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| View Poll Results: How many can your team REALISTICALLY do in a match? | |||
| None (defensive/ramp/lifter robot) |
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21 | 7.66% |
| 1-2 |
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11 | 4.01% |
| 3-4 |
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80 | 29.20% |
| 5-6 |
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74 | 27.01% |
| More than 6 |
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88 | 32.12% |
| Voters: 274. You may not vote on this poll | |||
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#61
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Re: The burning question: How many ringers can your team REALISTICALLY score?
we put up 7 in a match at the PNW regional and we realistically got like about 5 every round
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#62
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Re: The burning question: How many ringers can your team REALISTICALLY score?
We'll see come Palmetto. I think our robot is mechanically capable of scoring over six, but I don't think that's at all likely. Primarily this is because our arm is not the easiest thing to control at max speed. In fact, to be at all controllable, the elbow, turret, and the lift had their speeds divided by two, and the wrist by three. I expect 3-4 average with maybe one match where we put up 5-6 once we get more used to the controls. (It wasn't working until the last two qualifiers at VCU, and we were having drivetrain issues in the second due to a hasty replacement of a wheel that we broke in the first, so we didn't get much practice)
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#63
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Re: The burning question: How many ringers can your team REALISTICALLY score?
After what we experienced and saw at the NJ regional, i doubt that more than 5% of the teams will be able to average 5 or more in every match by themselves. As an alliance, of course you can, but not by yourself.
We did 7 ringers in a match once during practice, once on Friday, and 6 on Friday also last week. But no where near a 5 if one or more teams is playing only defense on you. Team 25 is the exception. |
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#64
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Re: The burning question: How many ringers can your team REALISTICALLY score?
off the field by ourselfs we can score over 6 tubes. but in extreamly tough defense we can get around 3. and thats when the defense is on us the whole match and sometimes getting double teamed.
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#65
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Re: The burning question: How many ringers can your team REALISTICALLY score?
i posted more than 6. This is what we accomplished during our practice. however you must take into consideration there will be 5 other teams on the floor with you. Its a possibility this could occur, but there will be defense this year (guaranted)
Good luck to all teams |
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#66
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Re: The burning question: How many ringers can your team REALISTICALLY score?
I don't think we put up (by our selves) more than 6 in any round at PNW regional. Once we showed that we were could score quickly, the defense got very heavy (to the point of breaking our gripper twice).
We know that, unopposed, we could score 8-9 in 2 minutes. The strategy of the opposition (and the cooperation of the alliance partners) really makes the actual numbers hard to predict. The other consideration is what you will do at the end period? We tended to go for our rampable partner in preference to hanging a last ring. This eliminated about 15 seconds from our time to put rings on the rack. A lot depends on the location of the tubes to pick up. In several cases, the human players were able to throw the rings in front of the robot when it was ready to reload, resulting in score to score times of less than 10 seconds. We are working on editing our video from the PNW regional (including clips from a camera on the robot itself). I'm sure we will post links when they are available. |
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#67
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Re: The burning question: How many ringers can your team REALISTICALLY score?
ERICAND, I do not know if you are going to any more regionals or the Championship. If you are, when the opposing alliance finds out you are a good capper, why not play defense on their best capper? Could make for an interesting match. It was interesting to watch match play last weekend. Qualifiers started with little defense, then I saw alot of defense, then I saw alliance partners keeping defenders off their best capper.
It seems as though the good cappers in this thread believe that they can still do at least five, even with defense. If that is true, will we ever see an alliance of three good cappers? 15 ringers up would most certainly beat two at twelve inches. Or is the best alliance two good cappers with a ramp bot or hybrid playing defense on the opposing alliances best capper for 3/4 of the match? |
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#68
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Well....assuming we have the middle to ourselves, we can score a good 3-4 in a fairly short amount of time., our arm is stationary so we can only score middle, somewhat of a drawback really. But the whole design is powered off of pneumatics so it is quick as can be, assuming the tanks are charged. But as of yet, we haven't had any problems yet
Brian Richards, 1983 Mechanic |
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#69
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Team 25 is the best Ive seen so far after the first week.
We did 7 first I believe, then they did 7, even after missing a few, and 8 in a match I believe by themselves (what I heard since I was busy as our team's coach and in the pits). Team 25 was the closest I saw to them being unaffected by defense. However, in a match when two teams were playing defense on them, their alliance had a final score of 0. Even though that was a rare occurence, the fact remains that defense from a non-scoring alliance partner with no end of match lifting capability can prove very EFFECTIVE. This weekends matches should prove even more interesting as teams see, hear, and test out all of the comments made from the first weekend of matches. By the way, congrats to teams 25, 103, and 1302 in beating us in the finals at the NJ Regional. We had a great time! Good luck to all! |
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#70
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Our alliance could get more than six if we could keep the other teams from blocking them.
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#71
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Thanks, yet I was wondering what match you were speaking off. In a match with some sick defense by 869, we only put up two; that being our lowest. Yet I cannot recall a match were we scored zero, other than the one where we lost, was a 0-4 match. SF1-1, our fingers broke so we could no longer pick up tubes, 103s arm had broken, and 1302 died. It felt like being struck by lightning. XD
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#72
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Yes,
that was the match I was referring to. I did notice something was up with your lifters. Our team alliance did quite well considering our alliance partner, 1155, didnt even have a working arm the ENTIRE playoffs. There defense was superb though. Our other alliance partner had problems with their arm in at least half the matches, but their ramp was THE best to go up on. Our arm broke in the finals last match. Repairs are on the way.......I hope.... ![]() |
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#73
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Re: The burning question: How many ringers can your team REALISTICALLY score?
For reference, your average number of ringers scored per match for Friday was 3.33, as per our data. We don't have data for Saturday, unfortunately.
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#74
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Re: The burning question: How many ringers can your team REALISTICALLY score?
Team 148 is probably the best scoring machine from the Week 1 regionals. We'll see what happens during Week 2 with 233, 469, 1114, 968, and others taking the field.
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#75
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Re: The burning question: How many ringers can your team REALISTICALLY score?
we can score around 3 rings (now that we changed our boom haha) and we can also be defensive if necessary. plus we have a ramp. so we have a few options depending on what our alliance can do.
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