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#1
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Cool Operator Interfaces
Everything so far has been focused on the robots... what about the OIs?
The coolest ones I have seen have been: 1138 They had a 3-part arm and for their OI, a scale replica of that arm on a platform. The had potentiometers at each joint so the controller would just move the model arm on the OI however he pleased, and the actual robot would do the exact same thing. They had markings for the different heights of the rack too. 1572 They had a claw that moved on a vertical track. The controller put on a "glove" to control the claw. A switch to move it up and down the track, and his hand to control the actual claw itself. With the "glove", if the user closed his/her hand, the claw would close. If the user changed the angle of his/her wrist, the angle of the claw would move respectively. What are other things that people noticed? Post pictures? |
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#2
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Re: Cool Operator Interfaces
MOD: Perhaps this should be moved to Control System?
Just a thought. Jacob *edit by Big Mike* Done *edit* Last edited by Mike Schroeder : 29-03-2007 at 23:25. |
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#3
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Re: Cool Operator Interfaces
// Shameless plug (my apologies!)
![]() There are always tons of people at the competitions we attend that love our team's operator interfaces. And when they see that it fits inside our robot cart for storage and transport, they are even more amazed! Here's a few pictures of our 2007 OI: ![]() (The operator interface fits into the hole in front of the robot cart when transporting it.) ![]() |
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#4
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Re: Cool Operator Interfaces
Wow, really simple... but beautiful
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#5
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Re: Cool Operator Interfaces
i think it is team 1021 or some number around there, but they use a guitar hero controller and a 360 controller
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#6
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Re: Cool Operator Interfaces
Dont forget 1538 - The Holy Cows. They had their OI in a briefcase. They would simply carry it to the driver station, simply open it up, and simply plug it in. (you catch my drift - simplicity) It was very aesthetically pleasing too, what with cow print on the inside and cool blue-lit silver knobs. It was accompanied by a cowprint-clad steering wheel too.
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#7
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Re: Cool Operator Interfaces
Quote:
My favorite had to be 1506 at Detroit (I just had to stop and take a picture) ![]() |
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#8
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Re: Cool Operator Interfaces
Quote:
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#9
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Re: Cool Operator Interfaces
I always loved Team 25's arm controller from 2004. That was one of the most creative control systems I've seen. Very much worthy of the Leadership in Control Award it received. For those of you who don't remember, check out page 22 of this pdf.
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#10
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Re: Cool Operator Interfaces
Two years ago (before the era of the chicklet) we had Xbox controllers to drive our robot. We took them apart, and rewired the buttons and joysticks so that we could use it for our robot. Also the OI was encased in a clear Xbox case. It was awesome, and unfortunately, i am unaware of its current location, esecially since we had to dismantle that years robot (sad).
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#11
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Re: Cool Operator Interfaces
Woah, take a quick peek of team 25's arm controller. They just posted a pic. If anything derves to be called a cool OI, this does. Nice intuitive control.
Heres the link: http://www.chiefdelphi.com/media/photos/28019? |
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#12
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Re: Cool Operator Interfaces
Quote:
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#13
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Re: Cool Operator Interfaces
Quote:
We simply carry ours up, and simply plug it in. No opening involved. |
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#14
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Re: Cool Operator Interfaces
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Ps. I believe it is "more simple" But then again I build robots, english isn't necessarily my forte lol. |
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#15
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Re: Cool Operator Interfaces
This is one side of our OI.
We have buttons, switches, and knob. The other side is on white plastic and has our two joysticks. As you can see, the Computer Display thing is in the middle, seen in clear plastic. We have red neon lights the shine up through there. It's designed so you can slide the buttons and joysticks out and switch their orientation depending on what side of the field you are lined up on (so the driver is always closest to the center). |
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