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| View Poll Results: How many can your team REALISTICALLY do in a match? | |||
| None (defensive/ramp/lifter robot) |
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21 | 7.66% |
| 1-2 |
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11 | 4.01% |
| 3-4 |
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80 | 29.20% |
| 5-6 |
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74 | 27.01% |
| More than 6 |
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88 | 32.12% |
| Voters: 274. You may not vote on this poll | |||
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#13
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Quote:
I could not agree with you more this year. During autonomous mode you'll have: 1> Multiple robots trying to track the same targets, creating many chances for friendly 'bots to knock you off your line. 2> The scoring target (spider leg) will be moving (as other robots try to score) relative to the tracking lamp. 3> Robots that will play defense during autonomous (I know we plan on doing just that) and most will have powerful drive systems. 4> only 15 seconds to aquire, move, line up, orientate the scoring object, and score your keeper or else it's removed from play. I believe you will see 1 (maybe 2) keepers scored, on average, during automomous mode play. This estimate is for both alliances I believe that with all thats going on, a great scorer will average under 3 ringers a game and that most teams will average around 1 per game. This will put the game onto who has the best way to elevate the robots at the end game. I've seen numerous robots (here on CD) with steep angle (>20 degrees) and thin (under 32" wide) ramps. Last years ramp was steeper, but this years ramps (on the robots) are not as sturdy, not as wide, and not standardized. The robots are not specifically designed to climb a particular ramp. As such, I believe that most robots will score far less than people are saying they can. JM(NS)HO --- Dan |
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