Go to Post "If I had a nickel for every time our robot actually worked, I'd have one whole nickel. It was fail. Epic fail." - lol, a team at the NYC FTC tourny - Akash Rastogi [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #13   Spotlight this post!  
Unread 21-02-2007, 23:45
Ben Piecuch Ben Piecuch is offline
Bengineer
no team
Team Role: Engineer
 
Join Date: Jun 2001
Rookie Year: 2000
Location: Providence, RI
Posts: 336
Ben Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond reputeBen Piecuch has a reputation beyond repute
Re: Problems turning

Bochek,

You didn't tell us what your drivetrain consists of, and your video doesn't give us much insight into it either. However, based on a previous picture you posted of your kitbot, I'm going to assume that you're using the standard kitbot setup with 4 kit wheels, a single motor Banebot 56mm tranny, and 2wd.

Your problem comes with the fact that your robot requires more power to turn than the single motor setup provides. The kit wheels provide a lot of traction in both the lateral (front/back) and transverse (side) directions. You need to either:
a) increase the supplied turning force.
b) reduce the required turning force.

You can solve (a) by adding more power with more motors, or by reducing the gear ratio to reduce your speed and increase your torque. With your existing weight problem, adding more motors doesn't help your cause.

You can solve (b) by reducing the transverse friction in your wheels. Most teams accomplish this by adding one set of "omniwheels" to their drivetrain. For 2wd setups, you would add the omniwheels to the non-driven wheels. Andy-Mark makes a nice omni-wheel, but they are not the only ones on the market. There are cheaping and lighter alternatives, such as ones found at McMaster.com or Omniwheel.com You can also reduce your required turning force by reducing your wheelbase, or powering all 4 wheels.

There are several whitepapers, as well as numerous threads on this site that explain this problem in more detail. Some simple changes should be able to be made at your competition to have you up and running in no time. Best of luck,

BEN
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Turning 18... Astronouth7303 Chit-Chat 16 22-05-2006 09:29
Turning problems in Vex autonomous. jamesgecko Programming 3 09-03-2006 16:41
Turning problems, we need suggestions PLZ Oumonkey Technical Discussion 44 20-07-2005 12:21
Turning Trouble! Cadetdan General Forum 18 05-03-2005 08:55
Arm Turning (programming) Joelster Programming 4 13-02-2002 21:35


All times are GMT -5. The time now is 13:22.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi