Go to Post Advances in STEM are meant to benefit everyone, so even the most basic-level of understanding deserves to be validated and encouraged. - moamomen [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: How many can your team REALISTICALLY do in a match?
None (defensive/ramp/lifter robot) 21 7.66%
1-2 11 4.01%
3-4 80 29.20%
5-6 74 27.01%
More than 6 88 32.12%
Voters: 274. You may not vote on this poll

Closed Thread
Thread Tools Rate Thread Display Modes
  #46   Spotlight this post!  
Unread 18-02-2007, 21:18
thefro526's Avatar
thefro526 thefro526 is offline
Mentor for Hire.
AKA: Dustin Benedict
no team (EWCP, MAR, FRC 708)
Team Role: Mentor
 
Join Date: Aug 2006
Rookie Year: 2005
Location: New Jersey
Posts: 2,599
thefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond repute
Send a message via AIM to thefro526 Send a message via MSN to thefro526
Re: The burning question: How many ringers can your team REALISTICALLY score?

After some practice my team should be able to score at least 3 ringers per match(knock on wood ). Our plan of attack seems tobe for the first 1 min 30sec we will score tubes and for the remaining 30 we will deploy our ramp and hopefully some one will drive on us getting a minumum of 15 points if not 30 points.
__________________
-Dustin Benedict
2005-2012 - Student & Mentor FRC 816
2012-2014 - Technical Mentor, 2014 Drive Coach FRC 341
Current - Mentor FRC 2729, FRC 708
  #47   Spotlight this post!  
Unread 18-02-2007, 21:59
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,656
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: The burning question: How many ringers can your team REALISTICALLY score?

Quote:
Originally Posted by EricH View Post
And just how many of the 12 Einstein robots could do more than one at a time? At least six (the ones that made it to the finals) couldn't do it without a special effort, if at all.
But IRI Champs 33 and 233, who beat Einstien winners/finalists 330 and 56 (as well as single holder and division semi-finalist 980), could each hold multiple.
__________________
Being correct doesn't mean you don't have to explain yourself.
  #48   Spotlight this post!  
Unread 18-02-2007, 22:14
waialua359's Avatar
waialua359 waialua359 is offline
Mentor
AKA: Glenn
FRC #0359 (Hawaiian Kids)
Team Role: Mentor
 
Join Date: Apr 2003
Rookie Year: 2000
Location: Waialua, HI
Posts: 3,324
waialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond repute
Talking Re: The burning question: How many ringers can your team REALISTICALLY score?

Quote:
Originally Posted by nuggetsyl View Post
Every year we never get paired with our friend teams. I guess we just have bad luck.
That's because, IMO, you had the best robot in the "world" in 2006 and everyone wanted to pick you.
Had you folks been with the high rollers, team 987, like vegas, you folks would have been unstoppable. I mean, to score 187 points?? in one match is just nuts!!!

  #49   Spotlight this post!  
Unread 19-02-2007, 15:04
JoelGoering's Avatar
JoelGoering JoelGoering is offline
Registered User
FRC #0935 (RaileRobotics)
Team Role: Human Player
 
Join Date: Jan 2007
Rookie Year: 2006
Location: Newton, KS
Posts: 15
JoelGoering is an unknown quantity at this point
Send a message via AIM to JoelGoering
Re: The burning question: How many ringers can your team REALISTICALLY score?

My team, team 935, has been practicing the past few days. With about 10 hours of drive time our drive team has been consistently putting on 5-7 ringers in 2 minutes. This is with another chasis running defense against them, and only half a rack. Sometime, I'll hopefully be able to put some video of it up.

Last edited by JoelGoering : 19-02-2007 at 15:07.
  #50   Spotlight this post!  
Unread 19-02-2007, 16:56
raymaniac's Avatar
raymaniac raymaniac is offline
meE wEr HeER
FRC #0116 (Epsilon Delta)
Team Role: Animator
 
Join Date: Sep 2006
Rookie Year: 2007
Location: my own little world
Posts: 513
raymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to beholdraymaniac is a splendid one to behold
Re: The burning question: How many ringers can your team REALISTICALLY score?

I'm sure we could easily score 6+ ringers...
If the other alliance magically disappeared...
and our drivers were really good...
And we could slow down time

In reality, I have no idea


__________________



Everyone have fun at the regionals Atlanta. Or else...
Vote for 116's animation!!!
  #51   Spotlight this post!  
Unread 26-02-2007, 02:52
Unsung FIRST Hero
Karthik Karthik is offline
VEX Robotics GDC Chairman
no team
Team Role: Mentor
 
Join Date: Apr 2002
Rookie Year: 1998
Location: Toronto, Ontario, Canada
Posts: 2,348
Karthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond repute
Re: The burning question: How many ringers can your team REALISTICALLY score?

As for this year, I have no idea how things are going to play out. But here are some concrete numbers from 2005 as a reference, the following data is from Friday action on the Archimedes field at the Championship. This division was considered to be "stacked", with teams such as 71, 173, 179, 217, 233, 980 & 1114, to name a few.

The average amount tetras capped per team, per match was 2.86.
Only 6 teams (217, 1114, 40, 71, 997, 173) averaged more than 5.0 caps per match. The highest being 217, at 5.8 per match.

If you were around in 2005, you may remember many teams saying "oh, we do 6 a match, easily". Well, trust me, they weren't. Basically what I'm trying to say, is that teams always over inflate their scoring capabilities. Beware.
__________________
:: Karthik Kanagasabapathy ::
"Enthusiasm is one of the most powerful engines of success. When you do a thing, do it with all your might. Put your whole soul into it. Stamp it with your own personality. Be active, be energetic, be enthusiastic and faithful and you will accomplish your object. Nothing great was ever achieved without enthusiasm" -- R.W. Emerson
My TEDx Talk - The Subtle Secrets of Success
Full disclosure: I work for IFI and VEX Robotics, and am the Chairman of the VEX Robotics and VEX IQ Game Design Committees
.
  #52   Spotlight this post!  
Unread 26-02-2007, 10:27
d.courtney's Avatar
d.courtney d.courtney is offline
Registered User
AKA: David
FRC #0781 (Kinetic Knights)
Team Role: Alumni
 
Join Date: Jan 2005
Rookie Year: 2003
Location: Kincardine, Ontario
Posts: 196
d.courtney has much to be proud ofd.courtney has much to be proud ofd.courtney has much to be proud ofd.courtney has much to be proud ofd.courtney has much to be proud ofd.courtney has much to be proud ofd.courtney has much to be proud ofd.courtney has much to be proud ofd.courtney has much to be proud ofd.courtney has much to be proud of
Re: The burning question: How many ringers can your team REALISTICALLY score?

Quote:
Originally Posted by Karthik View Post
As for this year, I have no idea how things are going to play out. But here are some concrete numbers from 2005 as a reference, the following data is from Friday action on the Archimedes field at the Championship. This division was considered to be "stacked", with teams such as 71, 173, 179, 217, 233, 980 & 1114, to name a few.

The average amount tetras capped per team, per match was 2.86.
Only 6 teams (217, 1114, 40, 71, 997, 173) averaged more than 5.0 caps per match. The highest being 217, at 5.8 per match.

If you were around in 2005, you may remember many teams saying "oh, we do 6 a match, easily". Well, trust me, they weren't. Basically what I'm trying to say, is that teams always over inflate their scoring capabilities. Beware.
Yes you bring up a good point, but I am going out on a limb, and going to assume more teams are scoring in auto then 2005 (maybe this thought comes solely from the fact that our team can quite regularly score in auto this year and very well in game, as opposed to our 2005 bot having troubles even capping in game). But there is one more dynamic to the game you may be forgetting, the human players can throw the ringers (in 2005 your bot may have been disabled for up to 5 sec as a human loader went to place one on). That in itself changes the game dramatically, its not hard to throw the rings within a said target area one metre (3.3 feet for the Americans) in diameter, sure the other side may be hard to throw to, but you have a huge line laying on the floor, much easier then having to go to a specific loading zone. Yes I agree that most teams inflate the number, or use the number that they had when they played on a field all by themselves, no opposition scoring or defending and even no alliance placing ringers in convenient places. I believe that’s were the problem lies, but I don't think this game will be quite like '05, I think it will be quicker paced, and have a lot more success for teams then the past two years have. Our team can do 8-10 (not inflated) undefended and no other robots on the field getting in the way, defended I assume around 2-8 (depending on the level of defence played).

Last edited by d.courtney : 26-02-2007 at 10:32.
  #53   Spotlight this post!  
Unread 26-02-2007, 11:15
The Lucas's Avatar
The Lucas The Lucas is offline
CaMOElot, it is a silly place
AKA: My First Name is really "The" (or Brian)
FRC #0365 (The Miracle Workerz); FRC#1495 (AGR); FRC#4342 (Demon)
Team Role: Mentor
 
Join Date: Mar 2002
Rookie Year: 2001
Location: Dela-Where?
Posts: 1,564
The Lucas has a reputation beyond reputeThe Lucas has a reputation beyond reputeThe Lucas has a reputation beyond reputeThe Lucas has a reputation beyond reputeThe Lucas has a reputation beyond reputeThe Lucas has a reputation beyond reputeThe Lucas has a reputation beyond reputeThe Lucas has a reputation beyond reputeThe Lucas has a reputation beyond reputeThe Lucas has a reputation beyond reputeThe Lucas has a reputation beyond repute
Send a message via AIM to The Lucas
Re: The burning question: How many ringers can your team REALISTICALLY score?

Quote:
Originally Posted by d.courtney View Post
Yes you bring up a good point, but I am going out on a limb, and going to assume more teams are scoring in auto then 2005 (maybe this thought comes solely from the fact that our team can quite regularly score in auto this year and very well in game, as opposed to our 2005 bot having troubles even capping in game).
I respectfully disagree on the more scoring in autonomous than 2005. IMHO this year's autonomous challenge is very difficult (and with little reward compared to previous years) because of the randomness of the Rack. It requires the camera to even get close. While I don't doubt that you and other experienced programmers will come up with consistent routines, that will not be the norm. Remember that in 2005 many teams could score the starting tetra or knock a hanging tetra without even using their drive train.

The fact that you can throw the tubes to your bot should help up the scoring, but the centralized Rack provides a great bottleneck for the D. Only a couple more days before we get to see it start to play out. I think that once again this year, Elims will be almost a different game because the tube scores will be on par with the ramp/lifter scores.
__________________
Electrical & Programming Mentor ---Team #365 "The Miracle Workerz"
Programming Mentor ---Team #4342 "Demon Robotics"
Founding Mentor --- Team #1495 Avon Grove High School
2007 CMP Chairman's Award - Thanks to all MOE members (and others) past and present who made it a reality.
Robot Inspector
"I don't think I'm ever more ''aware'' than I am right after I burn my thumb with a soldering iron"
  #54   Spotlight this post!  
Unread 26-02-2007, 11:41
Uberbots's Avatar
Uberbots Uberbots is offline
Mad Programmer
AKA: Billy Sisson
FRC #1124 (ÜberBots)
Team Role: College Student
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Avon
Posts: 739
Uberbots has a reputation beyond reputeUberbots has a reputation beyond reputeUberbots has a reputation beyond reputeUberbots has a reputation beyond reputeUberbots has a reputation beyond reputeUberbots has a reputation beyond reputeUberbots has a reputation beyond reputeUberbots has a reputation beyond reputeUberbots has a reputation beyond reputeUberbots has a reputation beyond reputeUberbots has a reputation beyond repute
Re: The burning question: How many ringers can your team REALISTICALLY score?

Our bot actually has a surprisingly good scoring mechanism- we were able to score 64 points in a match during one of our practice sessions in our warehouse. We hope to go higher tonight and add a defensive element to the field with our '06 robot.

Our control mechanism makes our arm almost effortless to control- position snapping is awesome.

Record scoring time (from pickup to succesful placing)- 8 seconds
__________________
A few of my favorite numbers:
175 176 177 195 230 558 716 1024 1071 1592 1784 1816
RPI 2012
BREAKAWAY
  #55   Spotlight this post!  
Unread 26-02-2007, 13:28
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,984
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: The burning question: How many ringers can your team REALISTICALLY score?

Quote:
Originally Posted by The Lucas View Post
I respectfully disagree on the more scoring in autonomous than 2005. IMHO this year's autonomous challenge is very difficult (and with little reward compared to previous years) because of the randomness of the Rack. It requires the camera to even get close. While I don't doubt that you and other experienced programmers will come up with consistent routines, that will not be the norm. Remember that in 2005 many teams could score the starting tetra or knock a hanging tetra without even using their drive train.

The fact that you can throw the tubes to your bot should help up the scoring, but the centralized Rack provides a great bottleneck for the D. Only a couple more days before we get to see it start to play out. I think that once again this year, Elims will be almost a different game because the tube scores will be on par with the ramp/lifter scores.

I could not agree with you more this year.

During autonomous mode you'll have:
1> Multiple robots trying to track the same targets, creating many chances for friendly 'bots to knock you off your line.
2> The scoring target (spider leg) will be moving (as other robots try to score) relative to the tracking lamp.
3> Robots that will play defense during autonomous (I know we plan on doing just that) and most will have powerful drive systems.
4> only 15 seconds to aquire, move, line up, orientate the scoring object, and score your keeper or else it's removed from play.

I believe you will see 1 (maybe 2) keepers scored, on average, during automomous mode play. This estimate is for both alliances

I believe that with all thats going on, a great scorer will average under 3 ringers a game and that most teams will average around 1 per game.

This will put the game onto who has the best way to elevate the robots at the end game. I've seen numerous robots (here on CD) with steep angle (>20 degrees) and thin (under 32" wide) ramps.

Last years ramp was steeper, but this years ramps (on the robots) are not as sturdy, not as wide, and not standardized. The robots are not specifically designed to climb a particular ramp.

As such, I believe that most robots will score far less than people are saying they can.

JM(NS)HO

--- Dan
  #56   Spotlight this post!  
Unread 26-02-2007, 15:18
Unsung FIRST Hero
Karthik Karthik is offline
VEX Robotics GDC Chairman
no team
Team Role: Mentor
 
Join Date: Apr 2002
Rookie Year: 1998
Location: Toronto, Ontario, Canada
Posts: 2,348
Karthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond reputeKarthik has a reputation beyond repute
Re: The burning question: How many ringers can your team REALISTICALLY score?

Quote:
Originally Posted by d.courtney View Post
Yes you bring up a good point, but I am going out on a limb, and going to assume more teams are scoring in auto then 2005 (maybe this thought comes solely from the fact that our team can quite regularly score in auto this year and very well in game, as opposed to our 2005 bot having troubles even capping in game). But there is one more dynamic to the game you may be forgetting, the human players can throw the ringers (in 2005 your bot may have been disabled for up to 5 sec as a human loader went to place one on). That in itself changes the game dramatically, its not hard to throw the rings within a said target area one metre (3.3 feet for the Americans) in diameter, sure the other side may be hard to throw to, but you have a huge line laying on the floor, much easier then having to go to a specific loading zone. Yes I agree that most teams inflate the number, or use the number that they had when they played on a field all by themselves, no opposition scoring or defending and even no alliance placing ringers in convenient places. I believe that’s were the problem lies, but I don't think this game will be quite like '05, I think it will be quicker paced, and have a lot more success for teams then the past two years have. Our team can do 8-10 (not inflated) undefended and no other robots on the field getting in the way, defended I assume around 2-8 (depending on the level of defence played).
David,

I was just commenting on the tendancy of people to inflate stats. I agree that there are many subtle differences between the two games.
__________________
:: Karthik Kanagasabapathy ::
"Enthusiasm is one of the most powerful engines of success. When you do a thing, do it with all your might. Put your whole soul into it. Stamp it with your own personality. Be active, be energetic, be enthusiastic and faithful and you will accomplish your object. Nothing great was ever achieved without enthusiasm" -- R.W. Emerson
My TEDx Talk - The Subtle Secrets of Success
Full disclosure: I work for IFI and VEX Robotics, and am the Chairman of the VEX Robotics and VEX IQ Game Design Committees
.
  #57   Spotlight this post!  
Unread 26-02-2007, 15:23
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,656
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: The burning question: How many ringers can your team REALISTICALLY score?

While only a handful or two of teams at each regional will be CONSISTENT autonomous (>80%) scorers, I believe that many teams will be able to it between 25%-50% of the time. There are ways to place the keepers that give a fairly large margin of error, and other ways to sense the rack once you get near it (aka ultrasonic sensors/touch sensors/etc.).
What will really be interesting is what consistent teams do AFTER they score a keeper
__________________
Being correct doesn't mean you don't have to explain yourself.
  #58   Spotlight this post!  
Unread 27-02-2007, 04:40
ericand's Avatar
ericand ericand is offline
Registered User
AKA: Eric Anderson
FRC #3765 (Terrabots)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: St. Paul, MN
Posts: 148
ericand is a jewel in the roughericand is a jewel in the roughericand is a jewel in the rough
Re: The burning question: How many ringers can your team REALISTICALLY score?

The camera is not needed to get close. It can be used, but there are lots of other ways of detecting where to score. It just depends on how picky you are about exactly what leg you score on. The rack is way big enough to allow strategys that don't require precison to avoid your team mates in attempting to score.
  #59   Spotlight this post!  
Unread 27-02-2007, 08:38
waialua359's Avatar
waialua359 waialua359 is offline
Mentor
AKA: Glenn
FRC #0359 (Hawaiian Kids)
Team Role: Mentor
 
Join Date: Apr 2003
Rookie Year: 2000
Location: Waialua, HI
Posts: 3,324
waialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond reputewaialua359 has a reputation beyond repute
Re: The burning question: How many ringers can your team REALISTICALLY score?

this weekend will be a good indication of whats to come and how accurate this poll is on scoring and how well teams can do the autonomous.
  #60   Spotlight this post!  
Unread 27-02-2007, 16:14
Andrew Blair's Avatar
Andrew Blair Andrew Blair is offline
SAE Formula is FIRST with Gasoline.
FRC #0306 (CRT)
Team Role: Alumni
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Corry
Posts: 1,193
Andrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond reputeAndrew Blair has a reputation beyond repute
Send a message via AIM to Andrew Blair Send a message via Yahoo to Andrew Blair
Re: The burning question: How many ringers can your team REALISTICALLY score?

I have no idea what's going to happen in autonomous. That's going to depend on the average programming ability of teams in FIRST. The incentive this year simply has not pushed teams to center their efforts to code instead of mechanisms. I've seen several successful teams posting video here, in similar numbers to last year. I do think that, like last year, there will be between two and five robots per regional that can consistently score, and the rest will flounder around or play defense.

I do know that defense in the operator game will be a more effective strategy than has been suggested, because of what The Lucas said. There is a massive choke-point in the middle of the field that a one armed monkey with half a brain can effectively defend half of. Even if a box was to play around in the middle of field, get in the way of the rack and push around tubes that are thrown to robots, the ability of 1-2 robots to move about and score will be severely hampered. Try to defend that box, and you've created an even bigger mess in the middle of the field. While you sacrifice one scoring robot, you can gain more than that impeding the other team. Once they lose a spot on the rack, they're done there. You can't come back with a volume score later on.

My opinion: teams that can score well under pressure, or are good opportunists will do well this year. As well as those defenders who can do a bit of scoring themselves while they're over on the opposing alliance's side.
__________________
Reading makes a full man, conference a ready man, and writing an exact man.
-Sir Francis Bacon

"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."
-Albert Einstein
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How many competitions can your VEX robot attend? fredliu168 FIRST Tech Challenge 3 14-01-2007 20:06
Question:I Need To Confirm How Many Human Players Can there be? DanTheRobotMan Rules/Strategy 5 13-01-2006 01:56
How many tetras can your robot stack on the center goal? Collmandoman General Forum 20 20-02-2005 19:26
How many boxes can your robot stack? Dan-o Robot Showcase 22 14-02-2003 19:57
How many teams can score their robot in BOTH endzones Wayne Doenges General Forum 19 03-03-2002 17:21


All times are GMT -5. The time now is 12:49.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi