Go to Post It’s possible to make friends without agreeing on everything. - Bill Gold [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 11-03-2007, 15:07
sanddrag sanddrag is offline
On to my 16th year in FRC
FRC #0696 (Circuit Breakers)
Team Role: Teacher
 
Join Date: Jul 2002
Rookie Year: 2002
Location: Glendale, CA
Posts: 8,515
sanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond reputesanddrag has a reputation beyond repute
Re: Week 2 Impressions of Rack 'N Roll

I think a whole alliance that works together well, and has done a lot of pre-match planning is key. From what I've seen, almost any combination of robots has a chance of beating almost any other combination of robots with a very detailed and well thought out and played out strategy.
__________________
Teacher/Engineer/Machinist - Team 696 Circuit Breakers, 2011 - Present
Mentor/Engineer/Machinist, Team 968 RAWC, 2007-2010
Technical Mentor, Team 696 Circuit Breakers, 2005-2007
Student Mechanical Leader and Driver, Team 696 Circuit Breakers, 2002-2004
Reply With Quote
  #17   Spotlight this post!  
Unread 11-03-2007, 15:07
Eldarion's Avatar
Eldarion Eldarion is offline
Electrical Engineer / Computer Geek
AKA: Eldarion Telcontar
no team (Teamless Orphan)
Team Role: Alumni
 
Join Date: Nov 2005
Rookie Year: 2005
Location: Númenor
Posts: 558
Eldarion has a reputation beyond reputeEldarion has a reputation beyond reputeEldarion has a reputation beyond reputeEldarion has a reputation beyond reputeEldarion has a reputation beyond reputeEldarion has a reputation beyond reputeEldarion has a reputation beyond reputeEldarion has a reputation beyond reputeEldarion has a reputation beyond reputeEldarion has a reputation beyond reputeEldarion has a reputation beyond repute
Send a message via AIM to Eldarion Send a message via Yahoo to Eldarion
Re: Week 2 Impressions of Rack 'N Roll

Quote:
Originally Posted by RKElectricalman View Post
They should've seriously made a requirement that before any robot from a single alliance can score by bonus points, they must atleast score one ringer for their alliance (or two), in order to qualify for bonus points. This way If an alliance of all three ramp bots can't just pick and choose a ramp before the match, defend via one-on-one defense, and then just ramp up to win.

Requirements, and Qualifying for bonus points.

my two cents.

Rameez
I like that idea...good thinking!

Too bad FIRST can't do anything about it now...or can they?
__________________
CMUCam not working? Tracks sporadically? Try this instead: http://www.falconir.com!
PM me for more information if you are interested (it's open source!).

Want the FIRST Email blasts? See here: http://www.chiefdelphi.com/forums/sh...ad.php?t=50809

"The harder the conflict, the more glorious the triumph. What we obtain too cheaply, we esteem too lightly; it is dearness only that gives everything its value."
-- Thomas Paine

If it's falling apart it's a mechanical problem. If it's spewing smoke it's a electrical problem.
If it's rampaging around destroying things it's a programming problem.

"All technology is run on 'Magic Smoke' contained within the device. As everyone knows, whenever the magic smoke is released, the device ceases to function."
-- Anonymous

I currently speak: English, some German, Verilog, x86 and 8051 Assembler, C, C++, VB, VB.NET, ASP, PHP, HTML, UNIX and SQL
Reply With Quote
  #18   Spotlight this post!  
Unread 11-03-2007, 15:17
IndySam's Avatar
IndySam IndySam is offline
Registered User
FRC #0829 (Digital Goats)
Team Role: Mentor
 
Join Date: Nov 2005
Rookie Year: 2004
Location: Indy
Posts: 3,360
IndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond repute
Re: Week 2 Impressions of Rack 'N Roll

It cracks me up hearing people complaining that the ramp points are worth too much this far into the game. The GDC did a great job designing a game with two different scoring options and weight constraints that make it hard to do both well. My hats off to them.
Reply With Quote
  #19   Spotlight this post!  
Unread 11-03-2007, 15:28
Travis Hoffman's Avatar Unsung FIRST Hero
Travis Hoffman Travis Hoffman is offline
O-H
FRC #0048 (Delphi E.L.I.T.E.)
Team Role: Engineer
 
Join Date: Sep 2001
Rookie Year: 2001
Location: Warren, Ohio USA
Posts: 4,047
Travis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond reputeTravis Hoffman has a reputation beyond repute
Re: Week 2 Impressions of Rack 'N Roll

Quote:
Originally Posted by Eldarion View Post
Too bad FIRST can't do anything about it now...or can they?
If they do, I'd suggest FIRST prepare for a rampbot assault on their HQ.
__________________

Travis Hoffman, Enginerd, FRC Team 48 Delphi E.L.I.T.E.
Encouraging Learning in Technology and Engineering - www.delphielite.com
NEOFRA - Northeast Ohio FIRST Robotics Alliance - www.neofra.com
NEOFRA / Delphi E.L.I.T.E. FLL Regional Partner
Reply With Quote
  #20   Spotlight this post!  
Unread 11-03-2007, 15:41
John Gutmann John Gutmann is offline
I'm right here
AKA: sparksandtabs
FRC #0340 (GRR)
Team Role: Mechanical
 
Join Date: Feb 2005
Rookie Year: 2004
Location: rochester
Posts: 804
John Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant futureJohn Gutmann has a brilliant future
Send a message via AIM to John Gutmann Send a message via MSN to John Gutmann Send a message via Yahoo to John Gutmann
Re: Week 2 Impressions of Rack 'N Roll

I don't see the big problem with how many points you get for being lifted. If you hate it that much then you should have built a ramp bot. There was 6 weeks for you to make a decision.
Reply With Quote
  #21   Spotlight this post!  
Unread 11-03-2007, 16:08
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: Week 2 Impressions of Rack 'N Roll

Quote:
Originally Posted by RKElectricalman View Post
They should've seriously made a requirement that before any robot from a single alliance can score by bonus points, they must atleast score one ringer for their alliance (or two), in order to qualify for bonus points. This way If an alliance of all three ramp bots can't just pick and choose a ramp before the match, defend via one-on-one defense, and then just ramp up to win.

Requirements, and Qualifying for bonus points.

my two cents.

Rameez

In that situation...If three ramp-only robots got paired with each other during qualifying matches, they automatically have lost.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
Reply With Quote
  #22   Spotlight this post!  
Unread 11-03-2007, 16:21
JoeXIII'007's Avatar
JoeXIII'007 JoeXIII'007 is offline
Pragmatic Strategy, I try...
AKA: Joeseph Smith
FRC #0066
Team Role: Alumni
 
Join Date: Feb 2004
Rookie Year: 2001
Location: Ypsilanti, MI (Ann Arbor's shadow)
Posts: 753
JoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond reputeJoeXIII'007 has a reputation beyond repute
Send a message via AIM to JoeXIII'007
Re: Week 2 Impressions of Rack 'N Roll

Ramps are really a difficult feat to do well, as we found out, and watched... I mean, just look at the photo titled "Whoops!" in CD Media. That scenario came up either exactly or close to coming up for every round ramps were attempted.

I sort of compare it to hanging back in 2004... that proved to be difficult for some teams to master, but if done, 50pts to them. It became a deciding factor along with the 2x multipliers.

Thus:

2004's hanging == This year's lifting
2004's 2x multiplier removal == This year's spoilers placement.
__________________
Joeseph P. Smith
jpthesmithe.com
University of Michigan - Informatics (B. Sci. 2012)
General Purpose Programmer - Cooperative Institute for Limnology and Ecosystems Research (CILER) at NOAA-GLERL

Last edited by JoeXIII'007 : 11-03-2007 at 16:24.
Reply With Quote
  #23   Spotlight this post!  
Unread 11-03-2007, 16:25
pufame's Avatar
pufame pufame is offline
Registered User
FRC #0291 (CIA)
Team Role: Webmaster
 
Join Date: Apr 2006
Location: US
Posts: 84
pufame has much to be proud ofpufame has much to be proud ofpufame has much to be proud ofpufame has much to be proud ofpufame has much to be proud ofpufame has much to be proud ofpufame has much to be proud ofpufame has much to be proud ofpufame has much to be proud of
Re: Week 2 Impressions of Rack 'N Roll

Quote:
Originally Posted by RKElectricalman View Post
They should've seriously made a requirement that before any robot from a single alliance can score by bonus points, they must atleast score one ringer for their alliance (or two), in order to qualify for bonus points. This way If an alliance of all three ramp bots can't just pick and choose a ramp before the match, defend via one-on-one defense, and then just ramp up to win.

Requirements, and Qualifying for bonus points.

my two cents.

Rameez
I personally love how the strategy and balance between ramp/ring bots works out. In Pittsburgh our alliance of strong ring bots (375, 291, 1629) ended up losing due to the strong defense of the ramp bot Da' Bears. Even though we ended up losing, those were the most exciting matches I've seen since eliminations of Philly last year. The way it works out makes strategy for matches, driving maneuvers, alliance selection strategy and all around competition more complex and more exciting. I'm not sure if it's how FIRST invisioned it or not, nor do I care, because I like it. So far, I liked Aim High a little better, but I must say this game is REALLY good and as time goes on I'll bet it gets even better.

Looking forward to Buckeye!
Reply With Quote
  #24   Spotlight this post!  
Unread 11-03-2007, 16:31
Frenchie's Avatar
Frenchie Frenchie is offline
Registered User
AKA: François Baldassari
FRC #0469 (Las Guerrillas)
Team Role: Alumni
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Providence, RI
Posts: 61
Frenchie is a splendid one to beholdFrenchie is a splendid one to beholdFrenchie is a splendid one to beholdFrenchie is a splendid one to beholdFrenchie is a splendid one to beholdFrenchie is a splendid one to beholdFrenchie is a splendid one to beholdFrenchie is a splendid one to behold
Re: Week 2 Impressions of Rack 'N Roll

I believe the game started maturing to show its full potential this week. Attending GLR, i saw great changes happening from Thursday to Saturday.

In the beginning, the game was merely a race to the rack and whoever could put the most ringers on it would win. Ramp and spoilers were ignored, and the closest teams got to "strategizing" together was some alliance's coordination to put all their ringers at the same level.

Saturday saw a great deal of changes: two matches in particular illustrate that point. Quarter finals 1, match 1 (alliance 1 with the two best scorers of the competition, a.k.a. 67 and 1114) saw the 8th alliance almost beat those everybody already saw as the winners of the competition. How did they do it? they placed their ringers in an intelligent fashion so that they prevented any 6, 7 or 8 rows and hoped their ramp would be enough to win. Why didn't they win? One of their robot fell of the ramp at the last minute and their spoiler attempts was unsuccessful. Either of those attempts succeeding would have guaranteed a win.

Perhaps more interesting is Finals - match 3. Team 503 and their alliance were clearly less efficient at scoring ringers (no offense), and i believe they realized that. To counter balance this, they put together a great strategy. All three of their bot scattered ringers, preventing anything but rows of 4. Although they were successfully spoiled, it did not really matter as they were not relying on ringers but on a final lift. This lift did occur, and a penalty due to 1503 entering the home zone for a fraction of a second brought the score to 4 - 72 for the alliance everybody thought would lose.
Reply With Quote
  #25   Spotlight this post!  
Unread 11-03-2007, 17:20
technoL's Avatar
technoL technoL is offline
Registered User
AKA: Noelle Manning
FRC #0108 (SigmaC@T)
Team Role: Mechanical
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Sunrise, FL
Posts: 214
technoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud of
Send a message via AIM to technoL
Re: Week 2 Impressions of Rack 'N Roll

I'd also like to add that after seeing this game played out live, my opinions completely changed. When it was released, I thought it was fairly simple, almost too simple, and that the whole rack would be at least half full by the end of the match. I thought that ramps would be thought of as too difficult and not considered at all, so it wouldn't be a major factor in the game at all. Boy was I wrong!

Now, after watching a few matches again and reflecting on experiences this weekend, I can safely say that Rack N' Roll is hard! Especially once defense comes into play. We all knew that strategy would be key, but there were some strategies that I was amazed with, like putting tubes on someone else's ramps. The ramps were a big shocker too! I expected it to not make much difference with the full rack that I expected, but it ended up being the determining factor of the game. I'm ready for Vegas in Week 5 now...lets see what else changes.
__________________
Team Leader | Mechanical | Driver | SOAP | Anything
2008: NJ GM Industrial Design Award, 4th Seed | FL Rockwell Automation Innovation in Control Award, 1st Seed, Semifinalists
2007: FL Finalists | LV Xerox Creativity Award, Quarterfinalists | Mission Mayhem Champs
2006: FL Delphi's Driving Tomorrow's Technology | Curie Quarterfinalists
Reply With Quote
  #26   Spotlight this post!  
Unread 11-03-2007, 21:08
GaryVoshol's Avatar
GaryVoshol GaryVoshol is offline
Cogito ergo arbitro
no team
 
Join Date: Aug 2005
Rookie Year: 2000
Location: Royal Oak, MI
Posts: 5,748
GaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond repute
Re: Week 2 Impressions of Rack 'N Roll

Quote:
Originally Posted by Frenchie View Post
Perhaps more interesting is Finals - match 3. Team 503 and their alliance were clearly less efficient at scoring ringers (no offense), and i believe they realized that. To counter balance this, they put together a great strategy. All three of their bot scattered ringers, preventing anything but rows of 4. Although they were successfully spoiled, it did not really matter as they were not relying on ringers but on a final lift. This lift did occur, and a penalty due to 1503 entering the home zone for a fraction of a second brought the score to 4 - 72 for the alliance everybody thought would lose.
I would note that when 503's ramps failed to deploy in Final Match 1, their alliance lost. They took a time-out and got it fixed, then won the next two matches for the championship.
__________________
(since 2004)
Reply With Quote
  #27   Spotlight this post!  
Unread 12-03-2007, 15:57
JackN JackN is offline
Registered User
AKA: Jack Nowakowski
no team
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Lansing
Posts: 1,248
JackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond repute
Re: Week 2 Impressions of Rack 'N Roll

Few Points about this years game that I saw (Sorry Pavan, I paved my own way)

1. It is a lot more exciting then I first thought it would be. I originally felt that it would be like Triple Play, but the more I watch the more I am falling in love with it.

2. Spoiling is helpful and is now no longer needed. Watching the way the winning alliance at GLR played, I saw a gameplan that eliminates the need for spoilers as well as scores points.

3. This is a team game, and the best alliance will win, it doesn't matter who your partners are as long as you have a great strategy and execute.

4. Ramps just win. Without ramps you have very little chance of winning an event.
__________________
2005-2007 Team 494 (Lead Scout and Strategist)
2008 Team 70 (Drive Coach)
2009-2011 Team 1504 (College Mentor)

Last edited by JackN : 12-03-2007 at 20:12.
Reply With Quote
  #28   Spotlight this post!  
Unread 12-03-2007, 19:09
BRAVESaj25bd8 BRAVESaj25bd8 is offline
Bobby D
AKA: Bobby DeFelice
FRC #0250 (Dynamos)
Team Role: Mentor
 
Join Date: Apr 2004
Rookie Year: 2004
Location: Colonie, NY USA
Posts: 121
BRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant futureBRAVESaj25bd8 has a brilliant future
Re: Week 2 Impressions of Rack 'N Roll

I do agree that the thirty points for using a ramp might seem somewhat excessive to a team who is an excellent scorer. However, think of the excitement that this creates. If you have 3 ramp bots against three tube-handling bots in a round, those ramp bots will go back to get their 60 points no matter what since they have no other way to score. This means that if those three tube handlers can score 6 ringers , they win. They may even be undefended for as long as 30 seconds. While the 30 points may seem unfair, keep in mind how tough it would be to hold a great scorer to only one or two tubes. Every single ramp robot has to do just that and THEN hope that their opposing alliance doesn't score much more.

Now think that you are a ramp-only alliance. Imagine you're going against two top scorers and another mediocre one in the elimination rounds. You held them to only 4 tubes in a row in 1:45. Then you go back and get 2 robots up on your ramp in only 10 seconds. You're psyched because you think you just won. Then you look and see that those two great scorers needed only 10 seconds of undefended scoring time to put on two more ringers, give them a row of 6 and the match win.

The GDC did an amazing job assigning point values for this game. The score can go from a blowout 128-0 to a close win the other way 30-16 in an instant with some strategic spoiler placement by one bot, and a 12 inch lift performed by the other 2. Everyone can argue that the way that they chose not to score is awarded too many points. If you are in elimination matches and you get beaten, there is a strategy in this game that can allow you to win. That's what I love about this game. As long as you have some way to score, you can win, no matter who you're up against.

just my ¥2.35 (as of today)
Reply With Quote
  #29   Spotlight this post!  
Unread 12-03-2007, 23:35
Kevin Ray's Avatar
Kevin Ray Kevin Ray is offline
Registered User
None #0329 (Raiders)
Team Role: Mentor
 
Join Date: Jan 2002
Rookie Year: 2000
Location: Medford, NY
Posts: 227
Kevin Ray is a splendid one to beholdKevin Ray is a splendid one to beholdKevin Ray is a splendid one to beholdKevin Ray is a splendid one to beholdKevin Ray is a splendid one to beholdKevin Ray is a splendid one to beholdKevin Ray is a splendid one to beholdKevin Ray is a splendid one to behold
Re: Week 2 Impressions of Rack 'N Roll

Quote:
Originally Posted by BRAVESaj25bd8 View Post
I do agree that the thirty points for using a ramp might seem somewhat excessive to a team who is an excellent scorer. However, think of the excitement that this creates. If you have 3 ramp bots against three tube-handling bots in a round, those ramp bots will go back to get their 60 points no matter what since they have no other way to score. This means that if those three tube handlers can score 6 ringers , they win. They may even be undefended for as long as 30 seconds. While the 30 points may seem unfair, keep in mind how tough it would be to hold a great scorer to only one or two tubes. Every single ramp robot has to do just that and THEN hope that their opposing alliance doesn't score much more.

Now think that you are a ramp-only alliance. Imagine you're going against two top scorers and another mediocre one in the elimination rounds. You held them to only 4 tubes in a row in 1:45. Then you go back and get 2 robots up on your ramp in only 10 seconds. You're psyched because you think you just won. Then you look and see that those two great scorers needed only 10 seconds of undefended scoring time to put on two more ringers, give them a row of 6 and the match win.
I could not have explained it more concisely. And proof is in the Fla. regionals this past weekend. No matter how much time was spent defending against a scorer, they eventually put one on. Even if it were three on three (three ramps vs. three cappers). As soon as the scoring ramp left for his endzone he left one of the cappers to score at will--hense "The fourth scored tube". Then, when his alliance members tried to drive on board, the remaining cappers were there to score at will. Even if one of them was horrible and only scored ONE tube, the others only had to score 5 between them--an easy feat for a mid level cappers.

I still say that the finals in Georgia will consist of cappers vs. cappers UNLESS one of the cappers is a ramp with good capping ability.

The real problem is that statistically, there is almost always at least one ramp in an alliance which cannot cap. This means that many alliances during the qualifying rounds must rely on a ramp bot to win and this will ensure that MANY OF THE TOP 8 SEEDED TEAMS WILL BE RAMP BOTS. This will make it difficult to have three cappers on an elimination alliance, UNLESS A CAPPER IS ONE OF THE TOP 8 AND HAS THE GUTS TO ONLY SELECT CAPPERS!

That is where strategy and intestinal fortitude comes in!!!!!!
Reply With Quote
  #30   Spotlight this post!  
Unread 13-03-2007, 00:40
razor95kds's Avatar
razor95kds razor95kds is offline
Registered User
no team
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2002
Location: Menlo Park, CA
Posts: 91
razor95kds has a spectacular aura aboutrazor95kds has a spectacular aura aboutrazor95kds has a spectacular aura about
Re: Week 2 Impressions of Rack 'N Roll

Quote:
Originally Posted by Tetraman View Post
In that situation...If three ramp-only robots got paired with each other during qualifying matches, they automatically have lost.
human players can score too
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rough Play in Rack N Roll sanddrag Rules/Strategy 121 02-04-2007 16:42
Week 1 Impressions of Rack 'N Roll Pavan Dave General Forum 103 12-03-2007 15:38
Human Rack N Roll wendymom General Forum 12 03-02-2007 14:28
RACK & ROLL Reaction Greg Perkins General Forum 219 10-01-2007 22:48
Rack n Roll Animation Joe Matt General Forum 1 06-01-2007 14:28


All times are GMT -5. The time now is 23:03.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi