
Unread 17-02-2007, 20:28
gnirts gnirts is offline
Suspicious pointer conversion
AKA: Robinson Levin
FRC #1648 (The Gearbox Gangstaz)
Team Role: Programmer
 
Join Date: Jan 2006
Rookie Year: 2005
Location: ATL
Posts: 116
gnirts will become famous soon enough
Re: Trig Lookup Table

Quote:
Originally Posted by michniewski View Post
Code:
l_upper_squared = arm.length_upper^2;
l_lower_squared = arm.length_lower^2;

[...]

temp_R_squared = (arm.height^2) + (temp_o_d^2);
The ^ operator is bitwise XOR, there is no power operator in C. You need to use the pow() function or one of its brothers or just square it manually (which would be better if they are fixed point):
Code:
#include <math.h>
double pow(double x, double y);
long double powl(long double x, long double y);
float powf(float x, float y);
Example of new code:
Code:
temp_R_squared = pow(arm.height,2) + pow(temp_o_d,2);
temp_R_squared = arm.height*arm.height + temp_o_d*temp_o_d;
Be sure you type-cast correctly.

Quote:
I've tried to keep all the trig functions the same (so they're all arccos, or inverse cosine).
This is a good way to keep it fast if you go with the lookup table solution.
Quote:
The arccos in the code should be (and now is) acos, right?
Yes, if you are using <math.h>. But I thought you were going to use a lookup table for inverse cosine, no? In which case you would have to name it to not conflict with the definition in <math.h> which you will need for sqrt(), eg. acos_lookup().

Also, if arm.length_upper, arm.length_lower, arm.offset_front, arm.distance are all constant consider doing the math on them ahead of time. And if all of these are floating point variables (which they need to be if you put them into functions like sqrt() and acos() then you are probably not going to get done quick enough. Consider making a lookup table for the whole operation (if possible) or just casting to floats for the <math.h> calls.

Good luck,
Robinson

Last edited by gnirts : 17-02-2007 at 20:53. Reason: to put this message here...
  #3   Spotlight this post!  
Unread 23-02-2007, 20:57
Mike Bortfeldt Mike Bortfeldt is offline
Registered User
FRC #1126 (& 1511)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Rochester, NY
Posts: 119
Mike Bortfeldt has much to be proud ofMike Bortfeldt has much to be proud ofMike Bortfeldt has much to be proud ofMike Bortfeldt has much to be proud ofMike Bortfeldt has much to be proud ofMike Bortfeldt has much to be proud ofMike Bortfeldt has much to be proud ofMike Bortfeldt has much to be proud of
Re: Trig Lookup Table

I've been meaning to post this for about a week or so, but for some reason never seemed to have any time. This is the type of method we have used for the past couple of years for calculating sine & cosine (and arcsine & arccosine). It uses both a lookup table and linear interpolation to determine the approximate value. It utilizes signed shorts rather than floating point to keep the execution speed decent. I’ve only extracted the sine/cosine routines but the documentation shows some other examples of how you could use some of underlying routines to generate your own non-linear functions.

Mike
Attached Files
File Type: zip sincos_1126.zip (73.8 KB, 41 views)
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Lookup Table Generator GUI teh_r4v3 Programming 6 15-02-2006 22:22
A VERY nice perl script for generating lookup tables. Validius Programming 11 31-03-2005 10:15
Large Lookup Tables Mr. Lim Programming 5 16-02-2004 21:30
Lookup table generation tool WillyC Programming 12 15-02-2004 21:01
Trig archiver 2001 4 23-06-2002 23:14


All times are GMT -5. The time now is 04:53.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi