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View Poll Results: How many can your team REALISTICALLY do in a match?
None (defensive/ramp/lifter robot) 21 7.66%
1-2 11 4.01%
3-4 80 29.20%
5-6 74 27.01%
More than 6 88 32.12%
Voters: 274. You may not vote on this poll

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  #31   Spotlight this post!  
Unread 14-02-2007, 03:35
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Re: The burning question: How many ringers can your team REALISTICALLY score?

We practiced for about 5 minutes tonight for the first time. Yes it was also the first time the robot drove as well. We were doing about 30 seconds per ringer. I figure with a bit more tuning and practice, it will be realistic to expect 20 seconds per ringer on average; but with defense and other robots in the way, I figure we'll get 4 a match. Hopefully the students prove me wrong and do better than this.
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Unread 14-02-2007, 08:49
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Re: The burning question: How many ringers can your team REALISTICALLY score?

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Originally Posted by waialua359 View Post
In addition, how many teams actually got the vision tetra on during autonomous. I saw 1 team do it once in the two regionals and championships that we attended. In other words, a great feat, but not a factor for most teams in general.
If I remember correctly, getting the vision tetra for triple play didn't give a team that much of a bonus. Also, the green on the vision tetra was nowhere near consistent, and it was incredibly difficult to "see" it.

The lights that they give us now are wonderful, nice, consistent hues. Added with the fact that getting a leg this year in auton is much more lucrative, I'm betting that most teams will have some sort of functionality in that regard...
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Unread 14-02-2007, 08:53
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Re: The burning question: How many ringers can your team REALISTICALLY score?

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Originally Posted by efoote868 View Post
If I remember correctly, getting the vision tetra for triple play didn't give a team that much of a bonus. Also, the green on the vision tetra was nowhere near consistent, and it was incredibly difficult to "see" it.

The lights that they give us now are wonderful, nice, consistent hues. Added with the fact that getting a leg this year in auton is much more lucrative, I'm betting that most teams will have some sort of functionality in that regard...
I have to disagree.
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Unread 14-02-2007, 09:29
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Re: The burning question: How many ringers can your team REALISTICALLY score?

Quote:
Originally Posted by efoote868 View Post
If I remember correctly, getting the vision tetra for triple play didn't give a team that much of a bonus. Also, the green on the vision tetra was nowhere near consistent, and it was incredibly difficult to "see" it.

The lights that they give us now are wonderful, nice, consistent hues. Added with the fact that getting a leg this year in auton is much more lucrative, I'm betting that most teams will have some sort of functionality in that regard...
Some will, but I think we will still see the chaos that has been autonomous mode over the past few years. Just like always most will do something, some will do it well, and some will drive around in circles.
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Unread 14-02-2007, 10:39
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Re: The burning question: How many ringers can your team REALISTICALLY score?

We can score three in around 50 seconds. However, that is without other robots on the field playing defense. In a game situation we may be considerably slower.
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Unread 14-02-2007, 13:41
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Lightbulb Re: The burning question: How many ringers can your team REALISTICALLY score?

In 2006, the disparity between very successful robot designs versus the opposite was very evident in center goal scoring. Some teams could do like 30 and while others couldn't do any.
This year, the amount of ringers that a team can score is more evenly matched between teams based on the pure design and rules of the game. The no hording of ringers this year had a huge factor in designs of robots this year. Imagine if we could grab as much as we want........wouldn't there be much different designs from teams??
That's what makes the abilitly to go from scoring say from 5 to 7 ringers in a match so much harder to do...
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Unread 16-02-2007, 18:00
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Re: The burning question: How many ringers can your team REALISTICALLY score?

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Originally Posted by waialua359 View Post
Team 60 had the exact same bot as 254, yet team 60 was unfortunately not as successful, while 254 made it to the championship finals. Im not trying to say anything negative at all, just the point that driving will be very key this year as in 2005.
Actually, 60 had a different gripper. Perhaps you're thinking of 22 or 968, which had grippers similar to 254's. (I'm not sure offhand whether 968 actually made it that year--22 did, but wound up in Newton like 330 did.)
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Unread 17-02-2007, 20:26
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Re: The burning question: How many ringers can your team REALISTICALLY score?

WE took our robot to Honolulu to practice with team 2090 on thier mockup field. What didnt work so well was our claw which places ringers on the rack. Too bad we forgot our laptop to fix the problem. Our school is about 1 hour away without traffic.
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Unread 17-02-2007, 20:31
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Re: The burning question: How many ringers can your team REALISTICALLY score?

We estimated we could score about 6 a match while playing at full potential. Today at Winter Warzone, we scored 4 (actually 3, one bounced off) with a malfunctioning robot and rookie drivers.

With a bit of tweaking, I think we will hit or exceed our estimates. I dont think, however, that the numbers will play out as people responded to in the poll.
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Unread 18-02-2007, 00:09
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Re: The burning question: How many ringers can your team REALISTICALLY score?

We tested today and someone doing some defense on us we manage to put 7 on the rack, so the least we were doing when our modem was not dying was 6.

(I'm sure after practice we will be able to do 8 a match)
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Unread 18-02-2007, 01:11
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Re: The burning question: How many ringers can your team REALISTICALLY score?

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Originally Posted by waialua359 View Post
I knew this thread would be good!
Good teams last year had excellent loaders and camera's that did the work for them.
OUCH! I thought team 968 was a considered a "Good team" last year. True, we never used the camera in competition, but I thought our driver did pretty good without it!

(Yeah...I know...in general...but I couldn't pass on this one!)
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Unread 18-02-2007, 05:24
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Re: The burning question: How many ringers can your team REALISTICALLY score?

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Originally Posted by Bob A View Post
OUCH! I thought team 968 was a considered a "Good team" last year. True, we never used the camera in competition, but I thought our driver did pretty good without it!

(Yeah...I know...in general...but I couldn't pass on this one!)
At least you had team 25 as an alliance partner. We played them a total of 5 times last year and not once was paired with them, even during the practice round. Result: 0-5.
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Unread 18-02-2007, 10:59
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Re: The burning question: How many ringers can your team REALISTICALLY score?

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At least you had team 25 as an alliance partner. We played them a total of 5 times last year and not once was paired with them, even during the practice round. Result: 0-5.
Every year we never get paired with our friend teams. I guess we just have bad luck.
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Unread 18-02-2007, 19:25
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Re: The burning question: How many ringers can your team REALISTICALLY score?

In matches at the Colorado Scrimmage yesterday, our team was able to cap about 6-7 tubes. Realistically, I think thats a bit on the high end, we'll likely see most teams in the 3-4 range.

It's amazing how similar the 05 and 07 games are. They were close enough that we were able to used our tetra bot from two years ago and without any modifications, managed to play a very competitive game at the scrimmage. It'll be really interesting to see how this plays out in competition.

-Chris
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Unread 18-02-2007, 20:57
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Re: The burning question: How many ringers can your team REALISTICALLY score?

I think that 3 in a match will be very likely for our team, at our scrimmage today, I was able to get three on in 2 minutes without my normal secondary driver, so if I were to add in the advantage of my normal secondary, and subtract the heavier defense then the total per match will likely be 3-4
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