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Unread 04-04-2007, 18:56
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Re: Help out rookie/less experienced teams

we used the KOP chassis and the 6-wheel drive(middle lowered and the KOP wheels) during our rookie year. It worked VERY well for us. We used the banebot tranny with a supporting bearing at the end of the shaft. We had zero problems with it. Turning was easy (sometimes too easy). That's something i'm having the programmers work on this summer.

Here are a few pics of the drive train before it was finished. It's rough, but you get the general idea. If you want to see it in action, check out the VCU match #50 on SOAP. We did well until be broke the arm

http://www.chiefdelphi.com/media/img...426e384c_l.jpg

http://www.chiefdelphi.com/media/img...d32e6bc4_l.jpg

Last edited by wilsonmw04 : 04-04-2007 at 18:58.
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Unread 04-04-2007, 21:26
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Re: Help out rookie/less experienced teams

Hmm. KOP Wheels + Rocker Chassis... not something I had thought of before.

Kudos to you and your team for coming up with that.

I'm thinking I might just go ahead and find some graph paper and draw up the other diagrams then scan them -- it'd probably be less legible that way (photoshop could fix that) but more precise.
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Unread 04-04-2007, 21:30
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Re: Help out rookie/less experienced teams

Quote:
Originally Posted by Otaku View Post
Hmm. KOP Wheels + Rocker Chassis... not something I had thought of before.

Kudos to you and your team for coming up with that.
that's what comes in the kit....although you need to get two more wheels...so it's not something secret
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Unread 04-04-2007, 21:33
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Re: Help out rookie/less experienced teams

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Originally Posted by squirrel View Post
that's what comes in the kit....although you need to get two more wheels...so it's not something secret
Remember, I've stated that I've not built a KOP Chassis before. '05 was 675's last year of doing so (for Triple Play). For both Aim High '06 and this year, we've taken aluminium stock (3x0.25 in) and turned it into a chassis.
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Unread 04-04-2007, 21:46
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Re: Help out rookie/less experienced teams

We used fiberglass for the 1726 chassis last year and this year. But we did spend some time looking at the kit chassis, and noticed the lowered center holes.

The fiberglass works very well as a chassis material...it's tough, easy to work with if you don't have a machine shop, and the shapes we use work well for robots. The side rails which hold the wheels are I beams turned on their side, the ends are channel, and it's all held together with bolted on aluminum angles (similar to those you've shown above). We learned about this material from our mentor team 842. We use a different frame layout than they do, though.
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Unread 04-04-2007, 21:54
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Re: Help out rookie/less experienced teams

wow what a thread to find! Being on a less experienced team myself and being one of the few that wish to prototype sweet design, we have decided to try a crab drive (to keep up with you vetren-like). I don't mean to be rude or anything and I understand this is a thread to posted ideas, not ask questions but is there any chance someone could ethier post or PM me on the simpliest way to start a crab drive. And before you ask I do understand it is complicated to do, thats why I am starting now
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Unread 04-04-2007, 21:56
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Re: Help out rookie/less experienced teams

Feel free to ask them to post it here!

This isn't just a thread for more experienced teams to help out less experienced ones, but a place where less experienced teams can come to ask for help. Remember, we're all gracious professionals here.


That being said, I don't know anything about Crab or Swerve drive. Sorry.

EDIT:

Oh, but I did find this article on Wiki Books...

http://en.wikibooks.org/wiki/Robotic...hysical_Design


Enjoy. =]
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Unread 04-04-2007, 22:05
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Re: Help out rookie/less experienced teams

Quote:
Originally Posted by Otaku View Post

Oh, but I did find this article on Wiki Books...

http://en.wikibooks.org/wiki/Robotic...hysical_Design


Enjoy. =]
Thanks for that! I have done some research on crab drives and thats why I want to make one! unfortnatly I'm not sure how to go about starting said crab drive so any team who has done a crab drive before, it would be great to know how you started lol!
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Unread 04-04-2007, 22:07
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Re: Help out rookie/less experienced teams

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Originally Posted by T3_1565 View Post
Thanks for that! I have done some research on crab drives and thats why I want to make one! unfortnatly I'm not sure how to go about starting said crab drive so any team who has done a crab drive before, it would be great to know how you started lol!
71, 111, 114, 118, 16, 469 and 1625 have all done crabs.

71, 111, and 118 have been doing them for years, so I would talk to them.
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Unread 04-04-2007, 22:15
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Re: Help out rookie/less experienced teams

cool thanks a lot. all I need now is there phone number!
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Unread 04-04-2007, 22:20
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Re: Help out rookie/less experienced teams

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Originally Posted by T3_1565 View Post
cool thanks a lot. all I need now is there phone number!
Click "Members" at the orange bar here on CD (right next to "User CP"). Click "Search Members"

Insert Team Number.

That should help some.
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Unread 04-04-2007, 22:38
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Re: Help out rookie/less experienced teams

to quote some famous FIRST personalities:

The three most important things on a FIRST robot are:

1. Drive
2. Drive
3. Drive

Spend time getting it right and making it faster than you really think you need - you won't regret the decision.

The best way to learn is to wander around at competitions and see what other teams are doing and what works and ask them how they do it.
Also, try to go to some off season forums or the forums at the Championships.

The last bit of advice - build prototypes and experiment, but don't decide in December what drive you want to use. Wait until the game is announced, decide how you want to play the game, and then decide what drive is best for that.

For example (these are general comments only - please don't blast me),

a swerve or mechanum drive lets you get all around the field quickly, but they don't push / play defense well for the very reason they work well getting around the field.

a tank drive is quick to turn and great for pushing and defending, but not very efficient so they consume a lot of battery power

a four wheel drive is easy, but can be tough to turn with traction wheels - or easy to push around with the wheelchair wheels or other rollers

a six wheel drive is easy to turn and can be a good defensive drive, but uses a lot of weight in sprockets and chain.

Bottom line, there is no "perfect" drive and each game strategy lends itself better to one particular type. several drive types have been successful this year - it depends on how the team wants to play the game.
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Unread 04-04-2007, 22:47
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Re: Help out rookie/less experienced teams

Team 852 has been with FIRST for several years, so maybe some aspects of its robot design can be used by rookies:

THE FRAME:
Our frame is made out of 80/20. This is amazing stuff because it can be bought in very large stock lengths and cut down to size, and there are plenty of different connectors one can buy that make it easy to build a very versatile chassis.

The bottom plate is simply 1/8in aluminum plate, cut out and attached to t-bolts in the 80/20. This allows the electronics people to do whatever they want with the bottom of the robot (drill holes and bolt things down, for example).

The plates we use to cover the sides of the robot are made out of Lexan. It is soft enough not to crack in the heat of a FIRST battle, but hard enough to protect your electronics.

THE DRIVE TRAIN:
This year, we changed our drive train a little bit. We used four CIM motors in our drive train, two per side. Each CIM has a small gear on its axle. Each pair meshes with a larger gear, which has two sprockets on the same shaft. Those two sprockets attach via chain and sprocket to the wheels adjacent to the gearbox. Then, since we have 6 wheels, the wheels in back of the gearbox attach via chain and sprocket to the rear wheels.

Our front four wheels are traction wheels. The rear two wheels are omniwheels. The 6-wheel drive train allowed us to put the traction wheels closer together, which allowed for better turning. The omniwheels keep us stable and allow us to pack our arm away (by making more room in the back of the bot).


GAME PLAY DEVICES:
You probably already know this, but whatever you do, keep it simple. It's easier to diagnose and fix problems that way, and you might win the GM industrial design award. Whenever you design a component, come back to it a day later and ask yourself the question: can I make this device in fewer parts? Some of the best engineers can turn a 5-part device into a single masterpiece.

If you got this far in my extremely long post, congratulations (I'm done).

Good luck rooks, I have respect for you guys.
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Unread 04-04-2007, 22:04
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Re: Help out rookie/less experienced teams

Quote:
Originally Posted by squirrel View Post
We used fiberglass for the 1726 chassis last year and this year. But we did spend some time looking at the kit chassis, and noticed the lowered center holes.

The fiberglass works very well as a chassis material...it's tough, easy to work with if you don't have a machine shop, and the shapes we use work well for robots. The side rails which hold the wheels are I beams turned on their side, the ends are channel, and it's all held together with bolted on aluminum angles (similar to those you've shown above). We learned about this material from our mentor team 842. We use a different frame layout than they do, though.
...Woah. Fiberglass?

I'll have to mess around with that after I get a job. I'd love to see it's potential.
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Unread 17-04-2007, 21:52
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Re: Help out rookie/less experienced teams

baker post our design that you were given today it is a exact size to our bot. one of our teams drew it so each of our groups can have a copy. it is a extremely simple design. through out the comp. we were at there were quite a bit of teams who like our drive train and chassis cause it was so simple and it is an awesome test plat form.
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