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Unread 05-04-2007, 18:48
Brad Voracek Brad Voracek is offline
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Re: Best Atlanta Alliances

Two scoring robots, and a great lift bot capable of 2 robots 12inches high in ~15 seconds or less, every time. They should be able to score one or two tubes, but if they can lift in say, 5 seconds, then I wouldn't worry about being able to score tubes. One or two from them is a plus though.

The way I see it, if one team can get 6 tubes up in the right spots, they are unstoppable if their lifts work. Two vertical rows of three, directly opposite each other, allows the other team to only score 96 points, and that's if they can put up -18- tubes. Now the team that has 6 tubes up, two vertical rows of three, is capable of scoring 76 points, and they only put 6 tubes up. That's three tubes per scoring robot, and if they lift bot puts one up then the other alliance's score goes way down.

With 76 points, the other alliance -has- to score 16 tubes. 16. I don't know why the teams with lifts go for wrap-arounds. Offensive defense is where it is at.

(my math might be off in some places. Correct me as needed)
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Unread 06-04-2007, 11:23
Alpha 997 Alpha 997 is offline
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Re: Best Atlanta Alliances

Quote:
Originally Posted by Brad Voracek View Post
Two scoring robots, and a great lift bot capable of 2 robots 12inches high in ~15 seconds or less, every time. They should be able to score one or two tubes, but if they can lift in say, 5 seconds, then I wouldn't worry about being able to score tubes. One or two from them is a plus though.

The way I see it, if one team can get 6 tubes up in the right spots, they are unstoppable if their lifts work. Two vertical rows of three, directly opposite each other, allows the other team to only score 96 points, and that's if they can put up -18- tubes. Now the team that has 6 tubes up, two vertical rows of three, is capable of scoring 76 points, and they only put 6 tubes up. That's three tubes per scoring robot, and if they lift bot puts one up then the other alliance's score goes way down.

With 76 points, the other alliance -has- to score 16 tubes. 16. I don't know why the teams with lifts go for wrap-arounds. Offensive defense is where it is at.

(my math might be off in some places. Correct me as needed)
Exactly! Our team figured that out too. Also, there are only a few tubes that human players can throw, the offensive team would have to get the rest from the opposite side of the field.
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Unread 06-04-2007, 11:46
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Re: Best Atlanta Alliances

Here is an alliance that i would love to see...not because i am bias but becuase it shows what kind of alliance i think will win:

111 469 65

That type of alliance this year would be my perfect alliance. Two really awesome scorers (111 65) and one hybrid that pwns in all aspects of the game (469)

some hybrids that i seen that i liked this year for that area were 107 469 71 1023(they wont be at nats tho) 229

but then again...there is some teams out there that are straight rams that are killer...903 and 247...having one of those two teams on your alliance would be killer. they are awesome at defence and have sweet ramps that will hold two up with no questions asked. 548 too (at least i think they are just a ramp)

some scoreres that i seen that i like this year are teams like 111 65 1504 1114 67 648 1444 45 148 217 123 1126 573 494 1503 (those are just off the top of my head)

those would be my teams that i think that will rock at nats this year...so pretty much get an aliance with any of thise teams and you will pwn
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Unread 06-04-2007, 12:54
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Talking Re: Best Atlanta Alliances

Hmmmm ultimate alliance post, as much as I would like to say my team and two other great teams, I will not list any teams but ours. Showing who you pick can sometimes discourgae teams, but I would think the ultimate alliance, would be made up of 1 great ramp bot with great defense, 1 great arm bot with a speedy arm- not needing to be hybrid but can, and 1 hybrid with fast scoring- and a ramp that is 4'x8' and can elevate to 12"- and is a hybrid
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Unread 06-04-2007, 13:09
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Re: Best Atlanta Alliances

Quote:
Originally Posted by xzvrw2 View Post
Here is an alliance that i would love to see...not because i am bias but becuase it shows what kind of alliance i think will win:

111 469 65
Oh, your not biased....Its only the 2003 championship alliance, that you were on the team for. To bad it wont happen this year.
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Unread 06-04-2007, 13:30
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Re: Best Atlanta Alliances

Quote:
Originally Posted by 65_Xero_Huskie View Post
Oh, your not biased....Its only the 2003 championship alliance, that you were on the team for. To bad it wont happen this year.
Gotcha i actually wasnt on the team in 2003, i was on 314, i am a mentor for 469 due to my Co-op job for JSP one of there sponsors. I was on 314 for my high school years
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Unread 06-04-2007, 14:14
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Re: Best Atlanta Alliances

I'd be very, very afraid from an alliance with a hybrid scorer / ramp and two scorers. Case in point, if any two out of 1114, 330, and 234 and end together (especially if 1114 and 330), I'd be afraid. This is a game that is prone to surprises, but those guys scare me.
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Unread 08-04-2007, 04:06
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Re: Best Atlanta Alliances

My ideal alliance is the one that wins.
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Unread 08-04-2007, 04:25
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Re: Best Atlanta Alliances

The best alliance is the alliance that can play any strategy. This means that they need 3 scorers. One or two of them need to be a ramp/arm hybrid. Atleast two of them also need to have a powerful drive train. This alliance has it all, the arm/ramp hybrid is their ramp if the strategy calls for it. The two with the powerful drivetrains if needed can play defense while the other hangs ringers like crazy. When combined this alliance has three scoring robots, a ramp bot, and 2 defensive bots. This alliance most of all needs a strategy that is well known between them, but there will be a number of strategies to use depending on the robots they are facing. What kind of alliance can overcome them besides one with a better strategy?
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Unread 08-04-2007, 12:15
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Re: Best Atlanta Alliances

I've changed my perfect alliance.

Whichever alliance can score 4+ tubes in autonomous is the one that will win.

Honestly though, I wonder how much autonomous will be a factor when the Divisional Finals and the Einstein matches happen.
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Unread 08-04-2007, 12:22
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Re: Best Atlanta Alliances

Autonomous may be huge, depending on how many people try defensive autonomous modes. If a alliance can get 2+ keepers on, they will almost always beat a team that gets 0 on.
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Unread 08-04-2007, 12:27
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Re: Best Atlanta Alliances

A single autonomous mode can be worth as much as 224 points if each member of your alliance scores and you place five more tubes to form a row of eight.
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