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#32
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Re: To All Ramp Bots.
I was not meaning to imply that 829 was mediocre in any way. Nor any other hybrid team. It was a general reference to some teams sacrificing the ability to do one thing excellently for the ability to do multiple. Many teams can be successful at doing multiple things, such as 829 has quite clearly proven.
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#33
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Re: To All Ramp Bots.
No matter how many mentors, fabrication resources, student, money etc... there is a point when a robot's design can't be any more efficient.
At this point, some teams pull off amazing bots that do everything (team 71's standard practice). Most of the team, teams are below this point and attempting to do both will put them worse off then if they concentrated on just one. Of course there are exceptions, but that is pretty much the way it is in FIRST. |
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#34
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Re: To All Ramp Bots.
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On the other hand, 254 would be a pretty good example of doing almost every game task each year. |
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#35
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Re: To All Ramp Bots.
Don't worry guys. I was kidding. Not really offended. But here is the way I see it from experience. Two scoring bots and a defender with a ramp will dominate. It is to difficult in the finals to be a power scorer when your opponent is a power scorer as well.
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#36
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Re: To All Ramp Bots.
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Just a quick thought from an arm-chair programmer who lacks some skill. Is it possible to code in a tank-steer mode for your system? Flip a toggle on the control and all four wheels align themselves parallel to the frame and stick control reverts to a two stick tank steer... Maybe you only have a single stick drive so that is not an option... APS |
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#37
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Re: To All Ramp Bots.
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Our bot has two wings that are 2.25" high with two angled entry surfaces to prevent being blocked at our end zone line. We can deploy them in less than 2 secs and then lift two robots to a height of 14.5" from the floor in under 4 seconds. We also valved the trolley of our bot so it will continue lifting after the power is cut at the end of the match. Our plan is to be a noise maker to limit our opponents scoring and then return to our end zone and lift two bots for the 60 point bonus. |
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#38
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Re: To All Ramp Bots.
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#39
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Re: To All Ramp Bots.
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#40
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Re: To All Ramp Bots.
We were thinking about slits but there is the topic of 3 wheeled bot so this should be a video if i am right VIDEO HERE
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#41
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Re: To All Ramp Bots.
Our slotted ramps are 12" wide each with a 10" slit in the middle. They will have both outer and inner guard rails by the end of Thursday in Pittsburgh. If you aren't driving like a bat out of heck, they should be more than sufficient to keep your drive wheels "in the pipe....5x5" (random "Aliens" reference).
To 118, what about programming a "tank steer mode" into your control system that makes your swerve drive behave exactly like a single joystick (or double? not sure of your joystick setup) tank drive when climbing the ramp? Lock the steering to point the wheels straight ahead, then use the single or double joystick default driving code as a starting point. Simply avoid allowing extra degrees of steering freedom during ramp ascent. If cappers are asking rampbots to improve their ramp designs, I feel it's only natural and fair for all of us rampbots to ask cappers what they can do to become better climbers! Let's have both robot styles think about the problem and approach a solution from both ends! Last edited by Travis Hoffman : 07-03-2007 at 14:03. |
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#42
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Re: To All Ramp Bots.
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Our ramp has rails on the sides to keep any robots for falling off, and these also prevent any robots from falling down the middle. (We will only allow compatable robots on, as only certain drivetrains will work. Our strength is our arm, so we don't plan to use the ramp much.) |
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#43
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Re: To All Ramp Bots.
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#44
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Re: To All Ramp Bots.
How about guard rails? They should help prevent you from falling off the tracks, right?
We had to cut the slots in the wood on Ship Day to make weight. |
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#45
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Re: To All Ramp Bots.
I forgot about the V6. All the same direction. Guard rails are still the best bet - they can still program their system to lock their wheels into a limited amount of angular travel around "straight ahead" position so once they're in the track, they can't punch holes through the rails with the V6 or oversteer out of it.
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