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| View Poll Results: How many can your team REALISTICALLY do in a match? | |||
| None (defensive/ramp/lifter robot) |
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21 | 7.66% |
| 1-2 |
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11 | 4.01% |
| 3-4 |
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80 | 29.20% |
| 5-6 |
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74 | 27.01% |
| More than 6 |
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88 | 32.12% |
| Voters: 274. You may not vote on this poll | |||
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#31
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We practiced for about 5 minutes tonight for the first time. Yes it was also the first time the robot drove as well. We were doing about 30 seconds per ringer. I figure with a bit more tuning and practice, it will be realistic to expect 20 seconds per ringer on average; but with defense and other robots in the way, I figure we'll get 4 a match. Hopefully the students prove me wrong and do better than this.
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#32
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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The lights that they give us now are wonderful, nice, consistent hues. Added with the fact that getting a leg this year in auton is much more lucrative, I'm betting that most teams will have some sort of functionality in that regard... |
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#33
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#34
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#35
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We can score three in around 50 seconds. However, that is without other robots on the field playing defense. In a game situation we may be considerably slower.
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#36
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In 2006, the disparity between very successful robot designs versus the opposite was very evident in center goal scoring. Some teams could do like 30 and while others couldn't do any.
This year, the amount of ringers that a team can score is more evenly matched between teams based on the pure design and rules of the game. The no hording of ringers this year had a huge factor in designs of robots this year. Imagine if we could grab as much as we want........wouldn't there be much different designs from teams?? That's what makes the abilitly to go from scoring say from 5 to 7 ringers in a match so much harder to do... |
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#37
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Actually, 60 had a different gripper. Perhaps you're thinking of 22 or 968, which had grippers similar to 254's. (I'm not sure offhand whether 968 actually made it that year--22 did, but wound up in Newton like 330 did.)
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#38
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Re: The burning question: How many ringers can your team REALISTICALLY score?
WE took our robot to Honolulu to practice with team 2090 on thier mockup field. What didnt work so well was our claw which places ringers on the rack. Too bad we forgot our laptop to fix the problem. Our school is about 1 hour away without traffic.
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#39
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We estimated we could score about 6 a match while playing at full potential. Today at Winter Warzone, we scored 4 (actually 3, one bounced off) with a malfunctioning robot and rookie drivers.
With a bit of tweaking, I think we will hit or exceed our estimates. I dont think, however, that the numbers will play out as people responded to in the poll. |
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#40
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We tested today and someone doing some defense on us we manage to put 7 on the rack, so the least we were doing when our modem was not dying was 6.
(I'm sure after practice we will be able to do 8 a match) ![]() |
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#41
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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(Yeah...I know...in general...but I couldn't pass on this one!) |
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#42
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#43
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Re: The burning question: How many ringers can your team REALISTICALLY score?
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#44
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Re: The burning question: How many ringers can your team REALISTICALLY score?
In matches at the Colorado Scrimmage yesterday, our team was able to cap about 6-7 tubes. Realistically, I think thats a bit on the high end, we'll likely see most teams in the 3-4 range.
It's amazing how similar the 05 and 07 games are. They were close enough that we were able to used our tetra bot from two years ago and without any modifications, managed to play a very competitive game at the scrimmage. It'll be really interesting to see how this plays out in competition. -Chris |
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#45
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I think that 3 in a match will be very likely for our team, at our scrimmage today, I was able to get three on in 2 minutes without my normal secondary driver, so if I were to add in the advantage of my normal secondary, and subtract the heavier defense then the total per match will likely be 3-4
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