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Unread 21-03-2007, 02:03
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Re: Team Update #18

Do you think that stacking one robot (or more) on top of another and sitting there for an entire match is consistent with the spirit of the game or, for that matter, FIRST?

I don't. Teams that wish to adopt this strategy are putting winning ahead of competing (yes, there is a difference - winning at all cost is not GP).

I'm not slamming Wildstang here; their alliance partners were basically non-functional and this strategy gave their alliance the possibility of winning that match. I doubt that any competitive teams would consider doing this with functioning partners. It's just too much fun to drive your robot and earn a victory!

Maybe Update #18 falls in the category of "legislating morality", but I don't think we want to see a lot of matches with an alliance just parked in their home zone for 2+ minutes. The lack of autonomous action is dull enough for me...let's PLAY the game!!!
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Last edited by David Brinza : 21-03-2007 at 02:10.
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Unread 21-03-2007, 07:05
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Re: Team Update #18

Quote:
Originally Posted by David Brinza View Post
Do you think that stacking one robot (or more) on top of another and sitting there for an entire match is consistent with the spirit of the game or, for that matter, FIRST?
Actually I do think it is consistant with FIRST.

Teams that are overcoming adversity is exactly what FIRST is about. Both robots were (from my understanding) broken and would not have been able to do anything. So what do they do, they stack and help their alliance to a win.

Thats teamwork. Thats overcoming adversity. Thats innovative thinking. Thats FIRST.
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Unread 21-03-2007, 08:41
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Re: Team Update #18

Quote:
Originally Posted by David Brinza View Post
Do you think that stacking one robot (or more) on top of another and sitting there for an entire match is consistent with the spirit of the game or, for that matter, FIRST?
I think that's completely beside the point people here are trying to make. Many people arguing against this call see perfectly clearly the logic and reasoning behind it and don't have all that big a problem with that logic. The issue we have is with the complete and utter arbitrariness that FIRST and the GDC have been exhibiting this year. This very issue was asked in the Q&A just one week into the build season. The answer then was that it was ok, so presumably the GDC had no problems with it then. Then, after 3 weeks of competition have gone by and they've seen it happen just once, they suddenly decide they don't like it anymore and arbitrarily rescind their approval. They don't even attempt to smooth over their change of mind with any of their own reasoning along the lines of all these arguments we're having about safety and the spirit of the game. It's frankly getting a rather lot like something out of "Through the Looking Glass" trying to guess which way the wind is blowing each week. The Q&A question is particularly weird. The original question and answer came just before Update #3. And the GDC's followup suggests you consult Update #18 to discern their latest state of mind.

We don't mind picky rules, weird rules, somewhat unfair seeming rules, so long as the rules actually stand still for most of the season. Aiming at a target that's still moving long after build season is over asks far too much of teams.
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Unread 21-03-2007, 12:37
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Re: Team Update #18

Originally Posted by David Brinza:

Do you think that stacking one robot (or more) on top of another and sitting there for an entire match is consistent with the spirit of the game or, for that matter, FIRST?
Quote:
Originally Posted by Kevin Sevcik View Post
I think that's completely beside the point people here are trying to make. Many people arguing against this call see perfectly clearly the logic and reasoning behind it and don't have all that big a problem with that logic. The issue we have is with the complete and utter arbitrariness that FIRST and the GDC have been exhibiting this year. This very issue was asked in the Q&A just one week into the build season. The answer then was that it was ok, so presumably the GDC had no problems with it then. Then, after 3 weeks of competition have gone by and they've seen it happen just once, they suddenly decide they don't like it anymore and arbitrarily rescind their approval. They don't even attempt to smooth over their change of mind with any of their own reasoning along the lines of all these arguments we're having about safety and the spirit of the game. It's frankly getting a rather lot like something out of "Through the Looking Glass" trying to guess which way the wind is blowing each week. The Q&A question is particularly weird. The original question and answer came just before Update #3. And the GDC's followup suggests you consult Update #18 to discern their latest state of mind.

We don't mind picky rules, weird rules, somewhat unfair seeming rules, so long as the rules actually stand still for most of the season. Aiming at a target that's still moving long after build season is over asks far too much of teams.
So, your issue is with FIRST GDC flip-flopping on rules interpretation, and perhaps that's a valid concern. However, I think that as the season plays out, events will occur that the GDC didn't anticipate. I don't think the FIRST community has the expectation that the GDC has all identified ALL of the potential game scenarios by kickoff or even before the first week of competition. I suspect that the "stacked robots at start" scenario, when witnessed in competition, was deemed by the GDC to not be a good thing for the competitions. I would not like to see this as a widespread practice in matches. If I saw robots stacked at the start of a match, the temptation to "destack" them would be great - if a 10-pt penalty were incurred, it's a 20-pt net win to knock down the stack. To avoid alliances from trying to score an "easy" 30 points and to avoid the risk to robots from executing the obvious defensive action against this ploy, I suspect the GDC felt it necessary to close this "loophole".

I'm not attacking you here (I'm directing this question to the broader CD community), but would you put your functional robot on top of a partner's robot and sit there the entire match in order to win? Would you intentionally make your robot appear non-functional (remove breakers, break your chain, etc.) in order to stack your robot if the rule was written such that only non-operational robots would be permitted to stack? I think these sorts of questions are pondered by the GDC in making/changing rules for the game. Please keep in mind that we see a new FIRST game every year and even in sports that have been around for a long time, the rules change season-to-season (and maybe even mid-season).

BTW, If you answer "yes" to either of the above, I guess that the GDC has really impacted your strategy. I, for one, feel that the rules should NOT allow this strategy. Even if the rules are written later rather than sooner.
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2003 AZ: Semifinals, Motorola Quality; SoCal: Q-finals, Xerox Creativity; IRI: Q-finals
2004 AZ: Semifinals, GM Industrial Design; SoCal: Winners, Leadership in Controls; Championship: Galileo #2 seed, Q-finals; IRI: Champions
2005 AZ: #1 Seed, Xerox Creativity; SoCal: Finalist, RadioShack Controls; SVR: Winners, Delphi "Driving Tomorrow's Technologies"; Championship: Archimedes Semifinals; IRI: Finalist
2007 LA: Finalist; San Diego: Q-finals; CalGames: Finalist || 2008 San Diego: Q-finals; LA: Winners; CalGames: Finalist || 2009 LA: Semifinals; Las Vegas: Q-finals; IRI: #1 Seed, Finalist
2010 AZ: Motorola Quality; LA: Finalist || 2011 SD: Q-finals; LA: Q-finals || 2013 LA: Xerox Creativity, WFFA, Dean's List Finalist || 2014 IE: Q-finals, LA: Finalist, Dean's List Finalist
2016 Ventura: Q-finals, WFFA, Engineering Inspiration
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